Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/preupdate.txt
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doc/files/preupdate.txt
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#title PreUpdate [RCBasic Doc]
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#header Sub PreUpdate( )
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Processes physics for sprites and actors.
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This is useful if you need to know the post solve positions and rotations prior to drawing them.
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#ref Update
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