Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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@@ -316,6 +316,9 @@ struct rc_physicsWorld2D_obj
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#define RC_CANVAS_TYPE_3D 1
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#define RC_CANVAS_TYPE_SPRITE 2
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#define RC_PROJECTION_TYPE_ORTHOGRAPHIC 0
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#define RC_PROJECTION_TYPE_PERSPECTIVE 1
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struct rc_canvas_obj
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{
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irr::video::ITexture* texture;
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