Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/getspritecurrentanimationframe.txt
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doc/files/getspritecurrentanimationframe.txt
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#title GetSpriteCurrentAnimationFrame [RCBasic Doc]
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#header Function GetSpriteCurrentAnimationFrame(sprite)
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Returns the current frame of a sprite's animation
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