Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
This commit is contained in:
@@ -3,6 +3,6 @@
|
||||
|
||||
Sets the Canvas Z Order.
|
||||
|
||||
Note: Canvases with a lower Z order are drawn first and those with higher values will be drawn on top
|
||||
Note: Canvases with a higher Z order are drawn first and those with lower values will be drawn on top
|
||||
|
||||
#ref SetCanvasZ
|
||||
|
||||
Reference in New Issue
Block a user