Added post processing effects and custom render process functions
This commit is contained in:
@@ -57,6 +57,7 @@
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#include "rc_video.h"
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#include "rc_steam_lib.h"
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#include "rc_windowclose.h"
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#include "rc_render_control.h"
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#include "rc_test.h"
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#include <irrtheora.h>
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@@ -4398,7 +4399,7 @@ int main(int argc, char * argv[])
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if(rc_filename.compare("--version")==0)
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{
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cout << "RCBASIC Runtime v4.6" << endl;
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cout << "RCBASIC Runtime v4.7" << endl;
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return 0;
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}
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File diff suppressed because it is too large
Load Diff
@@ -649,6 +649,27 @@ case FN_SetSpriteCanvasRenderPriority: //Number Function
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case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
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rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
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break;
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case FN_AddPostEffect: //Number Function
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rc_push_num(rc_addPostEffect( ADDPOSTEFFECT_C_NUM, ADDPOSTEFFECT_EFFECT_TYPE ));
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break;
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case FN_RemovePostEffect: //Sub Procedure
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rc_removePostEffect( REMOVEPOSTEFFECT_C_NUM, REMOVEPOSTEFFECT_EFFECT_NUM );
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break;
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case FN_SetPostEffectProperty: //Sub Procedure
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rc_setPostEffectProperty( SETPOSTEFFECTPROPERTY_C_NUM, SETPOSTEFFECTPROPERTY_EFFECT_NUM, SETPOSTEFFECTPROPERTY_PROPERTY, SETPOSTEFFECTPROPERTY_PROPERTY_VALUE );
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break;
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case FN_GetPostEffectProperty: //Number Function
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rc_push_num(rc_getPostEffectProperty( GETPOSTEFFECTPROPERTY_C_NUM, GETPOSTEFFECTPROPERTY_EFFECT_NUM, GETPOSTEFFECTPROPERTY_PROPERTY ));
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break;
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case FN_ClearPostEffects: //Sub Procedure
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rc_clearPostEffects( CLEARPOSTEFFECTS_C_NUM );
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break;
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case FN_SetPostEffectActive: //Sub Procedure
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rc_setPostEffectActive( SETPOSTEFFECTACTIVE_C_NUM, SETPOSTEFFECTACTIVE_EFFECT_NUM, SETPOSTEFFECTACTIVE_FLAG );
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break;
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case FN_PostEffectIsActive: //Number Function
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rc_push_num(rc_postEffectIsActive( POSTEFFECTISACTIVE_C_NUM, POSTEFFECTISACTIVE_EFFECT_NUM ));
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break;
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case FN_Circle: //Sub Procedure
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rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
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break;
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@@ -2105,6 +2126,21 @@ case FN_GetMeshPolygonCount: //Number Function
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case FN_FlipMeshSurfaces: //Sub Procedure
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rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH );
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break;
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case FN_SetMeshBuffer: //Number Function
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rc_push_num(rc_setMeshBuffer( SETMESHBUFFER_MESH_ID, SETMESHBUFFER_BUFFER_NUM, SETMESHBUFFER_VERTEX_COUNT, &SETMESHBUFFER_VERTEX_DATA, &SETMESHBUFFER_NORMAL_DATA, &SETMESHBUFFER_UV_DATA, SETMESHBUFFER_INDEX_COUNT, &SETMESHBUFFER_INDEX_DATA ));
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break;
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case FN_GetMeshBufferCount: //Number Function
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rc_push_num(rc_getMeshBufferCount( GETMESHBUFFERCOUNT_MESH_ID ));
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break;
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case FN_GetMeshBufferVertexCount: //Number Function
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rc_push_num(rc_getMeshBufferVertexCount( GETMESHBUFFERVERTEXCOUNT_MESH_ID, GETMESHBUFFERVERTEXCOUNT_BUFFER_INDEX ));
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break;
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case FN_GetMeshBufferIndexCount: //Number Function
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rc_push_num(rc_getMeshBufferIndexCount( GETMESHBUFFERINDEXCOUNT_MESH_ID, GETMESHBUFFERINDEXCOUNT_BUFFER_INDEX ));
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break;
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case FN_GetMeshBuffer: //Number Function
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rc_push_num(rc_getMeshBuffer( GETMESHBUFFER_MESH_ID, GETMESHBUFFER_BUFFER_INDEX, &GETMESHBUFFER_VERTEX_DATA, &GETMESHBUFFER_NORMAL_DATA, &GETMESHBUFFER_UV_DATA, &GETMESHBUFFER_INDEX_DATA ));
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break;
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case FN_CreateAnimatedActor: //Number Function
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rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
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break;
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@@ -2846,6 +2882,15 @@ case FN_SetSceneAmbientColor: //Sub Procedure
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case FN_GetSceneAmbientColor: //Number Function
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rc_push_num(rc_getSceneAmbientColor( ));
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break;
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case FN_Pipeline_Begin: //Sub Procedure
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rc_pipeline_Begin( );
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break;
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case FN_Pipeline_End: //Sub Procedure
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rc_pipeline_End( );
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break;
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case FN_Pipeline_Render: //Sub Procedure
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rc_pipeline_Render( );
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break;
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case FN_startParticleEmitter: //Sub Procedure
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rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR );
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break;
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@@ -29,6 +29,7 @@
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#include "rc_spritelib.h"
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#include "rc_tilelib.h"
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#include "rc_joints.h"
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#include "rc_post_fx.h"
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#include <irrtheora.h>
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@@ -1245,6 +1246,14 @@ void rc_canvasClose(int canvas_id)
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rc_canvas[canvas_id].sprite_id.clear();
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//delete post effects for canvas
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for(int i = 0; i < rc_canvas[canvas_id].post_effect.size(); i++)
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{
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rc_removePostEffect(canvas_id, i);
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}
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rc_canvas[canvas_id].post_effect.clear();
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if(rc_active_canvas == canvas_id)
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rc_active_canvas = -1;
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@@ -334,6 +334,28 @@ struct rc_spriteCanvasProperties
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int order;
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};
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#define RC_POST_PROCESS_BLOOM 1
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#define RC_POST_PROCESS_BLUR 2
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#define RC_POST_PROCESS_MOTION_BLUR 3
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#define RC_POST_PROCESS_RADIAL_BLUR 4
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#define RC_POST_PROCESS_COLORIZE 5
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#define RC_POST_PROCESS_INVERT 6
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#define RC_POST_PROCESS_DISTORTION 7
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// strength, distance, multiplier, saturation, color
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#define RC_PP_PROPERTY_STRENGTH 1
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#define RC_PP_PROPERTY_DISTANCE 2
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#define RC_PP_PROPERTY_MULTIPLIER 3
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#define RC_PP_PROPERTY_SATURATION 4
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#define RC_PP_PROPERTY_COLOR 5
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struct rc_post_effect
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{
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int type;
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void* object;
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bool is_active;
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};
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#define RC_CANVAS_TYPE_2D 0
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#define RC_CANVAS_TYPE_3D 1
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#define RC_CANVAS_TYPE_SPRITE 2
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@@ -382,12 +404,15 @@ struct rc_canvas_obj
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rc_physicsWorld2D_obj physics2D;
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irr::core::array<irr::s32> sprite_id;
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rc_spriteCanvasProperties spriteCanvasProperties;
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irr::core::array<rc_post_effect> post_effect;
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};
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irr::core::array<rc_canvas_obj> rc_canvas;
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irr::core::array<u32> rc_canvas_zOrder;
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int rc_active_canvas = -1;
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bool hasPreUpdated = false;
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bool manual_render_control = false;
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irr::video::SColor rc_active_color(0,0,0,0);
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irr::video::SColor rc_clear_color(0,0,0,0);
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@@ -398,7 +398,7 @@ int rc_createVolumeLightMesh( double u, double v, double foot_color, double tail
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//create mesh from geometry data [TODO]
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bool rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
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int rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
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{
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irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
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@@ -407,7 +407,7 @@ bool rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double
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if(!mbuf)
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{
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mesh->drop();
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return false;
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return -1;
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}
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irr::core::array<irr::video::S3DVertex> vertices;
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@@ -437,7 +437,162 @@ bool rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double
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}
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int mbuf_index = mesh->getMeshBufferCount()-1;
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return mbuf_index;
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}
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bool rc_setMeshBuffer(int mesh_id, int buffer_index, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
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{
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irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
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if(buffer_index < 0 || buffer_index >= mesh->getMeshBufferCount())
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return false;
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irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
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if(!mbuf)
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{
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mesh->drop();
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return false;
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}
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irr::core::array<irr::video::S3DVertex> vertices;
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irr::core::array<irr::u16> indices;
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for(int i = 0; i < vertex_count; i++)
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{
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irr::video::S3DVertex v;
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v.Pos = irr::core::vector3df( (irr::f32) vertex_data[i*3], (irr::f32) vertex_data[i*3+1], (irr::f32) vertex_data[i*3+2] );
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v.Normal = irr::core::vector3df( (irr::f32) normal_data[i*3], (irr::f32) normal_data[i*3+1], (irr::f32) normal_data[i*3+2] );
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v.TCoords = irr::core::vector2df( (irr::f32) uv_data[i*2], (irr::f32) uv_data[i*2+1] );
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vertices.push_back(v);
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}
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for(int i = 0; i < index_count; i++)
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{
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indices.push_back( (irr::u16) index_data[i] );
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}
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if(indices.size() > 0)
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{
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mbuf->Indices.clear();
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mbuf->Vertices_Standard.clear();
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for(int i = 0; i < vertices.size(); i++)
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mbuf->Vertices_Standard.push_back(vertices[i]);
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for(int i = 0; i < indices.size(); i++)
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mbuf->Indices.push_back(indices[i]);
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}
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return true;
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}
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int rc_getMeshBufferCount(int mesh_id)
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{
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irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return false;
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return rc_mesh[mesh_id].mesh->getMeshBufferCount();
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}
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int rc_getMeshBufferVertexCount(int mesh_id, int buffer_index)
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{
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irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return 0;
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int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
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if(buffer_index < 0 || buffer_index >= buffer_count)
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return 0;
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irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
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if(!mbuf)
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{
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return 0;
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}
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return mbuf->getVertexCount();
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}
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int rc_getMeshBufferIndexCount(int mesh_id, int buffer_index)
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{
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irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return 0;
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int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
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if(buffer_index < 0 || buffer_index >= buffer_count)
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return 0;
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irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
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if(!mbuf)
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{
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return 0;
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}
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return mbuf->getIndexCount();
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}
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bool rc_getMeshBuffer(int mesh_id, int buffer_index, double* vertex_data, double* normal_data, double* uv_data, double* index_data)
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{
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irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return false;
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int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
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if(buffer_index < 0 || buffer_index >= buffer_count)
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return false;
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irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
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if(!mbuf)
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{
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return false;
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}
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int vertex_count = mbuf->getVertexCount();
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int index_count = mbuf->getIndexCount();
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for(int i = 0; i < vertex_count; i++)
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{
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irr::video::S3DVertex* v = mbuf->getVertex(i);
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vertex_data[i*3] = (double)v->Pos.X;
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vertex_data[i*3+1] = (double)v->Pos.Y;
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vertex_data[i*3+2] = (double)v->Pos.Z;
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normal_data[i*3] = (double)v->Normal.X;
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normal_data[i*3+1] = (double)v->Normal.Y;
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normal_data[i*3+2] = (double)v->Normal.Z;
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uv_data[i*2] = (double)v->TCoords.X;
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uv_data[i*2+1] = (double)v->TCoords.Y;
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}
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for(int i = 0; i < index_count; i++)
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{
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index_data[i] = (double)mbuf->getIndices()[i];
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}
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return true;
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}
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#endif // RC_MESH_H_INCLUDED
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@@ -455,7 +455,7 @@ void rc_net_udp_closeSocket(int socket)
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int rc_net_udp_sendData(int slot, std::string host, Uint16 port, std::string s_data)
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{
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if(socket < 0 || socket >= rc_udp_socket.size())
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if(slot < 0 || slot >= rc_udp_socket.size())
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return 0;
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IPaddress srvadd;
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1588
rcbasic_runtime/rc_post_fx.h
Normal file
1588
rcbasic_runtime/rc_post_fx.h
Normal file
File diff suppressed because it is too large
Load Diff
212
rcbasic_runtime/rc_render_control.h
Normal file
212
rcbasic_runtime/rc_render_control.h
Normal file
@@ -0,0 +1,212 @@
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#ifndef RC_RENDER_CONTROL_H_INCLUDED
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#define RC_RENDER_CONTROL_H_INCLUDED
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#include <irrlicht.h>
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#include "rc_gfx_core.h"
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#include "rc_post_fx.h"
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void rc_pipeline_Begin()
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{
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manual_render_control = true;
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VideoDriver->beginScene(true, true);
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Uint32 current_time_ms = SDL_GetTicks();
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double frame_current_time = ((double)current_time_ms)/1000.0;
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for(int i = 0; i < rc_transition_actor.size();)
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{
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int t_actor = rc_transition_actor[i];
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if((frame_current_time - rc_actor[t_actor].transition_start_time) >= rc_actor[t_actor].transition_time)
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
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node->setTransitionTime(0);
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node->setJointMode(irr::scene::EJUOR_NONE);
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rc_actor[t_actor].transition = false;
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rc_actor[t_actor].transition_time = 0;
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rc_actor[t_actor].transition_start_time = 0;
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rc_transition_actor.erase(t_actor);
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rc_actor[t_actor].animation[0].start_frame = (int)rc_actor[t_actor].transition_frame;
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rc_actor[t_actor].animation[0].end_frame = (int)rc_actor[t_actor].transition_frame;
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rc_actor[t_actor].animation[0].fps = 0;
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rc_actor[t_actor].current_animation_loop = 0;
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rc_actor[t_actor].isPlaying = true;
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rc_actor[t_actor].current_animation = 0;
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}
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else
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{
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//std::cout << "Animate dammit" << std::endl;
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
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node->animateJoints();
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i++;
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}
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}
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}
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void rc_pipeline_End()
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{
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int win_w = 0, win_h = 0;
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double w_scale = 1, h_scale = 1;
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if(rc_window)
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{
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SDL_GetWindowSize(rc_window, &win_w, &win_h);
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}
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if(manual_render_control)
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{
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#ifdef RC_DRIVER_GLES2
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w_scale = ( (double)win_w / (double)rc_window_size.Width );
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h_scale = ( (double)win_h / (double)rc_window_size.Height );
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irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
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irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w*w_scale, win_h*h_scale) );
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#else
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irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_window_size );
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irr::core::rect<s32> dest;
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if(rc_windowIsFullscreen())
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w, win_h) );
|
||||
else
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,rc_canvas[0].texture->getSize().Height - rc_window_size.Height), irr::core::dimension2d<s32>(win_w, win_h) );
|
||||
#endif // RC_DRIVER_GLES2
|
||||
|
||||
VideoDriver->draw2DImage(rc_canvas[0].texture, dest, src);
|
||||
|
||||
VideoDriver->endScene();
|
||||
|
||||
rc_setActiveCanvas(rc_active_canvas);
|
||||
|
||||
#ifdef RC_WEB
|
||||
emscripten_sleep(0);
|
||||
#else
|
||||
SDL_Delay(0);
|
||||
#endif // RC_WEB
|
||||
}
|
||||
|
||||
manual_render_control = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void rc_pipeline_Render()
|
||||
{
|
||||
if(!manual_render_control)
|
||||
return;
|
||||
|
||||
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
|
||||
return;
|
||||
|
||||
if(rc_canvas[rc_active_canvas].texture)
|
||||
return;
|
||||
|
||||
//VideoDriver->setRenderTarget(rc_canvas[0].texture);
|
||||
irr::core::vector2d<s32> bb_position(0,0);
|
||||
irr::core::dimension2d<u32> bb_dimension = rc_canvas[0].texture->getSize();
|
||||
|
||||
VideoDriver->setViewPort( irr::core::rect<irr::s32>(bb_position, bb_dimension) );
|
||||
|
||||
|
||||
if(rc_canvas[rc_active_canvas].show3D)
|
||||
{
|
||||
//VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, true, true, irr::video::SColor(255,120,120,120));
|
||||
|
||||
if(rc_canvas[rc_active_canvas].camera.camera)
|
||||
SceneManager->setActiveCamera(rc_canvas[rc_active_canvas].camera.camera);
|
||||
|
||||
rc_canvas[rc_active_canvas].camera.update();
|
||||
|
||||
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[rc_active_canvas].texture->getSize().Width,rc_canvas[rc_active_canvas].texture->getSize().Height));
|
||||
|
||||
irr::video::SColor current_color = rc_active_color;
|
||||
irr::video::SMaterial m;
|
||||
m.Lighting=false;
|
||||
VideoDriver->setMaterial(m);
|
||||
VideoDriver->setTransform(video::ETS_WORLD, core::matrix4());
|
||||
for(int i = 0; i < rc_prim3d_operation.size(); i++)
|
||||
{
|
||||
switch(rc_prim3d_operation[i].prim_type)
|
||||
{
|
||||
case PRIM3D_LINE:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawLine3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
|
||||
break;
|
||||
case PRIM3D_BOX:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawBox3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
|
||||
break;
|
||||
case PRIM3D_TRIANGLE:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawTriangle3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1],
|
||||
rc_prim3d_operation[i].x[2], rc_prim3d_operation[i].y[2], rc_prim3d_operation[i].z[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
rc_active_color = current_color;
|
||||
rc_setDriverMaterial();
|
||||
|
||||
SceneManager->drawAll();
|
||||
|
||||
//render post effects
|
||||
for(int effect_num = 0; effect_num < rc_canvas[rc_active_canvas].post_effect.size(); effect_num++)
|
||||
{
|
||||
rc_renderPostEffect(rc_active_canvas, effect_num); //It won't render if not active so no check needs to be done here
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
int canvas_id = rc_active_canvas;
|
||||
|
||||
if(rc_canvas[canvas_id].texture && rc_canvas[canvas_id].visible)
|
||||
{
|
||||
irr::core::rect<s32> dest(rc_canvas[canvas_id].viewport.position, rc_canvas[canvas_id].viewport.dimension);
|
||||
irr::core::rect<s32> src(rc_canvas[canvas_id].offset, rc_canvas[canvas_id].viewport.dimension);
|
||||
|
||||
irr::video::SColor color(rc_canvas[canvas_id].color_mod);
|
||||
|
||||
#if defined(RC_DRIVER_GLES2)
|
||||
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_3D)
|
||||
{
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
|
||||
}
|
||||
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_2D)
|
||||
{
|
||||
irr::core::dimension2d<irr::u32> cv_dim = rc_canvas[canvas_id].viewport.dimension;
|
||||
irr::core::position2d<irr::s32> cv_pos = rc_canvas[canvas_id].viewport.position;
|
||||
irr::core::vector2d<irr::s32> cv_offset(rc_canvas[canvas_id].offset.X, rc_canvas[canvas_id].texture->getSize().Height - rc_canvas[canvas_id].offset.Y - cv_dim.Height);
|
||||
src = irr::core::rect<s32>( cv_offset, cv_dim );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(cv_pos.X, cv_pos.Y + cv_dim.Height), irr::core::dimension2d<s32>(cv_dim.Width, -1*cv_dim.Height) );
|
||||
}
|
||||
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
|
||||
{
|
||||
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
|
||||
drawSprites(canvas_id);
|
||||
}
|
||||
|
||||
#else
|
||||
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
|
||||
{
|
||||
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].viewport.dimension); //sprite layers will just offset the sprites in drawSprites()
|
||||
drawSprites(canvas_id);
|
||||
}
|
||||
|
||||
#endif // defined
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // RC_RENDER_CONTROL_H_INCLUDED
|
||||
@@ -489,38 +489,42 @@ bool rc_update()
|
||||
Uint32 current_time_ms = SDL_GetTicks();
|
||||
double frame_current_time = ((double)current_time_ms)/1000.0;
|
||||
|
||||
for(int i = 0; i < rc_transition_actor.size();)
|
||||
{
|
||||
int t_actor = rc_transition_actor[i];
|
||||
if(!manual_render_control)
|
||||
{
|
||||
for(int i = 0; i < rc_transition_actor.size();)
|
||||
{
|
||||
int t_actor = rc_transition_actor[i];
|
||||
|
||||
if((frame_current_time - rc_actor[t_actor].transition_start_time) >= rc_actor[t_actor].transition_time)
|
||||
{
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
|
||||
node->setTransitionTime(0);
|
||||
node->setJointMode(irr::scene::EJUOR_NONE);
|
||||
rc_actor[t_actor].transition = false;
|
||||
rc_actor[t_actor].transition_time = 0;
|
||||
rc_actor[t_actor].transition_start_time = 0;
|
||||
rc_transition_actor.erase(t_actor);
|
||||
if((frame_current_time - rc_actor[t_actor].transition_start_time) >= rc_actor[t_actor].transition_time)
|
||||
{
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
|
||||
node->setTransitionTime(0);
|
||||
node->setJointMode(irr::scene::EJUOR_NONE);
|
||||
rc_actor[t_actor].transition = false;
|
||||
rc_actor[t_actor].transition_time = 0;
|
||||
rc_actor[t_actor].transition_start_time = 0;
|
||||
rc_transition_actor.erase(t_actor);
|
||||
|
||||
rc_actor[t_actor].animation[0].start_frame = (int)rc_actor[t_actor].transition_frame;
|
||||
rc_actor[t_actor].animation[0].end_frame = (int)rc_actor[t_actor].transition_frame;
|
||||
rc_actor[t_actor].animation[0].fps = 0;
|
||||
rc_actor[t_actor].current_animation_loop = 0;
|
||||
rc_actor[t_actor].isPlaying = true;
|
||||
rc_actor[t_actor].current_animation = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//std::cout << "Animate dammit" << std::endl;
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
|
||||
node->animateJoints();
|
||||
i++;
|
||||
}
|
||||
}
|
||||
rc_actor[t_actor].animation[0].start_frame = (int)rc_actor[t_actor].transition_frame;
|
||||
rc_actor[t_actor].animation[0].end_frame = (int)rc_actor[t_actor].transition_frame;
|
||||
rc_actor[t_actor].animation[0].fps = 0;
|
||||
rc_actor[t_actor].current_animation_loop = 0;
|
||||
rc_actor[t_actor].isPlaying = true;
|
||||
rc_actor[t_actor].current_animation = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//std::cout << "Animate dammit" << std::endl;
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
|
||||
node->animateJoints();
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
VideoDriver->beginScene(true, true);
|
||||
if(!manual_render_control)
|
||||
VideoDriver->beginScene(true, true);
|
||||
|
||||
if(!hasPreUpdated)
|
||||
{
|
||||
@@ -532,61 +536,71 @@ bool rc_update()
|
||||
rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, fixed_timestep);
|
||||
}
|
||||
|
||||
for(int canvas_id = 0; canvas_id < rc_canvas.size(); i++)
|
||||
if(!manual_render_control)
|
||||
{
|
||||
if(rc_canvas[canvas_id].show3D)
|
||||
for(int canvas_id = 0; canvas_id < rc_canvas.size(); canvas_id++)
|
||||
{
|
||||
VideoDriver->setRenderTarget(rc_canvas[canvas_id].texture, true, true, irr::video::SColor(255,120,120,120));
|
||||
if(rc_canvas[canvas_id].show3D)
|
||||
{
|
||||
VideoDriver->setRenderTarget(rc_canvas[canvas_id].texture, true, true, rc_clear_color);
|
||||
|
||||
if(rc_canvas[canvas_id].camera.camera)
|
||||
SceneManager->setActiveCamera(rc_canvas[canvas_id].camera.camera);
|
||||
if(rc_canvas[canvas_id].camera.camera)
|
||||
SceneManager->setActiveCamera(rc_canvas[canvas_id].camera.camera);
|
||||
|
||||
rc_canvas[canvas_id].camera.update();
|
||||
rc_canvas[canvas_id].camera.update();
|
||||
|
||||
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[canvas_id].texture->getSize().Width,rc_canvas[canvas_id].texture->getSize().Height));
|
||||
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[canvas_id].texture->getSize().Width,rc_canvas[canvas_id].texture->getSize().Height));
|
||||
|
||||
//irr::core::rect viewport(irr::core::position, rc_canvas[i].viewport.dimension);
|
||||
//VideoDriver->setViewPort(viewport);
|
||||
irr::video::SColor current_color = rc_active_color;
|
||||
irr::video::SMaterial m;
|
||||
m.Lighting=false;
|
||||
VideoDriver->setMaterial(m);
|
||||
VideoDriver->setTransform(video::ETS_WORLD, core::matrix4());
|
||||
for(int i = 0; i < rc_prim3d_operation.size(); i++)
|
||||
{
|
||||
switch(rc_prim3d_operation[i].prim_type)
|
||||
{
|
||||
case PRIM3D_LINE:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawLine3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
|
||||
break;
|
||||
case PRIM3D_BOX:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawBox3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
|
||||
break;
|
||||
case PRIM3D_TRIANGLE:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawTriangle3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1],
|
||||
rc_prim3d_operation[i].x[2], rc_prim3d_operation[i].y[2], rc_prim3d_operation[i].z[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
rc_active_color = current_color;
|
||||
rc_setDriverMaterial();
|
||||
//irr::core::rect viewport(irr::core::position, rc_canvas[i].viewport.dimension);
|
||||
//VideoDriver->setViewPort(viewport);
|
||||
irr::video::SColor current_color = rc_active_color;
|
||||
irr::video::SMaterial m;
|
||||
m.Lighting=false;
|
||||
VideoDriver->setMaterial(m);
|
||||
VideoDriver->setTransform(video::ETS_WORLD, core::matrix4());
|
||||
for(int i = 0; i < rc_prim3d_operation.size(); i++)
|
||||
{
|
||||
switch(rc_prim3d_operation[i].prim_type)
|
||||
{
|
||||
case PRIM3D_LINE:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawLine3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
|
||||
break;
|
||||
case PRIM3D_BOX:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawBox3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
|
||||
break;
|
||||
case PRIM3D_TRIANGLE:
|
||||
rc_active_color = rc_prim3d_operation[i].color;
|
||||
prim3d_drawTriangle3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
|
||||
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1],
|
||||
rc_prim3d_operation[i].x[2], rc_prim3d_operation[i].y[2], rc_prim3d_operation[i].z[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
rc_active_color = current_color;
|
||||
rc_setDriverMaterial();
|
||||
|
||||
SceneManager->drawAll();
|
||||
//VideoDriver->draw2DRectangle(irr::video::SColor(255,0,255,0), irr::core::rect<irr::s32>(10,40,100,500));
|
||||
SceneManager->drawAll();
|
||||
|
||||
//vector3df p0(0, 0, 0);
|
||||
//vector3df p1(10, 30, 0);
|
||||
//vector3df p2(20, -30, 0);
|
||||
//vector3df p3(30, 0, 0);
|
||||
//drawBezierCurve(VideoDriver, p0, p1, p2, p3, irr::video::SColor(255, 0, 255, 0), 100);
|
||||
//render post effects
|
||||
for(int effect_num = 0; effect_num < rc_canvas[rc_active_canvas].post_effect.size(); effect_num++)
|
||||
{
|
||||
rc_renderPostEffect(canvas_id, effect_num); //It won't render if not active so no check needs to be done here
|
||||
}
|
||||
|
||||
VideoDriver->setRenderTarget(rc_canvas[0].texture);
|
||||
//VideoDriver->draw2DRectangle(irr::video::SColor(255,0,255,0), irr::core::rect<irr::s32>(10,40,100,500));
|
||||
|
||||
//vector3df p0(0, 0, 0);
|
||||
//vector3df p1(10, 30, 0);
|
||||
//vector3df p2(20, -30, 0);
|
||||
//vector3df p3(30, 0, 0);
|
||||
//drawBezierCurve(VideoDriver, p0, p1, p2, p3, irr::video::SColor(255, 0, 255, 0), 100);
|
||||
|
||||
VideoDriver->setRenderTarget(rc_canvas[0].texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -607,35 +621,41 @@ bool rc_update()
|
||||
//std::cout << "draw canvas[" << canvas_id << "] (" << rc_canvas[canvas_id].offset.X << ", " << rc_canvas[canvas_id].offset.Y << ") (" << rc_canvas[canvas_id].viewport.dimension.Width << ", " << rc_canvas[canvas_id].viewport.dimension.Height << ")" << std::endl;
|
||||
|
||||
#if defined(RC_DRIVER_GLES2)
|
||||
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_3D)
|
||||
if(!manual_render_control)
|
||||
{
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
|
||||
}
|
||||
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_2D)
|
||||
{
|
||||
irr::core::dimension2d<irr::u32> cv_dim = rc_canvas[canvas_id].viewport.dimension;
|
||||
irr::core::position2d<irr::s32> cv_pos = rc_canvas[canvas_id].viewport.position;
|
||||
irr::core::vector2d<irr::s32> cv_offset(rc_canvas[canvas_id].offset.X, rc_canvas[canvas_id].texture->getSize().Height - rc_canvas[canvas_id].offset.Y - cv_dim.Height);
|
||||
src = irr::core::rect<s32>( cv_offset, cv_dim );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(cv_pos.X, cv_pos.Y + cv_dim.Height), irr::core::dimension2d<s32>(cv_dim.Width, -1*cv_dim.Height) );
|
||||
}
|
||||
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
|
||||
{
|
||||
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_3D)
|
||||
{
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
|
||||
}
|
||||
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_2D)
|
||||
{
|
||||
irr::core::dimension2d<irr::u32> cv_dim = rc_canvas[canvas_id].viewport.dimension;
|
||||
irr::core::position2d<irr::s32> cv_pos = rc_canvas[canvas_id].viewport.position;
|
||||
irr::core::vector2d<irr::s32> cv_offset(rc_canvas[canvas_id].offset.X, rc_canvas[canvas_id].texture->getSize().Height - rc_canvas[canvas_id].offset.Y - cv_dim.Height);
|
||||
src = irr::core::rect<s32>( cv_offset, cv_dim );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(cv_pos.X, cv_pos.Y + cv_dim.Height), irr::core::dimension2d<s32>(cv_dim.Width, -1*cv_dim.Height) );
|
||||
}
|
||||
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
|
||||
{
|
||||
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
|
||||
drawSprites(canvas_id);
|
||||
}
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
|
||||
drawSprites(canvas_id);
|
||||
}
|
||||
}
|
||||
//dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
|
||||
draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
|
||||
#else
|
||||
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
|
||||
{
|
||||
if(!manual_render_control)
|
||||
{
|
||||
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
|
||||
{
|
||||
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].viewport.dimension); //sprite layers will just offset the sprites in drawSprites()
|
||||
drawSprites(canvas_id);
|
||||
}
|
||||
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].viewport.dimension); //sprite layers will just offset the sprites in drawSprites()
|
||||
drawSprites(canvas_id);
|
||||
}
|
||||
}
|
||||
|
||||
draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
|
||||
#endif // defined
|
||||
@@ -653,49 +673,56 @@ bool rc_update()
|
||||
//VideoDriver->draw2DRectangle(irr::video::SColor(255,255,0,0), irr::core::rect<irr::s32>(0,0,100,500));
|
||||
|
||||
VideoDriver->setRenderTarget(0);
|
||||
//VideoDriver->beginScene(true, true);
|
||||
//VideoDriver->draw2DImage(rc_canvas[0].texture, irr::core::vector2d<irr::s32>(0,0));
|
||||
|
||||
//debug
|
||||
//std::cout << "scale:: " << rc_window_size.Width << ", " << win_w << ", " << rc_canvas[0].texture->getSize().Width << std::endl;
|
||||
//irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
|
||||
#ifdef RC_DRIVER_GLES2
|
||||
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
|
||||
irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w*w_scale, win_h*h_scale) );
|
||||
#else
|
||||
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_window_size );
|
||||
irr::core::rect<s32> dest;
|
||||
if(!manual_render_control)
|
||||
{
|
||||
//VideoDriver->beginScene(true, true);
|
||||
//VideoDriver->draw2DImage(rc_canvas[0].texture, irr::core::vector2d<irr::s32>(0,0));
|
||||
|
||||
if(rc_windowIsFullscreen())
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w, win_h) );
|
||||
else
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,rc_canvas[0].texture->getSize().Height - rc_window_size.Height), irr::core::dimension2d<s32>(win_w, win_h) );
|
||||
#endif // RC_DRIVER_GLES2
|
||||
//debug
|
||||
//std::cout << "scale:: " << rc_window_size.Width << ", " << win_w << ", " << rc_canvas[0].texture->getSize().Width << std::endl;
|
||||
//irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
|
||||
#ifdef RC_DRIVER_GLES2
|
||||
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
|
||||
irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w*w_scale, win_h*h_scale) );
|
||||
#else
|
||||
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_window_size );
|
||||
irr::core::rect<s32> dest;
|
||||
|
||||
//irr::video::SColor color(0);
|
||||
VideoDriver->draw2DImage(rc_canvas[0].texture, dest, src);
|
||||
//draw2DImage2(VideoDriver, rc_canvas[0].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, false, color, screenSize);
|
||||
//irr::core::rect<irr::s32> src( irr::core::vector2d<irr::s32>(0, 0), rc_canvas[0].texture->getSize() );
|
||||
//irr::core::rect<irr::s32> dest( irr::core::vector2d<irr::s32>(0, 0), irr::core::dimension2d<irr::s32>( );
|
||||
//draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
|
||||
if(rc_windowIsFullscreen())
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w, win_h) );
|
||||
else
|
||||
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,rc_canvas[0].texture->getSize().Height - rc_window_size.Height), irr::core::dimension2d<s32>(win_w, win_h) );
|
||||
#endif // RC_DRIVER_GLES2
|
||||
|
||||
//VideoDriver->draw2DImage(rc_image[0].image, irr::core::rect<irr::s32>(0,0,100,100), irr::core::rect<irr::s32>(0,0,100,100));
|
||||
//VideoDriver->draw2DRectangle(irr::video::SColor(255,255,0,0), irr::core::rect<irr::s32>(0,0,100,100));
|
||||
//end debug
|
||||
//irr::video::SColor color(0);
|
||||
VideoDriver->draw2DImage(rc_canvas[0].texture, dest, src);
|
||||
//draw2DImage2(VideoDriver, rc_canvas[0].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, false, color, screenSize);
|
||||
//irr::core::rect<irr::s32> src( irr::core::vector2d<irr::s32>(0, 0), rc_canvas[0].texture->getSize() );
|
||||
//irr::core::rect<irr::s32> dest( irr::core::vector2d<irr::s32>(0, 0), irr::core::dimension2d<irr::s32>( );
|
||||
//draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
|
||||
|
||||
//device->getGUIEnvironment()->drawAll();
|
||||
VideoDriver->endScene();
|
||||
//VideoDriver->draw2DImage(rc_image[0].image, irr::core::rect<irr::s32>(0,0,100,100), irr::core::rect<irr::s32>(0,0,100,100));
|
||||
//VideoDriver->draw2DRectangle(irr::video::SColor(255,255,0,0), irr::core::rect<irr::s32>(0,0,100,100));
|
||||
//end debug
|
||||
|
||||
rc_setActiveCanvas(rc_active_canvas);
|
||||
//device->getGUIEnvironment()->drawAll();
|
||||
VideoDriver->endScene();
|
||||
|
||||
rc_setActiveCanvas(rc_active_canvas);
|
||||
}
|
||||
}
|
||||
|
||||
hasPreUpdated = false; //Will be set to true if PreUpdate() is called
|
||||
|
||||
#ifdef RC_WEB
|
||||
emscripten_sleep(0);
|
||||
#else
|
||||
SDL_Delay(0);
|
||||
#endif // RC_WEB
|
||||
if(!manual_render_control)
|
||||
{
|
||||
#ifdef RC_WEB
|
||||
emscripten_sleep(0);
|
||||
#else
|
||||
SDL_Delay(0);
|
||||
#endif // RC_WEB
|
||||
}
|
||||
|
||||
return (!Close);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user