updated database with new functions

This commit is contained in:
n00b
2024-09-07 21:51:32 -04:00
parent 2ce04bbeca
commit 6836a07f2f
44 changed files with 970 additions and 523 deletions

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function CreateMeshActor( mesh )
function CreateMeshOctreeActor( mesh )
function CreateCubeActor( cube_size )
function CreateSphereActor( radius )
sub DeleteActor( actor )
sub GetActorTransform( actor, matrix )
function CreateTerrainActor( hmap_file$ )
sub GetTerrainPatchAABB( actor, patchX, patchZ, ByRef minX, ByRef minY, ByRef minZ, ByRef maxX, ByRef maxY, ByRef maxZ )
function GetTerrainPatchLOD( actor, patchX, patchZ )
function GetTerrainHeight( actor, patchX, patchZ )
sub GetTerrainCenter( actor, ByRef x, ByRef y, ByRef z )
sub SetTerrainLODDistance( actor, LOD, distance )
sub ScaleTerrainTexture( actor, scale, scale2 )
sub SetTerrainCameraMovementDelta( actor, delta )
sub SetTerrainCameraRotationDelta( actor, delta )
sub SetTerrainPatchLOD( actor, patchX, patchZ, LOD )
sub SetActorTexture( actor, layer, image_id )
sub SetActorTextureEx( actor, material, layer, resource_type, resource_id )
function GetActorTexture( actor, material, layer )
function GetActorMaterialCount( actor )
sub SetActorMaterialFlag( actor, flag, flag_value )
sub SetActorMaterialFlagEx( actor, material, flag, flag_value)
function GetActorMaterialFlag( actor, material, flag)
sub SetActorMaterialType( actor, material_type)
sub SetActorMaterialTypeEx( actor, material, material_type)
function GetActorMaterialType( actor, material )
sub SetActorMaterial( actor, material_num, material_id)
function GetActorMaterial( actor, material_num)
sub SetActorPosition( actor, x, y, z )
sub TranslateActor( actor, x, y, z )
sub TranslateActorWorld( actor, x, y, z )
sub GetActorPosition( actor, ByRef x, ByRef y, ByRef z )
sub SetActorScale( actor, x, y, z )
sub ScaleActor( actor, x, y, z )
sub GetActorScale( actor, ByRef x, ByRef y, ByRef z )
sub SetActorRotation( actor, x, y, z )
sub RotateActor( actor, x, y, z )
sub GetActorRotation( actor, ByRef x, ByRef y, ByRef z )
sub SetActorAnimation( actor, start_frame, end_frame)
sub SetActorAnimationSpeed( actor, speed )
sub SetActorFrame( actor, frame )
function SetActorMD2Animation( actor, anim )
function SetActorMD2AnimationByName( actor, anim_name$ )
function GetActorAnimationSpeed( actor )
function GetActorEndFrame( actor )
function GetActorCurrentFrame( actor )
function GetActorStartFrame( actor )
sub SetActorVisible( actor, flag )
function ActorIsVisible( actor )
sub SetActorAutoCulling( actor, cull_type )
function GetActorAutoCulling( actor )
function actorAnimationIsLooped( actor )
sub loopActorAnimation( actor, flag )
sub AddActorShadow( actor )
sub RemoveActorShadow( actor )
sub StartActorTransition( actor, frame, transition_time )
sub StopActorTransition( actor )
function ActorIsInTransition( actor )
function GetActorTransitionTime( actor )
sub SetActorAnimation( actor, start_frame, end_frame)
sub SetActorAnimationSpeed( actor, speed )
sub SetActorFrame( actor, frame )
sub SetActorJointMode( actor, mode )
sub SetActorLoopMode( actor, mode )
function SetActorMD2Animation( actor, anim )
function SetActorMD2AnimationByName( actor, anim_name$ )
sub SetActorMesh( actor, mesh )
sub SetActorRenderFromIdentity( actor, flag )
sub SetActorTransitionTime( actor )
function GetActorLoopMode( actor )
function GetActorAnimationSpeed( actor )
function GetActorEndFrame( actor )
function GetActorCurrentFrame( actor )
function GetActorStartFrame( actor )
sub SetActorVisible( actor, flag )
function GetActorVisible( actor )

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sub SetGravity3D(x, y, z)
sub GetGravity3D(ByRef x, ByRef y, ByRef z)
sub SetActorCollisionShape( actor, shape_type, mass)
function GetActorCollisionShape(actor)
sub SetActorSolid(actor, flag)
function ActorIsSolid(actor)
function GetActorCollision(actor1, actor2)
sub SetActorGravity( actor, x, y, z )
sub GetActorGravity( actor, ByRef x, ByRef y, ByRef z )
sub setActorDamping( actor, lin_damping, ang_damping)
function getActorLinearDamping( actor)
function getActorAngularDamping( actor)
function getActorLinearSleepThreshold( actor)
function getActorAngularSleepThreshold( actor)
sub applyActorDamping( actor, timeStep)
sub setActorMassProperties( actor, mass, inertia_x, inertia_y, inertia_z)
sub getActorLinearFactor( actor, ByRef x, ByRef y, ByRef z)
sub setActorLinearFactor( actor, x, y, z)
function getActorInverseMass( actor)
sub integrateActorVelocities( actor, step)
sub applyActorCentralForceLocal( actor, x, y, z)
sub applyActorCentralForceWorld( actor, x, y, z)
sub getActorTotalForce( actor, ByRef x, ByRef y, ByRef z)
sub getActorTotalTorque( actor, ByRef x, ByRef y, ByRef z)
sub getActorInverseInertiaDiagLocal( actor, ByRef x, ByRef y, ByRef z)
sub setActorInverseInertiaDiagLocal( actor, x, y, z)
sub setActorSleepThresholds( actor, linear, angular)
sub applyActorTorqueLocal( actor, x, y, z)
sub applyActorTorqueWorld( actor, x, y, z)
sub applyActorForceLocal( actor, x, y, z, rel_x, rel_y, rel_z)
sub applyActorForceWorld( actor, x, y, z, rel_x, rel_y, rel_z)
sub applyActorCentralImpulseLocal( actor, x, y, z)
sub applyActorCentralImpulseWorld( actor, x, y, z)
sub applyActorTorqueImpulseLocal( actor, x, y, z)
sub applyActorTorqueImpulseWorld( actor, x, y, z)
sub applyActorImpulseLocal( actor, x, y, z, rel_x, rel_y, rel_z)
sub applyActorImpulseWorld( actor, x, y, z, rel_x, rel_y, rel_z)
sub clearActorForces( actor)
sub updateActorInertiaTensor( actor)
sub getActorCOMPosition( actor, ByRef x, ByRef y, ByRef z)
sub getActorRotationQ( actor, ByRef x, ByRef y, ByRef z, ByRef w)
sub getActorLinearVelocity( actor, ByRef x, ByRef y, ByRef z)
sub getActorAngularVelocity( actor, ByRef x, ByRef y, ByRef z)
sub setActorLinearVelocityLocal( actor, x, y, z)
sub setActorLinearVelocityWorld( actor, x, y, z)
sub setActorAngularVelocityLocal( actor, x, y, z)
sub setActorAngularVelocityWorld( actor, x, y, z)
sub getActorLocalPointVelocity( actor, rel_x, rel_y, rel_z, ByRef x, ByRef y, ByRef z)
sub getActorLinearVelocityLocal( actor, ByRef x, ByRef y, ByRef z)
sub getActorAngularVelocityLocal( actor, ByRef x, ByRef y, ByRef z)
sub getActorAABB( actor, ByRef min_x, ByRef min_y, ByRef min_z, ByRef max_x, ByRef max_y, ByRef max_z)
function computeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z)
function computeActorAngularImpulseDenominator( actor, x, y, z)
sub setActorAngularFactor( actor, x, y, z)
sub getActorAngularFactor( actor, ByRef x, ByRef y, ByRef z)
sub computeActorGyroImpulseLocal( actor, step, ByRef x, ByRef y, ByRef z)
sub computeActorGyroImpulseWorld( actor, dt, ByRef x, ByRef y, ByRef z)
sub getActorLocalInertia( actor, ByRef x, ByRef y, ByRef z)

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function ArrayDim(Byref id)
function StringArrayDim(Byref id$)
function NumberArrayDim(Byref id)
function ArraySize(Byref id, array_dim)
function StringArraySize(Byref id$, array_dim)
function NumberArraySize(Byref id, array_dim)
sub NumberArrayCopy(ByRef src, ByRef dst)
sub StringArrayCopy(ByRef src$, ByRef dst$)
sub ArrayCopy(ByRef src, ByRef dst)
sub NumberArrayFill(ByRef src, fdata)
sub StringArrayFill(ByRef src$, fdata$)
sub ArrayFill(ByRef src, fdata)
function TypeArrayDim(Byref id as empty)
function TypeArraySize(Byref id as empty, array_dim)
sub TypeArrayCopy(ByRef src as empty, ByRef dst as empty)
sub TypeArrayFill(ByRef src as empty, fdata as empty)

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function SoundFromBuffer(byref buffer, buffer_size, vol)
function LoadSound(snd_file$)
sub LoadMusic(music_file$)
sub PlaySound(slot, channel, loops)
sub PlaySoundTimed(slot, channel, loops, ms)
sub PlayMusic(mLoops)
sub PauseSound(channel)
sub ResumeSound(channel)
sub PauseMusic()
sub ResumeMusic()
sub DeleteSound(slot)
sub DeleteMusic()
sub FadeMusicIn(fade_time, loops)
sub FadeMusicOut(fade_time)
function MusicExists()
sub SetMusicVolume(vol)
function MusicVolume()
sub SetMusicPosition(pos)
function MusicPosition()
sub RewindMusic()
sub SetSoundChannels(max_channels)
function NumSoundChannels()
function SoundIsEnabled()
function SoundExists(slot)
sub SetChannelVolume(channel, vol)
function ChannelVolume(channel)
sub SetSoundVolume(slot, vol)
function SoundVolume(slot)
sub StopMusic()
sub StopSound(channel)
function SetChannelPanning(channel, left_value, right_value)
function SetChannelDistance(channel, dist_value)
function ChannelIsPlaying(channel)
function ChannelIsPaused(channel)
function QueryAudioSpec(ByRef freq, ByRef format, ByRef channels)
function MusicIsPlaying()
function SetChannelSpacePosition(channel, angle, distance)

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sub SetCameraPosition( x, y, z)
sub GetCameraPosition(ByRef x, ByRef y, ByRef z)
sub TranslateCamera( x, y, z)
sub SetCameraRotation( x, y, z)
sub GetCameraRotation(ByRef x, ByRef y, ByRef z)
sub RotateCamera( x, y, z)

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function OpenCanvas( w, h, viewport_x, viewport_y, viewport_w, viewport_h, mode)
Sub CloseCanvas(c_num)
Sub SetCanvas3D(c_num, flag)
sub SetCanvasVisible(c_num, flag)
function CanvasIsVisible(c_num)
sub SetCanvasViewport(cnum, x, y, w, h)
sub GetCanvasViewport(c_num, byref x, byref y, byref w, byref h)
sub Canvas(c_num)
sub SetCanvasOffset(c_num, x, y)
sub GetCanvasOffset(c_num, byref x, byref y)
sub GetCanvasSize(c_num, byref w, byref h)
sub ClearCanvas()
sub SetCanvasAlpha(c_num, a)
function CanvasAlpha(c_num)
function SetCanvasColorMod(c_num, c)
function CanvasColorMod(c_num)
sub CopyCanvas(src, x, y, w, h, dst, dx, dy)
sub CloneCanvas(src, dst)
sub SetCanvasZ(c_num, z)
function CanvasZ(c_num)
function CanvasClip(x, y, w, h)
function ActiveCanvas()

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function ClipboardText$()
sub SetClipboardText(txt$)
function HasClipboardText()

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sub FPrint(txt$)
function Input$(prompt$)

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function createPointConstraint( actorA, pxA, pyA, pzA)
function createPointConstraintEx( actorA, actorB, pxA, pyA, pzA, pxB, pyB, pzB)
sub setConstraintPivotA( constraint_id, x, y, z)
sub setConstraintPivotB( constraint_id, x, y, z)
function createHingeConstraint( actorA, pxA, pyA, pzA, axA, ayA, azA)
function createHingeConstraintEx( actorA, actorB, pxA, pyA, pzA, pxB, pyB, pzB,
function createSlideConstraint( actorA, frameInB_matrix, useLinearReferenceFrameA)
function createSlideConstraintEx( actorA, actorB, frameInA_matrix, frameInB_matrix, useLinearReferenceFrameA)
function createConeConstraint( actorA, rbAFrame_matrix)
function createConeConstraintEx( actorA, actorB, rbAFrame_matrix, rbBFrame_matrix)
sub deleteConstraint( constraint_id)
sub getConstraintFrameOffsetA( constraint_id, ByRef x, ByRef y, ByRef z, ByRef rx, ByRef ry, ByRef rz)
sub getConstraintFrameOffsetB( constraint_id, ByRef x, ByRef y, ByRef z, ByRef rx, ByRef ry, ByRef rz)
sub useConstraintFrameOffset( constraint_id, flag)
function getHingeAngle( constraint_id)
function getHingeAngleEx( constraint_id, t_matrixA, t_matrixB)
function getConstraintBreakingImpulseThreshold( constraint_id)
function getConstraintAFrame( constraint_id, mA)
function getConstraintBFrame( constraint_id, mA)
sub setConstraintAxis( constraint_id, x, y, z)
sub setConstraintBreakingImpulseThreshold( constraint_id, threshold)
sub setConstraintFrames( constraint_id, frameA_matrix, frameB_matrix)
sub setHingeLimit( constraint_id, low, high, softness, bias_factor, relaxation_factor)
sub setConeLimit( constraint_id, swingSpan1, swingSpan2, twistSpan, softness, bias_factor, relaxation_factor)
function getConstraintLimitBiasFactor( constraint_id)
function getLimitRelaxationFactor( constraint_id)
function getConstraintLimitSign( constraint_id)
function getHingeSolveLimit( constraint_id)
sub useHingeReferenceFrameA( constraint_id, flag)
function getConstraintAppliedImpulse( constraint_id)
function getConstraintFixedActor( constraint_id)
sub getConstraintPivotA( constraint_id, ByRef x, ByRef y, ByRef z)
sub getConstraintPivotB( constraint_id, ByRef x, ByRef y, ByRef z)
function getConstraintActorA( constraint_id)
function getConstraintActorB( constraint_id)
sub setConstraintSolverIterations( constraint_id, num)
function getConstraintBiasFactor( constraint_id)
function getConstraintDamping( constraint_id)
function getConstraintFixThresh( constraint_id)
function getConstraintLimit( constraint_id, limit_index)
function getConstraintLimitSoftness( constraint_id)
function getConstraintSolverIterations( constraint_id)
sub getConstraintAnglePoint( constraint_id, angle, len, ByRef x, ByRef y, ByRef z)
function getConstraintAngularOnly( constraint_id)
function getConstraintSolveSwingLimit( constraint_id)
function getConstraintSolveTwistLimit( constraint_id)
function getConstraintSolveLimit( constraint_id)
function getConstraintSwingSpan1( constraint_id)
function getConstraintSwingSpan2( constraint_id)
function getConstraintTwistAngle( constraint_id)
function getConstraintTwistLimitSign( constraint_id)
function getConstraintTwistSpan( constraint_id)
sub setConstraintAngularOnly( constraint_id, flag)
sub setConstraintDamping( constraint_id, damping)
sub setConstraintFixThresh( constraint_id, fixThresh)
sub getConstraintAnchorA( constraint_id, ByRef x, ByRef y, ByRef z)
sub getConstraintAnchorB( constraint_id, ByRef x, ByRef y, ByRef z)
function getConstraintAngDepth( constraint_id)
function getConstraintAngularPos( constraint_id)
function getConstraintDampingDirAng( constraint_id)
function getConstraintDampingDirLin( constraint_id)
function getConstraintDampingLimAng( constraint_id)
function getConstraintDampingLimLin( constraint_id)
function getConstraintDampingOrthoAng( constraint_id)
function getConstraintDampingOrthoLin( constraint_id)
function getConstraintLinearPos( constraint_id)
function getConstraintLinDepth( constraint_id)
function getConstraintLowerAngLimit( constraint_id)
function getConstraintLowerLinLimit( constraint_id)
function getConstraintRestitutionDirAng( constraint_id)
function getConstraintRestitutionDirLin( constraint_id)
function getConstraintRestitutionLimAng( constraint_id)
function getConstraintRestitutionLimLin( constraint_id)
function getConstraintRestitutionOrthoAng( constraint_id)
function getConstraintRestitutionOrthoLin( constraint_id)
function getConstraintSoftnessDirAng( constraint_id)
function getConstraintSoftnessDirLin( constraint_id)
function getConstraintSoftnessLimAng( constraint_id)
function getConstraintSoftnessLimLin( constraint_id)
function getConstraintSoftnessOrthoAng( constraint_id)
function getConstraintSoftnessOrthoLin( constraint_id)
function getConstraintSolveAngLimit( constraint_id)
function getConstraintSolveLinLimit( constraint_id)
function getConstraintUpperAngLimit( constraint_id)
function getConstraintUpperLinLimit( constraint_id)
function getConstraintUseFrameOffset( constraint_id)
sub setConstraintDampingDirAng( constraint_id, n)
sub setConstraintDampingDirLin( constraint_id, n)
sub setConstraintDampingLimAng( constraint_id, n)
sub setConstraintDampingLimLin( constraint_id, n)
sub setConstraintDampingOrthoAng( constraint_id, n)
sub setConstraintDampingOrthoLin( constraint_id, n)
sub setConstraintLowerAngLimit( constraint_id, n)
sub setConstraintLowerLinLimit( constraint_id, n)
sub setConstraintRestitutionDirAng( constraint_id, n)
sub setConstraintRestitutionDirLin( constraint_id, n)
sub setConstraintRestitutionLimAng( constraint_id, n)
sub setConstraintRestitutionLimLin( constraint_id, n)
sub setConstraintRestitutionOrthoAng( constraint_id, n)
sub setConstraintRestitutionOrthoLin( constraint_id, n)
sub setConstraintSoftnessDirAng( constraint_id, n)
sub setConstraintSoftnessDirLin( constraint_id, n)
sub setConstraintSoftnessLimAng( constraint_id, n)
sub setConstraintSoftnessLimLin( constraint_id, n)
sub setConstraintSoftnessOrthoAng( constraint_id, n)
sub setConstraintSoftnessOrthoLin( constraint_id, n)
sub setConstraintUpperAngLimit( constraint_id, n)
sub setConstraintUpperLinLimit( constraint_id, n)

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function Date$()
function Easter$(year)
function Ticks()
function Time$()
function Timer()
sub Wait(m_sec)

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sub ChangeDir(p$)
function DirExists(p$)
function DirFirst$()
function Dir$()
function DirNext$()
function MakeDir(p$)
function RemoveDir(p$)

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function OpenFile(fileName$, mode)
sub CloseFile( stream )
function ReadByte(stream)
sub WriteByte(stream, byte)
function ReadLine$(stream)
sub Write(stream, txt$)
sub WriteLine(stream, txt$)
sub CopyFile(src$, dst$)
function RemoveFile(fileName$)
function FileExists(fileName$)
function MoveFile(src$, dst$)
function RenameFile(src$, dst$)
function FileLength(fileName$)
function Tell(stream)
function Seek(stream, pos)
function EOF(stream)
function WriteByteBuffer(stream, ByRef buf, buf_size)
function ReadByteBuffer(stream, ByRef buf, buf_size)

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function LoadImage( img$ )
sub LoadImage_Ex(slot, img$, colkey)
function createImage(w, h, byref buffer)
function createImageEx(w, h, byref buffer, color)
sub getImageBuffer(img_id, byref buffer)
function ImageExists(slot)
sub ColorKey(slot, c)
sub setBilinearFilter( flag )
function getBilinearFilter()
function CopyImage( img_id )
sub DeleteImage(slot)
sub SetImageAlpha(slot, a)
function getImageAlpha( img_id )
sub GetImageSize(slot, byref w, byref h)
sub SetBlendMode( blend_mode )
function getBlendMode( blend_mode )
function SetImageColorMod(slot, c)
function ImageColorMod(slot)
sub DrawImage(slot, x, y)
sub DrawImage_Blit(slot, x, y, src_x, src_y, src_w, src_h)
sub DrawImage_Blit_Ex(slot, x, y, w, h, src_x, src_y, src_w, src_h)
sub DrawImage_Rotate(slot, x, y, angle)
sub DrawImage_Rotate_Ex(slot, x, y, src_x, src_y, src_w, src_h, angle)
sub DrawImage_Zoom(slot, x, y, zx, zy)
sub DrawImage_Zoom_Ex(slot, x, y, src_x, src_y, src_w, src_h, zx, zy)
sub DrawImage_Rotozoom(slot, x, y, angle, zx, zy)
sub DrawImage_Rotozoom_Ex(slot, x, y, src_x, src_y, src_w, src_h, angle, zx, zy)
sub DrawImage_Flip(slot, x, y, h, v)
sub DrawImage_Flip_Ex(slot, x, y, src_x, src_y, src_w, src_h, h, v)
function DrawGeometry(slot, num_vertices, ByRef vertices, num_indices, ByRef Indices)
function SaveBMP(img, file$)
function SavePNG(img, file$)
function SaveJPG(img, file$)

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function NumJoysticks()
function NumJoyAxes(joy_num)
function NumJoyButtons(joy_num)
function NumJoyHats(joy_num)
function NumJoyTrackBalls(joy_num)
function JoyAxis(joy_num, joy_axis)
function JoyButton(joy_num, joy_button)
function JoyHat(joy_num, joy_hat)
sub GetJoyTrackBall(joy_num, ball, byref dx, byref dy)
function JoyName$(joy_num)
function JoystickIsConnected(joy_num)
sub JoyRumblePlay(joy_num, strength, duration)
sub JoyRumbleStop(joy_num)
function JoystickIsHaptic(joy_num)

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function InKey()
function Key(key_code)
function WaitKey()
sub HideMouse()
sub ShowMouse()
function MouseIsVisible()
sub GetMouse(byref x, byref y, byref mb1, byref mb2, byref mb3)
function MouseX()
function MouseY()
function MouseButton(mb)
sub GetMouseWheel(byref x_axis, byref y_axis)
function MouseWheelX()
function MouseWheelY()
sub GetGlobalMouse(ByRef x, ByRef y, ByRef mb1, ByRef mb2, ByRef mb3)
function GlobalMouseX()
function GlobalMouseY()
sub WarpMouse(x, y)
sub WarpMouseGlobal(x, y)
sub SetMouseZone(x, y, w, h)
sub ClearMouseZone()

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function Abs(n)
function ACos(n)
function AndBit(a,b)
function ASin(n)
function ATan(n)
function Bin$(n)
function CInt32(i)
function CInt64(i)
function Cos(n)
function Degrees(r)
function Exp(n)
function Frac(n)
function Hex$(n)
function HexVal(n$)
function Int(n)
function Log(n)
function Max(a, b)
function Min(a, b)
function OrBit(a, b)
function Radians(d)
function Randomize(n)
function Rand(n)
function Round(n)
function Sign(n)
function Sin(n)
function Sqrt(n)
function Tan(n)
function XOrBit(a, b)
Function GetLineIntersection(p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, ByRef i_x, ByRef i_y)
Function Interpolate(min_a, max_a, mid_a, min_b, max_b)
Function ATan2(y, x)
function PointInQuad(x, y, x1, y1, x2, y2, x3, y3, x4, y4)
function PointInTri(x, y, x1, y1, x2, y2, x3, y3)
Function Distance2D(x1, y1, x2, y2)
Function Distance3D(x1, y1, z1, x2, y2, z2)
function GetCircleLineIntersection(circle_x, circle_y, radius, x1, y1, x2, y2, ByRef ix1, ByRef iy1, ByRef ix2, ByRef iy2)
function GetLinePlaneIntersection(ByRef line_point, ByRef line_direction, ByRef plane_point_1, ByRef plane_point_2, ByRef plane_point_3, ByRef intersection)

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function DimMatrix(m_rows, m_cols)
Sub DeleteMatrix(mA)
function AddMatrix(mA, mB, mC)
function AugmentMatrix (mA, mB, mC)
sub CopyMatrix(mA, mB)
function InsertMatrixColumns(mA, c, num_cols)
function InsertMatrixRows(mA, r, num_rows)
function MultiplyMatrix (mA, mB, mC)
function CubeMatrix(mA, mB)
function DeleteMatrixColumns(mA, c, num_cols)
function DeleteMatrixRows(mA, r, num_rows)
sub ClearMatrix(mA)
function ClearMatrixColumns (mA, c, num_cols)
function ClearMatrixRows(mA, r, num_rows)
sub FillMatrix(mA, v)
function FillMatrixColumns(mA, c, num_cols, v)
function FillMatrixRows(mA, r, num_rows, v)
function CopyMatrixColumns(mA, mB, c, num_cols)
function CopyMatrixRows (mA, mB, r, num_rows)
sub IdentityMatrix(mA, n)
function SolveMatrix(mA, mB, mC)
function IsEqualMatrix(mA, mB, tolerance)
function Determinant(mA)
function AdjointMatrix(mA, mB)
function InvertMatrix(mA, mB)
sub MatrixFromBuffer(mA, r, c, ByRef buffer)
sub GetMatrix(ByRef buffer, mA)
sub RandomizeMatrix(mA, vmin, vmax)
function MatrixValue(mA, r, c)
sub SetMatrixValue(mA, r, c, v)
sub ScalarMatrix (mA, mB, s_value)
function ScalarMatrixColumns(mA, mB, c, num_cols, s_value)
function ScalarMatrixRows(mA, mB, r, num_rows, s_value)
function SquareMatrix(mA, mB)
sub CofactorMatrix(mA, r, c)
function SubtractMatrix (mA, mB, mC)
sub SwapMatrix(mA, mB)
function SwapMatrixColumn(mA, C1, C2)
function SwapMatrixRow(mA, R1, R2)
function TransposeMatrix(mA, mB)
function UnAugmentMatrix(mA, mB, mC)
sub ZeroMatrix(mA)
sub GetMatrixSize(mA, ByRef r, ByRef c)
sub IncrementMatrixRows(mA, mB, r, num_rows, value)
sub IncrementMatrixColumns(mA, mB, c, num_cols, value)
sub JoinMatrixRows(mA, mB, mC)
sub JoinMatrixColumns(mA, mB, mC)
sub ClipMatrix(mA, r, c, num_rows, num_cols, mB)

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function LoadMesh( mesh_file$ )
sub DeleteMesh( mesh )
function CreateMesh( )
sub AddMeshBuffer( mesh, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data )
function LoadMeshFromArchive( archive$, mesh_file$ )

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function CheckSockets(timeout_ms)
function TCP_SocketReady(socket)
function UDP_SocketReady(socket)
function TCP_OpenSocket(host$, port)
sub TCP_CloseSocket(socket)
function TCP_RemoteHost(socket)
function TCP_RemotePort(socket)
function TCP_GetData(socket, ByRef sData$, numBytes)
sub TCP_SendData(socket, sData$)
function TCP_AcceptSocket(server, client)
function UDP_OpenSocket(port)
sub UDP_CloseSocket(socket)
function UDP_GetData(socket, byref sData$, byref host$, byref port)
function UDP_Length()
function UDP_MaxLength()
function UDP_RemoteHost$(socket)
function UDP_RemotePort(socket)
sub UDP_SendData(socket, sData$, host$, port)

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sub Circle(x,y,radius)
sub CircleFill(x,y,radius)
sub Ellipse(x,y,rx,ry)
sub EllipseFill(x,y,rx,ry)
sub FloodFill(x,y)
function GetPixel(x,y)
sub SetColor(c)
sub Line(x1, y1, x2, y2)
sub Poly(n, byref x, byref y)
sub Rect(x, y, w, h)
sub RectFill(x, y, w, h)
function RGB(r,g,b)
function RGBA(r,g,b,a)
sub PSet(x,y)

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function CreateSprite( img )
Sub DeleteSprite( sprite )
Sub SetSpritePosition( sprite, x, y )

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function CreateStack_N( )
function CreateStack_S()
sub ClearStack_N()
sub ClearStack_S()
sub DeleteStack_N( stack_id )
sub DeleteStack_S( stack_id )
sub Stack_N(n)
sub Stack_S(n)
sub Push_N(n)
function Pop_N()
sub Push_S(s$)
function Pop_S$()
function Stack_Size_N()
function Stack_Size_S()

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function Asc(c$)
function Chr$(n)
function Insert$(src$, tgt$, pos)
function InStr(src$, substr$)
function LCase$(src$)
function Left$(src$, n)
function Length(src$)
function Len(src$)
function LTrim$(src$)
function Mid$(src$, start, n)
function ReplaceSubstr$(src$, rpc$, pos)
function Replace$(src$, tgt$, rpc$)
function Reverse$(src$)
function Right$(src$, n)
function RTrim$(src$)
function StringFill$(src$, n)
function Str$(n)
function Str_F$(n)
function Str_S$(n)
function Tally(src$, substr$)
function Trim$(src$)
function UCase$(src$)
function Val(n$)
function Size(s$)
function BufferFromString(s$, ByRef buffer)
function StringFromBuffer$(ByRef buffer, buffer_size)

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function System(cmd$)
function OS$()
function Command$(arg)
function NumCommands()
function Env$(v$)
sub SetEnv(var$, value$, overwrite)
function PrefPath$(org_name$, app_name$)
function Android_GetExternalStoragePath$()
function Android_GetExternalStorageState()
function Android_GetInternalStoragePath$()
function Android_JNI_Message$(arg$)
function Runtime_Utility_Message$(arg$)
Sub GetDesktopDisplayMode(index, ByRef w, ByRef h, ByRef freq)
Sub GetPowerInfo(ByRef status, ByRef secs, ByRef pct)
Function EvalJS$(js_code$) 'Only useable in Emscripten
function SystemReturnStdOut$(cmd$) 'new
function OpenURL(url$)
function APIVersion$()
function MessageBox(title$, msg$)
function Runtime$()
function NumCPUs()

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function LoadFont(fnt_file$, size)
sub DeleteFont(slot)
Function FontExists(slot)
sub Font(slot)
sub DrawText(txt$, x, y)
sub RenderText(slot, txt$)
sub GetTextSize(txt$, byref w, byref h)
function GetTextWidth(txt$)
function GetTextHeight(txt$)

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sub ReadInput_Start()
sub ReadInput_Stop()
function ReadInput_Text$()
sub ReadInput_SetText(txt$)
sub ReadInput_ToggleBackspace(flag)

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function TouchPressure()
sub GetTouch(byref status, byref x, byref y, byref dx, byref dy)
sub GetMultiTouch(byref status, byref x, byref y, byref fingers, byref dist, byref theta)
sub GetTouchFinger(finger, byref x, byref y, byref pressure)
function NumFingers()
sub GetAccel(accel_num, ByRef x, ByRef y, ByRef z)
function AccelName$(accel_num)
function NumAccels()
sub GetGyro(gyro_num, ByRef x, ByRef y, ByRef z)
function GyroName$(gyro_num)
function NumGyros()

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sub LoadVideo(vid$)
sub PlayVideo(vLoops)
sub PauseVideo()
sub StopVideo()
sub SetVideoPosition(pos)
sub ResumeVideo()
function VideoPosition()
sub DeleteVideo()
function VideoIsPlaying()
function VideoEnd()
sub GetVideoStats(vFile$, byref vLen, byref vfps, byref frame_w, byref frame_h)
sub SetVideoDrawRect(x, y, w, h)
sub GetVideoDrawRect(byref x, byref y, byref w, byref h)
sub GetVideoSize(byref w, byref h)
function VideoExists()
sub SetVideoAlpha(a)

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Function OpenWindow( title$, w, h, fullscreen, vsync )
function OpenWindowEx(title$, x, y, w, h, mode, aa, stencil_buffer, vsync)
sub CloseWindow( )
sub RaiseWindow( )
sub Update()
sub Cls()
sub SetClearColor(c)
sub ShowWindow( )
sub HideWindow( )
sub SetWindowTitle( title$ )
function WindowTitle$( )
sub SetWindowPosition( x, y )
sub GetWindowPosition( byref x, byref y )
sub SetWindowSize( w, h )
sub GetWindowSize( byref w, byref h )
sub SetWindowMinSize( w, h)
sub GetWindowMinSize( byref w, byref h)
sub SetWindowMaxSize( w, h)
sub GetWindowMaxSize( byref w, byref h)
function WindowIsFullscreen()
function WindowIsVisible()
function WindowIsBordered()
function WindowIsResizable()
function WindowIsMinimized()
function WindowIsMaximized()
function WindowHasInputFocus()
function WindowHasMouseFocus()
sub SetWindowFullscreen( flag)
sub MaximizeWindow()
sub MinimizeWindow()
sub SetWindowBorder( flag)
function WindowClip(x, y, w, h)
function WindowExists()
function NumWindows()
function WindowEvent_Close()
function WindowEvent_Maximize()
function WindowEvent_Minimize()
function FPS()
sub SetWindowIcon( slot)
function WindowEvent_Resize()
sub SetWindowAutoClose( exit_on_close )
sub SetWindowResizable( flag )
function WindowMode(visible, fullscreen, resizable, borderless, highDPI)
function getWindowMode( )
sub RestoreWindow( )
sub GrabInput(flag)
function GrabbedWindow()
sub SetWindowAlwaysOnTop(win, flag)
sub SetMouseRelative(flag)
sub SetWindowVSync(win, flag)
function FlashWindow(win)