Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/loadan8.txt
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doc/files/loadan8.txt
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#title LoadAN8 [RCBasic Doc]
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#header Function LoadAN8( an8_file$ )
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Loads an an8 project and returns an id that can be used in LoadMeshFromAN8()
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#ref LoadMeshFromAN8
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