Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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#title GetSpriteCanvasPhysics [RCBasic Doc]
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#header function GetSpriteCanvasPhysics( c_num )
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Returns the physics stage of a sprite canvas
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Return values can be true or false
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#ref SetCanvasPhysics2D
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