Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/getworldtoviewportposition.txt
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doc/files/getworldtoviewportposition.txt
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#title GetWorldToViewportPosition [RCBasic Doc]
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#header Sub GetWorldToViewportPosition(x, y, z, ByRef x, ByRef y)
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Get the 2D coordinates for the given 3D position on the active canvas
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