Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/translatesprite.txt
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doc/files/translatesprite.txt
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#title TranslateSprite [RCBasic Doc]
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#header Sub TranslateSprite(sprite, x, y)
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Move a sprite relative to its current position
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Note: This function sets the position of a sprite without regards to physics properties so it will not trigger collision detection or collision response.
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#ref SetSpritePosition GetSpritePosition
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