Add mult-shape sprites and actors
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@@ -524,6 +524,7 @@ irr::core::array<rc_an8_obj> rc_an8;
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#define RC_NODE_TYPE_PARTICLE 7
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#define RC_NODE_TYPE_STMESH 8
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#define RC_NODE_TYPE_PROJECTOR 9
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#define RC_NODE_TYPE_COMPOSITE 10
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#define RC_NODE_SHAPE_TYPE_NONE 0
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@@ -535,6 +536,7 @@ irr::core::array<rc_an8_obj> rc_an8;
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#define RC_NODE_SHAPE_TYPE_CONVEXHULL 6
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#define RC_NODE_SHAPE_TYPE_TRIMESH 7
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#define RC_NODE_SHAPE_TYPE_HEIGHTFIELD 8
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#define RC_NODE_SHAPE_TYPE_COMPOSITE 9
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struct rc_node_physics_collision
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{
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@@ -638,6 +640,8 @@ struct rc_scene_node
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bool isPlaying;
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irr::core::array<int> deleted_animation;
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irr::core::array<rc_actor_animation_obj> animation;
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irr::core::array<int> child_actors; // Only used for composite actor types
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};
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irr::core::array<rc_scene_node> rc_actor;
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