Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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#title SetAntiAliasMode [RCBasic Doc]
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#header sub SetAntiAliasMode( aa_mode )
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Sets the anti-alias mode for draw image commands
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Possible modes
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#list
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#li AA_MODE_OFF
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#li AA_MODE_SIMPLE
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#li AA_MODE_QUALITY
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#li AA_MODE_LINE_SMOOTH
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#li AA_MODE_POINT_SMOOTH
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#li AA_MODE_FULL_BASIC
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#li AA_MODE_ALPHA_TO_COVERAGE
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#/list
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#ref GetAntiAliasMode
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