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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
<title>setActorMaterialFlag [RCBasic Doc] </title>
</head>
<body>
<p><h1>sub setActorMaterialFlag( actor, flag, flag_value) </h1></p>
<p>
Sets the value of an actor's material flag.
</p>
<p>
Note: The material on this would be material 0. To set other material flag's you need to get a reference to the actor's material with GetActorMaterial().
</p>
<p>
Possible values for flag:
</p>
<ul>
<li>
MATERIAL_FLAG_WIREFRAME 
</li>
<li>
MATERIAL_FLAG_POINTCLOUD 
</li>
<li>
MATERIAL_FLAG_GOURAUD_SHADING 
</li>
<li>
MATERIAL_FLAG_LIGHTING 
</li>
<li>
MATERIAL_FLAG_ZBUFFER 
</li>
<li>
MATERIAL_FLAG_ZWRITE_ENABLE 
</li>
<li>
MATERIAL_FLAG_BACK_FACE_CULLING 
</li>
<li>
MATERIAL_FLAG_FRONT_FACE_CULLING 
</li>
<li>
MATERIAL_FLAG_BILINEAR_FILTER 
</li>
<li>
MATERIAL_FLAG_TRILINEAR_FILTER 
</li>
<li>
MATERIAL_FLAG_ANISOTROPIC_FILTER 
</li>
<li>
MATERIAL_FLAG_FOG_ENABLE 
</li>
<li>
MATERIAL_FLAG_NORMALIZE_NORMALS 
</li>
<li>
MATERIAL_FLAG_TEXTURE_WRAP 
</li>
<li>
MATERIAL_FLAG_ANTI_ALIASING 
</li>
<li>
MATERIAL_FLAG_COLOR_MASK 
</li>
<li>
MATERIAL_FLAG_COLOR_MATERIAL 
</li>
<li>
MATERIAL_FLAG_USE_MIP_MAPS 
</li>
<li>
MATERIAL_FLAG_BLEND_OPERATION 
</li>
<li>
MATERIAL_FLAG_POLYGON_OFFSET 
</li>
</ul>
<br><p>Related:
<a href="getactormaterialflag.html">GetActorMaterialFlag</a>
<a href="getactormaterial.html">GetActorMaterial</a>
</p>
<p>
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