Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/getprojectionmatrix.txt
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doc/files/getprojectionmatrix.txt
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#title GetProjectionMatrix [RCBasic Doc]
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#header Sub GetProjectionMatrix(matA)
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Gets the camera projection matrix for the active canvas
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Possible values for projection_type
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#list ul
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#li PROJECTION_TYPE_ORTHOGRAPHIC
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#li PROJECTION_TYPE_PERSPECTIVE
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#/list
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#ref SetProjectionMatrix
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