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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>setHingeLimit [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>sub setHingeLimit( constraint_id, low, high, softness, bias_factor, relaxation_factor) </h2></p>
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<p>
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Defines the angular limits of the hinge's rotation. A hinge constraint allows two actors (or one actor and the world) to rotate around a single axis, similar to a door hinge. This function restricts how far this rotation can go by setting minimum and maximum angles.
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</p>
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<p>
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By default, if no limits are applied, the hinge can rotate freely around the axis.
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</p>
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<ul>
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<li>
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low: This is the minimum angular limit. It defines the smallest angle that the hinge can rotate to in the negative direction.
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</li>
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<li>
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high: This is the maximum angular limit. It defines the largest angle that the hinge can rotate to in the positive direction.
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</li>
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<li>
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softness: Controls how "soft" the limit is. A value closer to 0 results in a hard limit (instant stop when the limit is reached), while a value closer to 1 allows some "give" before the limit fully takes effect, making the motion smoother as the limit is approached.
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</li>
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<li>
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bias_factor: Helps to correct drift or penetration by applying a correction bias when the hinge reaches the limit. A higher value will apply a stronger bias to correct errors in the position.
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</li>
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<li>
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relaxation_factor: Controls how the hinge behaves once the limit is reached. A value closer to 1 results in faster relaxation after hitting the limit, while a lower value makes the motion more rigid.
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</li>
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</ul>
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<br><p>Related:
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<a href="gethingelimitbiasfactor.html">GetHingeLimitBiasFactor</a>
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<a href="gethingelimitrelaxationfactor.html">GetHingeLimitRelaxationFactor</a>
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<a href="gethingelimitsign.html">GetHingeLimitSign</a>
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<a href="gethingesolvelimit.html">GetHingeSolveLimit</a>
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</p>
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<p>
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</body>
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</html>
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