Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
This commit is contained in:
6
doc/files/getspritesource.txt
Normal file
6
doc/files/getspritesource.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
#title GetSpriteSource [RCBasic Doc]
|
||||
#header Function GetSpriteSource(sprite)
|
||||
|
||||
Returns the source image the sprite renders its frames from
|
||||
|
||||
#ref SetSpriteSource CreateSprite
|
||||
Reference in New Issue
Block a user