Added post processing effects and custom render process functions

This commit is contained in:
n00b87
2025-11-10 23:22:10 -06:00
parent e5deb6bc86
commit 5bedafc8c8
18 changed files with 3225 additions and 1007 deletions

View File

@@ -398,7 +398,7 @@ int rc_createVolumeLightMesh( double u, double v, double foot_color, double tail
//create mesh from geometry data [TODO]
bool rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
int rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
@@ -407,7 +407,7 @@ bool rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double
if(!mbuf)
{
mesh->drop();
return false;
return -1;
}
irr::core::array<irr::video::S3DVertex> vertices;
@@ -437,7 +437,162 @@ bool rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double
}
int mbuf_index = mesh->getMeshBufferCount()-1;
return mbuf_index;
}
bool rc_setMeshBuffer(int mesh_id, int buffer_index, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(buffer_index < 0 || buffer_index >= mesh->getMeshBufferCount())
return false;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
mesh->drop();
return false;
}
irr::core::array<irr::video::S3DVertex> vertices;
irr::core::array<irr::u16> indices;
for(int i = 0; i < vertex_count; i++)
{
irr::video::S3DVertex v;
v.Pos = irr::core::vector3df( (irr::f32) vertex_data[i*3], (irr::f32) vertex_data[i*3+1], (irr::f32) vertex_data[i*3+2] );
v.Normal = irr::core::vector3df( (irr::f32) normal_data[i*3], (irr::f32) normal_data[i*3+1], (irr::f32) normal_data[i*3+2] );
v.TCoords = irr::core::vector2df( (irr::f32) uv_data[i*2], (irr::f32) uv_data[i*2+1] );
vertices.push_back(v);
}
for(int i = 0; i < index_count; i++)
{
indices.push_back( (irr::u16) index_data[i] );
}
if(indices.size() > 0)
{
mbuf->Indices.clear();
mbuf->Vertices_Standard.clear();
for(int i = 0; i < vertices.size(); i++)
mbuf->Vertices_Standard.push_back(vertices[i]);
for(int i = 0; i < indices.size(); i++)
mbuf->Indices.push_back(indices[i]);
}
return true;
}
int rc_getMeshBufferCount(int mesh_id)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return false;
return rc_mesh[mesh_id].mesh->getMeshBufferCount();
}
int rc_getMeshBufferVertexCount(int mesh_id, int buffer_index)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return 0;
int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
if(buffer_index < 0 || buffer_index >= buffer_count)
return 0;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
return 0;
}
return mbuf->getVertexCount();
}
int rc_getMeshBufferIndexCount(int mesh_id, int buffer_index)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return 0;
int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
if(buffer_index < 0 || buffer_index >= buffer_count)
return 0;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
return 0;
}
return mbuf->getIndexCount();
}
bool rc_getMeshBuffer(int mesh_id, int buffer_index, double* vertex_data, double* normal_data, double* uv_data, double* index_data)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return false;
int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
if(buffer_index < 0 || buffer_index >= buffer_count)
return false;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
return false;
}
int vertex_count = mbuf->getVertexCount();
int index_count = mbuf->getIndexCount();
for(int i = 0; i < vertex_count; i++)
{
irr::video::S3DVertex* v = mbuf->getVertex(i);
vertex_data[i*3] = (double)v->Pos.X;
vertex_data[i*3+1] = (double)v->Pos.Y;
vertex_data[i*3+2] = (double)v->Pos.Z;
normal_data[i*3] = (double)v->Normal.X;
normal_data[i*3+1] = (double)v->Normal.Y;
normal_data[i*3+2] = (double)v->Normal.Z;
uv_data[i*2] = (double)v->TCoords.X;
uv_data[i*2+1] = (double)v->TCoords.Y;
}
for(int i = 0; i < index_count; i++)
{
index_data[i] = (double)mbuf->getIndices()[i];
}
return true;
}
#endif // RC_MESH_H_INCLUDED