Added post processing effects and custom render process functions
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@@ -19,3 +19,8 @@ Sub MakePlanarTextureMap( mesh, resolution )
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Sub ReCalculateMeshNormals( mesh )
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Function GetMeshPolygonCount( mesh )
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Sub FlipMeshSurfaces( mesh )
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Function SetMeshBuffer( mesh_id, buffer_num, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data )
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Function GetMeshBufferCount( mesh_id )
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Function GetMeshBufferVertexCount( mesh_id, buffer_index )
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Function GetMeshBufferIndexCount( mesh_id, buffer_index )
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Function GetMeshBuffer( mesh_id, buffer_index, ByRef vertex_data, ByRef normal_data, ByRef uv_data, ByRef index_data )
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