Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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#title GetSpriteCanvasBilinearFilter [RCBasic Doc]
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#header function GetSpriteCanvasBilinearFilter( c_num )
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Returns the bi-linear filter flag for the sprite canvas
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#ref SetSpriteCanvasBilinearFilter
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