Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
@@ -1,4 +1,17 @@
|
||||
#title GetSpriteCanvasAntiAliasMode [RCBasic Doc]
|
||||
#header function GetSpriteCanvasAntiAliasMode( c_num )
|
||||
|
||||
Returns the anti-alias mode for a sprite canvas
|
||||
|
||||
Possible modes
|
||||
#list
|
||||
#li AA_MODE_OFF
|
||||
#li AA_MODE_SIMPLE
|
||||
#li AA_MODE_QUALITY
|
||||
#li AA_MODE_LINE_SMOOTH
|
||||
#li AA_MODE_POINT_SMOOTH
|
||||
#li AA_MODE_FULL_BASIC
|
||||
#li AA_MODE_ALPHA_TO_COVERAGE
|
||||
#/list
|
||||
|
||||
#ref SetSpriteCanvasAntiAliasMode
|
||||
|
||||
Reference in New Issue
Block a user