Changes to sprite animation system

* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
This commit is contained in:
n00b
2024-10-18 23:12:42 -04:00
parent 8f372bdf19
commit 5762c171ae
58 changed files with 457 additions and 5 deletions

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#title SetSpriteType [RCBasic Doc]
#header Sub SetSpriteType(sprite, sprite_type)
Sets the type of collision body a sprite has
#list ul
#li SPRITE_TYPE_STATIC
#li SPRITE_TYPE_KINEMATIC
#li SPRITE_TYPE_DYNAMIC
#/list
#ref GetSpriteType