Added post processing effects and custom render process functions

This commit is contained in:
n00b87
2025-11-10 23:22:10 -06:00
parent e5deb6bc86
commit 5bedafc8c8
18 changed files with 3225 additions and 1007 deletions

View File

@@ -489,38 +489,42 @@ bool rc_update()
Uint32 current_time_ms = SDL_GetTicks();
double frame_current_time = ((double)current_time_ms)/1000.0;
for(int i = 0; i < rc_transition_actor.size();)
{
int t_actor = rc_transition_actor[i];
if(!manual_render_control)
{
for(int i = 0; i < rc_transition_actor.size();)
{
int t_actor = rc_transition_actor[i];
if((frame_current_time - rc_actor[t_actor].transition_start_time) >= rc_actor[t_actor].transition_time)
{
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
node->setTransitionTime(0);
node->setJointMode(irr::scene::EJUOR_NONE);
rc_actor[t_actor].transition = false;
rc_actor[t_actor].transition_time = 0;
rc_actor[t_actor].transition_start_time = 0;
rc_transition_actor.erase(t_actor);
if((frame_current_time - rc_actor[t_actor].transition_start_time) >= rc_actor[t_actor].transition_time)
{
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
node->setTransitionTime(0);
node->setJointMode(irr::scene::EJUOR_NONE);
rc_actor[t_actor].transition = false;
rc_actor[t_actor].transition_time = 0;
rc_actor[t_actor].transition_start_time = 0;
rc_transition_actor.erase(t_actor);
rc_actor[t_actor].animation[0].start_frame = (int)rc_actor[t_actor].transition_frame;
rc_actor[t_actor].animation[0].end_frame = (int)rc_actor[t_actor].transition_frame;
rc_actor[t_actor].animation[0].fps = 0;
rc_actor[t_actor].current_animation_loop = 0;
rc_actor[t_actor].isPlaying = true;
rc_actor[t_actor].current_animation = 0;
}
else
{
//std::cout << "Animate dammit" << std::endl;
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
node->animateJoints();
i++;
}
}
rc_actor[t_actor].animation[0].start_frame = (int)rc_actor[t_actor].transition_frame;
rc_actor[t_actor].animation[0].end_frame = (int)rc_actor[t_actor].transition_frame;
rc_actor[t_actor].animation[0].fps = 0;
rc_actor[t_actor].current_animation_loop = 0;
rc_actor[t_actor].isPlaying = true;
rc_actor[t_actor].current_animation = 0;
}
else
{
//std::cout << "Animate dammit" << std::endl;
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[t_actor].mesh_node;
node->animateJoints();
i++;
}
}
}
VideoDriver->beginScene(true, true);
if(!manual_render_control)
VideoDriver->beginScene(true, true);
if(!hasPreUpdated)
{
@@ -532,61 +536,71 @@ bool rc_update()
rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, fixed_timestep);
}
for(int canvas_id = 0; canvas_id < rc_canvas.size(); i++)
if(!manual_render_control)
{
if(rc_canvas[canvas_id].show3D)
for(int canvas_id = 0; canvas_id < rc_canvas.size(); canvas_id++)
{
VideoDriver->setRenderTarget(rc_canvas[canvas_id].texture, true, true, irr::video::SColor(255,120,120,120));
if(rc_canvas[canvas_id].show3D)
{
VideoDriver->setRenderTarget(rc_canvas[canvas_id].texture, true, true, rc_clear_color);
if(rc_canvas[canvas_id].camera.camera)
SceneManager->setActiveCamera(rc_canvas[canvas_id].camera.camera);
if(rc_canvas[canvas_id].camera.camera)
SceneManager->setActiveCamera(rc_canvas[canvas_id].camera.camera);
rc_canvas[canvas_id].camera.update();
rc_canvas[canvas_id].camera.update();
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[canvas_id].texture->getSize().Width,rc_canvas[canvas_id].texture->getSize().Height));
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[canvas_id].texture->getSize().Width,rc_canvas[canvas_id].texture->getSize().Height));
//irr::core::rect viewport(irr::core::position, rc_canvas[i].viewport.dimension);
//VideoDriver->setViewPort(viewport);
irr::video::SColor current_color = rc_active_color;
irr::video::SMaterial m;
m.Lighting=false;
VideoDriver->setMaterial(m);
VideoDriver->setTransform(video::ETS_WORLD, core::matrix4());
for(int i = 0; i < rc_prim3d_operation.size(); i++)
{
switch(rc_prim3d_operation[i].prim_type)
{
case PRIM3D_LINE:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawLine3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
break;
case PRIM3D_BOX:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawBox3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
break;
case PRIM3D_TRIANGLE:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawTriangle3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1],
rc_prim3d_operation[i].x[2], rc_prim3d_operation[i].y[2], rc_prim3d_operation[i].z[2]);
break;
}
}
rc_active_color = current_color;
rc_setDriverMaterial();
//irr::core::rect viewport(irr::core::position, rc_canvas[i].viewport.dimension);
//VideoDriver->setViewPort(viewport);
irr::video::SColor current_color = rc_active_color;
irr::video::SMaterial m;
m.Lighting=false;
VideoDriver->setMaterial(m);
VideoDriver->setTransform(video::ETS_WORLD, core::matrix4());
for(int i = 0; i < rc_prim3d_operation.size(); i++)
{
switch(rc_prim3d_operation[i].prim_type)
{
case PRIM3D_LINE:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawLine3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
break;
case PRIM3D_BOX:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawBox3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1]);
break;
case PRIM3D_TRIANGLE:
rc_active_color = rc_prim3d_operation[i].color;
prim3d_drawTriangle3D(rc_prim3d_operation[i].x[0], rc_prim3d_operation[i].y[0], rc_prim3d_operation[i].z[0],
rc_prim3d_operation[i].x[1], rc_prim3d_operation[i].y[1], rc_prim3d_operation[i].z[1],
rc_prim3d_operation[i].x[2], rc_prim3d_operation[i].y[2], rc_prim3d_operation[i].z[2]);
break;
}
}
rc_active_color = current_color;
rc_setDriverMaterial();
SceneManager->drawAll();
//VideoDriver->draw2DRectangle(irr::video::SColor(255,0,255,0), irr::core::rect<irr::s32>(10,40,100,500));
SceneManager->drawAll();
//vector3df p0(0, 0, 0);
//vector3df p1(10, 30, 0);
//vector3df p2(20, -30, 0);
//vector3df p3(30, 0, 0);
//drawBezierCurve(VideoDriver, p0, p1, p2, p3, irr::video::SColor(255, 0, 255, 0), 100);
//render post effects
for(int effect_num = 0; effect_num < rc_canvas[rc_active_canvas].post_effect.size(); effect_num++)
{
rc_renderPostEffect(canvas_id, effect_num); //It won't render if not active so no check needs to be done here
}
VideoDriver->setRenderTarget(rc_canvas[0].texture);
//VideoDriver->draw2DRectangle(irr::video::SColor(255,0,255,0), irr::core::rect<irr::s32>(10,40,100,500));
//vector3df p0(0, 0, 0);
//vector3df p1(10, 30, 0);
//vector3df p2(20, -30, 0);
//vector3df p3(30, 0, 0);
//drawBezierCurve(VideoDriver, p0, p1, p2, p3, irr::video::SColor(255, 0, 255, 0), 100);
VideoDriver->setRenderTarget(rc_canvas[0].texture);
}
}
}
@@ -607,35 +621,41 @@ bool rc_update()
//std::cout << "draw canvas[" << canvas_id << "] (" << rc_canvas[canvas_id].offset.X << ", " << rc_canvas[canvas_id].offset.Y << ") (" << rc_canvas[canvas_id].viewport.dimension.Width << ", " << rc_canvas[canvas_id].viewport.dimension.Height << ")" << std::endl;
#if defined(RC_DRIVER_GLES2)
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_3D)
if(!manual_render_control)
{
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
}
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_2D)
{
irr::core::dimension2d<irr::u32> cv_dim = rc_canvas[canvas_id].viewport.dimension;
irr::core::position2d<irr::s32> cv_pos = rc_canvas[canvas_id].viewport.position;
irr::core::vector2d<irr::s32> cv_offset(rc_canvas[canvas_id].offset.X, rc_canvas[canvas_id].texture->getSize().Height - rc_canvas[canvas_id].offset.Y - cv_dim.Height);
src = irr::core::rect<s32>( cv_offset, cv_dim );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(cv_pos.X, cv_pos.Y + cv_dim.Height), irr::core::dimension2d<s32>(cv_dim.Width, -1*cv_dim.Height) );
}
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
{
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_3D)
{
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
}
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_2D)
{
irr::core::dimension2d<irr::u32> cv_dim = rc_canvas[canvas_id].viewport.dimension;
irr::core::position2d<irr::s32> cv_pos = rc_canvas[canvas_id].viewport.position;
irr::core::vector2d<irr::s32> cv_offset(rc_canvas[canvas_id].offset.X, rc_canvas[canvas_id].texture->getSize().Height - rc_canvas[canvas_id].offset.Y - cv_dim.Height);
src = irr::core::rect<s32>( cv_offset, cv_dim );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(cv_pos.X, cv_pos.Y + cv_dim.Height), irr::core::dimension2d<s32>(cv_dim.Width, -1*cv_dim.Height) );
}
else if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
{
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
drawSprites(canvas_id);
}
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].texture->getSize() );
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
drawSprites(canvas_id);
}
}
//dest = irr::core::rect<s32>( irr::core::vector2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y + dest.getHeight()), irr::core::dimension2d<s32>(dest.getWidth(), -1*dest.getHeight()) );
draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
#else
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
{
if(!manual_render_control)
{
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
{
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].viewport.dimension); //sprite layers will just offset the sprites in drawSprites()
drawSprites(canvas_id);
}
src = irr::core::rect<s32>( irr::core::vector2d<s32>(0, 0), rc_canvas[canvas_id].viewport.dimension); //sprite layers will just offset the sprites in drawSprites()
drawSprites(canvas_id);
}
}
draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
#endif // defined
@@ -653,49 +673,56 @@ bool rc_update()
//VideoDriver->draw2DRectangle(irr::video::SColor(255,255,0,0), irr::core::rect<irr::s32>(0,0,100,500));
VideoDriver->setRenderTarget(0);
//VideoDriver->beginScene(true, true);
//VideoDriver->draw2DImage(rc_canvas[0].texture, irr::core::vector2d<irr::s32>(0,0));
//debug
//std::cout << "scale:: " << rc_window_size.Width << ", " << win_w << ", " << rc_canvas[0].texture->getSize().Width << std::endl;
//irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
#ifdef RC_DRIVER_GLES2
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w*w_scale, win_h*h_scale) );
#else
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_window_size );
irr::core::rect<s32> dest;
if(!manual_render_control)
{
//VideoDriver->beginScene(true, true);
//VideoDriver->draw2DImage(rc_canvas[0].texture, irr::core::vector2d<irr::s32>(0,0));
if(rc_windowIsFullscreen())
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w, win_h) );
else
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,rc_canvas[0].texture->getSize().Height - rc_window_size.Height), irr::core::dimension2d<s32>(win_w, win_h) );
#endif // RC_DRIVER_GLES2
//debug
//std::cout << "scale:: " << rc_window_size.Width << ", " << win_w << ", " << rc_canvas[0].texture->getSize().Width << std::endl;
//irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
#ifdef RC_DRIVER_GLES2
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w*w_scale, win_h*h_scale) );
#else
irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_window_size );
irr::core::rect<s32> dest;
//irr::video::SColor color(0);
VideoDriver->draw2DImage(rc_canvas[0].texture, dest, src);
//draw2DImage2(VideoDriver, rc_canvas[0].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, false, color, screenSize);
//irr::core::rect<irr::s32> src( irr::core::vector2d<irr::s32>(0, 0), rc_canvas[0].texture->getSize() );
//irr::core::rect<irr::s32> dest( irr::core::vector2d<irr::s32>(0, 0), irr::core::dimension2d<irr::s32>( );
//draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
if(rc_windowIsFullscreen())
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w, win_h) );
else
dest = irr::core::rect<s32>( irr::core::vector2d<s32>(0,rc_canvas[0].texture->getSize().Height - rc_window_size.Height), irr::core::dimension2d<s32>(win_w, win_h) );
#endif // RC_DRIVER_GLES2
//VideoDriver->draw2DImage(rc_image[0].image, irr::core::rect<irr::s32>(0,0,100,100), irr::core::rect<irr::s32>(0,0,100,100));
//VideoDriver->draw2DRectangle(irr::video::SColor(255,255,0,0), irr::core::rect<irr::s32>(0,0,100,100));
//end debug
//irr::video::SColor color(0);
VideoDriver->draw2DImage(rc_canvas[0].texture, dest, src);
//draw2DImage2(VideoDriver, rc_canvas[0].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, false, color, screenSize);
//irr::core::rect<irr::s32> src( irr::core::vector2d<irr::s32>(0, 0), rc_canvas[0].texture->getSize() );
//irr::core::rect<irr::s32> dest( irr::core::vector2d<irr::s32>(0, 0), irr::core::dimension2d<irr::s32>( );
//draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, true, color, screenSize);
//device->getGUIEnvironment()->drawAll();
VideoDriver->endScene();
//VideoDriver->draw2DImage(rc_image[0].image, irr::core::rect<irr::s32>(0,0,100,100), irr::core::rect<irr::s32>(0,0,100,100));
//VideoDriver->draw2DRectangle(irr::video::SColor(255,255,0,0), irr::core::rect<irr::s32>(0,0,100,100));
//end debug
rc_setActiveCanvas(rc_active_canvas);
//device->getGUIEnvironment()->drawAll();
VideoDriver->endScene();
rc_setActiveCanvas(rc_active_canvas);
}
}
hasPreUpdated = false; //Will be set to true if PreUpdate() is called
#ifdef RC_WEB
emscripten_sleep(0);
#else
SDL_Delay(0);
#endif // RC_WEB
if(!manual_render_control)
{
#ifdef RC_WEB
emscripten_sleep(0);
#else
SDL_Delay(0);
#endif // RC_WEB
}
return (!Close);
}