Check for constant name in SetMaterialConstant and GetMaterialConstant ignores case
This commit is contained in:
@@ -5,6 +5,7 @@
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//don't forget to include the CShader source
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#include "CShader.h"
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#include "rc_fx_shaders.h"
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#include "rc_stdlib.h"
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#define RC_FX_MATERIAL_BASE_INDEX 128
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@@ -666,9 +667,12 @@ void rc_setMaterialConstant(int material_id, std::string m_constant, double n1,
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float m_constant_value[] = {n1, n2, n3, n4};
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m_constant = rc_intern_trim(rc_intern_lcase(m_constant));
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for(int i = 0; i < rc_material[material_id].shader->getUniformVariableCount(); i++)
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{
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std::string u_var(rc_material[material_id].shader->getUniformVariable(i)->name.c_str());
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u_var = rc_intern_trim(rc_intern_lcase(u_var));
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if(u_var.compare(m_constant)==0)
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{
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rc_material[material_id].shader->getUniformVariable(i)->value = m_constant_value;
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@@ -690,9 +694,12 @@ void rc_getMaterialConstant(int material_id, std::string m_constant, double* n1,
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*n3 = 0;
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*n4 = 0;
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m_constant = rc_intern_trim(rc_intern_lcase(m_constant));
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for(int i = 0; i < rc_material[material_id].shader->getUniformVariableCount(); i++)
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{
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std::string u_var(rc_material[material_id].shader->getUniformVariable(i)->name.c_str());
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u_var = rc_intern_trim(rc_intern_lcase(u_var));
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if(u_var.compare(m_constant)==0)
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{
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switch(rc_material[material_id].shader->getUniformVariable(i)->type)
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@@ -2559,10 +2559,11 @@
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<vector>
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<algorithm>
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1755127114 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_materials.h
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1755137987 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_materials.h
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<irrlicht.h>
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"CShader.h"
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"rc_fx_shaders.h"
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"rc_stdlib.h"
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1748042868 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/CShader.h
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<irrlicht.h>
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@@ -2,114 +2,19 @@
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@@ -117,59 +22,9 @@
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@@ -177,39 +32,19 @@
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<Cursor>
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<Cursor1 position="10485" topLine="441" />
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</Cursor>
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</File>
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<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="8391" topLine="231" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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</Cursor>
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</File>
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<File name="rc_audio.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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@@ -232,34 +142,124 @@
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</Cursor>
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<Cursor>
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<Cursor1 position="110" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_steam.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="854" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_fx_shaders.h" open="1" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_actor_physics.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_actor_animation.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="9592" topLine="289" />
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</Cursor>
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</File>
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<File name="rc_matrix.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="34977" topLine="1288" />
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</Cursor>
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</File>
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<File name="rc_steam_lib.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1942" topLine="71" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletCollisionCallBackInformation.cpp" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1253" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_func130_cases.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="84330" topLine="2045" />
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</Cursor>
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</File>
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<File name="rc_base_actor.h" open="1" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="20648" topLine="1098" />
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</Cursor>
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</File>
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<File name="rc_os_defines.h" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="984" topLine="38" />
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</Cursor>
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</File>
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<File name="rc_sprite_physics.h" open="0" top="0" tabpos="38" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="16031" topLine="523" />
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</Cursor>
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</File>
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<File name="rc_mesh.h" open="0" top="0" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="1830" topLine="71" />
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</Cursor>
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</File>
|
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<File name="rc_media.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="72119" topLine="1937" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="7" />
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</Cursor>
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</File>
|
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<File name="rc_gfx.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<File name="rc_steam.cpp" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="41480" topLine="1555" />
|
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<Cursor1 position="1410" topLine="0" />
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</Cursor>
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</File>
|
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<File name="rc_scene.h" open="0" top="0" tabpos="30" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_sprite2D.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="1298" topLine="28" />
|
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<Cursor1 position="558" topLine="13" />
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</Cursor>
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</File>
|
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<File name="rc_stdlib.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_defines.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="10485" topLine="441" />
|
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<Cursor1 position="190390" topLine="2847" />
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</Cursor>
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</File>
|
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<File name="rc_geometry.h" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="camera.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="20919" topLine="652" />
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<Cursor1 position="4758" topLine="241" />
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</Cursor>
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</File>
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<File name="rc_gfx_core.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="23585" topLine="785" />
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<Cursor1 position="792" topLine="0" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletSoftBody.cpp" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="885" topLine="2" />
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</Cursor>
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</File>
|
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<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="115" topLine="0" />
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</Cursor>
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</File>
|
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<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="243" topLine="26" />
|
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</Cursor>
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</File>
|
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<File name="../../irrBullet/src/irrBulletWorld.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="18445" topLine="18" />
|
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</Cursor>
|
||||
</File>
|
||||
</CodeBlocks_layout_file>
|
||||
|
||||
Reference in New Issue
Block a user