Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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doc/doc_files/getspritecanvasantialiasmode.html
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46
doc/doc_files/getspritecanvasantialiasmode.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>GetSpriteCanvasAntiAliasMode [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>function GetSpriteCanvasAntiAliasMode( c_num ) </h2></p>
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<p>
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Returns the anti-alias mode for a sprite canvas
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</p>
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<p>
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Possible modes
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</p>
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<ul>
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<li>
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AA_MODE_OFF
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</li>
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<li>
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AA_MODE_SIMPLE
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</li>
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<li>
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AA_MODE_QUALITY
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</li>
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<li>
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AA_MODE_LINE_SMOOTH
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</li>
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<li>
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AA_MODE_POINT_SMOOTH
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</li>
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<li>
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AA_MODE_FULL_BASIC
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</li>
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<li>
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AA_MODE_ALPHA_TO_COVERAGE
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</li>
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</ul>
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<br><p>Related:
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<a href="setspritecanvasantialiasmode.html">SetSpriteCanvasAntiAliasMode</a>
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</p>
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<p>
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</body>
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</html>
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