Fixed Shadow Rendering

* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
n00b87
2025-09-29 01:20:51 -05:00
parent d63195de3b
commit 715098d200
39 changed files with 1256 additions and 407 deletions

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@@ -1,4 +1,20 @@
#title GetSpriteCanvasBlendMode [RCBasic Doc]
#header function GetSpriteCanvasBlendMode( c_num )
Returns the blend mode used to render sprites on the sprite canvas
Possible Blend Modes
#list ul
#li BLEND_MODE_NONE
#li BLEND_MODE_ADD
#li BLEND_MODE_SUBTRACT
#li BLEND_MODE_REVSUBTRACT
#li BLEND_MODE_MIN
#li BLEND_MODE_MAX
#li BLEND_MODE_MIN_FACTOR
#li BLEND_MODE_MAX_FACTOR
#li BLEND_MODE_MIN_ALPHA
#li BLEND_MODE_MAX_ALPHA
#/list
#ref SetSpriteCanvasBlendMode SetBlendMode