Fixed Shadow Rendering

* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
n00b87
2025-09-29 01:20:51 -05:00
parent d63195de3b
commit 715098d200
39 changed files with 1256 additions and 407 deletions

View File

@@ -1,4 +1,6 @@
#title GetSpriteCanvasBilinearFilter [RCBasic Doc]
#header function GetSpriteCanvasBilinearFilter( c_num )
Returns the bi-linear filter flag for the sprite canvas
#ref SetSpriteCanvasBilinearFilter