Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/getspritetype.txt
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15
doc/files/getspritetype.txt
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#title GetSpriteType [RCBasic Doc]
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#header Function GetSpriteType(sprite)
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Returns the collison body type of a sprite.
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By default, sprites are dynamic when they are created.
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Possible types returned
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#list ul
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#li SPRITE_TYPE_STATIC
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#li SPRITE_TYPE_KINEMATIC
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#li SPRITE_TYPE_DYNAMIC
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#/list
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#ref SetSpriteType
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