Added post processing effects and custom render process functions
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@@ -30,3 +30,10 @@ function GetSpriteCanvasBilinearFilter( c_num )
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function GetSpriteCanvasPhysics( c_num )
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function SetSpriteCanvasRenderPriority( c_num, priority, order )
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sub GetSpriteCanvasRenderPriority( c_num, ByRef priority, ByRef order )
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function AddPostEffect( c_num, effect_type )
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sub RemovePostEffect( c_num, effect_num )
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sub SetPostEffectProperty( c_num, effect_num, property, property_value )
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function GetPostEffectProperty( c_num, effect_num, property)
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sub ClearPostEffects( c_num )
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sub SetPostEffectActive( c_num, effect_num, flag )
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function PostEffectIsActive( c_num, effect_num )
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@@ -19,3 +19,8 @@ Sub MakePlanarTextureMap( mesh, resolution )
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Sub ReCalculateMeshNormals( mesh )
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Function GetMeshPolygonCount( mesh )
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Sub FlipMeshSurfaces( mesh )
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Function SetMeshBuffer( mesh_id, buffer_num, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data )
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Function GetMeshBufferCount( mesh_id )
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Function GetMeshBufferVertexCount( mesh_id, buffer_index )
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Function GetMeshBufferIndexCount( mesh_id, buffer_index )
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Function GetMeshBuffer( mesh_id, buffer_index, ByRef vertex_data, ByRef normal_data, ByRef uv_data, ByRef index_data )
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@@ -13,3 +13,6 @@ Sub SetSceneShadowColor(color)
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Function GetSceneShadowColor()
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Sub SetSceneAmbientColor(color)
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Function GetSceneAmbientColor()
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Sub Pipeline_Begin()
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Sub Pipeline_End()
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Sub Pipeline_Render()
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