Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -1683,6 +1683,14 @@ ul, #myUL {
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<li><a href="recalculatemeshboundingbox.html" target="main">ReCalculateMeshBoundingBox</a></li>
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<li><a href="makeplanartexturemap.html" target="main">MakePlanarTextureMap</a></li>
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<li><a href="recalculatemeshnormals.html" target="main">ReCalculateMeshNormals</a></li>
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<li><a href="getmeshpolygoncount.html" target="main">GetMeshPolygonCount</a></li>
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<li><a href="flipmeshsurfaces.html" target="main">FlipMeshSurfaces</a></li>
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</ul>
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</li>
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