Added post processing effects and custom render process functions
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@@ -649,6 +649,27 @@ case FN_SetSpriteCanvasRenderPriority: //Number Function
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case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
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rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
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break;
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case FN_AddPostEffect: //Number Function
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rc_push_num(rc_addPostEffect( ADDPOSTEFFECT_C_NUM, ADDPOSTEFFECT_EFFECT_TYPE ));
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break;
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case FN_RemovePostEffect: //Sub Procedure
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rc_removePostEffect( REMOVEPOSTEFFECT_C_NUM, REMOVEPOSTEFFECT_EFFECT_NUM );
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break;
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case FN_SetPostEffectProperty: //Sub Procedure
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rc_setPostEffectProperty( SETPOSTEFFECTPROPERTY_C_NUM, SETPOSTEFFECTPROPERTY_EFFECT_NUM, SETPOSTEFFECTPROPERTY_PROPERTY, SETPOSTEFFECTPROPERTY_PROPERTY_VALUE );
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break;
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case FN_GetPostEffectProperty: //Number Function
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rc_push_num(rc_getPostEffectProperty( GETPOSTEFFECTPROPERTY_C_NUM, GETPOSTEFFECTPROPERTY_EFFECT_NUM, GETPOSTEFFECTPROPERTY_PROPERTY ));
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break;
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case FN_ClearPostEffects: //Sub Procedure
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rc_clearPostEffects( CLEARPOSTEFFECTS_C_NUM );
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break;
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case FN_SetPostEffectActive: //Sub Procedure
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rc_setPostEffectActive( SETPOSTEFFECTACTIVE_C_NUM, SETPOSTEFFECTACTIVE_EFFECT_NUM, SETPOSTEFFECTACTIVE_FLAG );
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break;
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case FN_PostEffectIsActive: //Number Function
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rc_push_num(rc_postEffectIsActive( POSTEFFECTISACTIVE_C_NUM, POSTEFFECTISACTIVE_EFFECT_NUM ));
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break;
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case FN_Circle: //Sub Procedure
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rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
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break;
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@@ -2105,6 +2126,21 @@ case FN_GetMeshPolygonCount: //Number Function
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case FN_FlipMeshSurfaces: //Sub Procedure
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rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH );
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break;
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case FN_SetMeshBuffer: //Number Function
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rc_push_num(rc_setMeshBuffer( SETMESHBUFFER_MESH_ID, SETMESHBUFFER_BUFFER_NUM, SETMESHBUFFER_VERTEX_COUNT, &SETMESHBUFFER_VERTEX_DATA, &SETMESHBUFFER_NORMAL_DATA, &SETMESHBUFFER_UV_DATA, SETMESHBUFFER_INDEX_COUNT, &SETMESHBUFFER_INDEX_DATA ));
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break;
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case FN_GetMeshBufferCount: //Number Function
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rc_push_num(rc_getMeshBufferCount( GETMESHBUFFERCOUNT_MESH_ID ));
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break;
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case FN_GetMeshBufferVertexCount: //Number Function
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rc_push_num(rc_getMeshBufferVertexCount( GETMESHBUFFERVERTEXCOUNT_MESH_ID, GETMESHBUFFERVERTEXCOUNT_BUFFER_INDEX ));
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break;
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case FN_GetMeshBufferIndexCount: //Number Function
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rc_push_num(rc_getMeshBufferIndexCount( GETMESHBUFFERINDEXCOUNT_MESH_ID, GETMESHBUFFERINDEXCOUNT_BUFFER_INDEX ));
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break;
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case FN_GetMeshBuffer: //Number Function
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rc_push_num(rc_getMeshBuffer( GETMESHBUFFER_MESH_ID, GETMESHBUFFER_BUFFER_INDEX, &GETMESHBUFFER_VERTEX_DATA, &GETMESHBUFFER_NORMAL_DATA, &GETMESHBUFFER_UV_DATA, &GETMESHBUFFER_INDEX_DATA ));
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break;
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case FN_CreateAnimatedActor: //Number Function
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rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
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break;
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@@ -2846,6 +2882,15 @@ case FN_SetSceneAmbientColor: //Sub Procedure
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case FN_GetSceneAmbientColor: //Number Function
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rc_push_num(rc_getSceneAmbientColor( ));
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break;
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case FN_Pipeline_Begin: //Sub Procedure
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rc_pipeline_Begin( );
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break;
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case FN_Pipeline_End: //Sub Procedure
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rc_pipeline_End( );
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break;
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case FN_Pipeline_Render: //Sub Procedure
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rc_pipeline_Render( );
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break;
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case FN_startParticleEmitter: //Sub Procedure
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rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR );
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break;
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