Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -9,6 +9,38 @@
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<body>
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<p><h2>function GetAntiAliasMode( ) </h2></p>
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<p>
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Returns the anti-alias mode for draw image commands
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</p>
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<p>
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Possible modes
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</p>
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<ul>
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<li>
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AA_MODE_OFF
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</li>
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<li>
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AA_MODE_SIMPLE
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</li>
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<li>
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AA_MODE_QUALITY
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</li>
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<li>
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AA_MODE_LINE_SMOOTH
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</li>
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<li>
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AA_MODE_POINT_SMOOTH
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</li>
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<li>
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AA_MODE_FULL_BASIC
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</li>
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<li>
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AA_MODE_ALPHA_TO_COVERAGE
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</li>
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</ul>
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<br><p>Related:
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<a href="setantialiasmode.html">SetAntiAliasMode</a>
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</p>
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<p>
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</body>
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</html>
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