Fixed Shadow Rendering

* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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n00b87
2025-09-29 01:20:51 -05:00
parent d63195de3b
commit 715098d200
39 changed files with 1256 additions and 407 deletions

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<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="style.css">
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
<title>SetSpriteCanvasBlendMode [RCBasic Doc] </title>
</head>
<body>
<p><h2>sub SetSpriteCanvasBlendMode( c_num, blend_mode ) </h2></p>
<p>
Sets the blend mode used to render sprites on the given sprite canvas
</p>
<p>
Possible Blend Modes
</p>
<ul>
<li>
BLEND_MODE_NONE
</li>
<li>
BLEND_MODE_ADD
</li>
<li>
BLEND_MODE_SUBTRACT
</li>
<li>
BLEND_MODE_REVSUBTRACT
</li>
<li>
BLEND_MODE_MIN
</li>
<li>
BLEND_MODE_MAX
</li>
<li>
BLEND_MODE_MIN_FACTOR
</li>
<li>
BLEND_MODE_MAX_FACTOR
</li>
<li>
BLEND_MODE_MIN_ALPHA
</li>
<li>
BLEND_MODE_MAX_ALPHA
</li>
</ul>
<br><p>Related:
<a href="setcanvasblendmode.html">SetCanvasBlendMode</a>
<a href="getspritecanvasblendmode.html">GetSpriteCanvasBlendMode</a>
</p>
<p>
</body>
</html>