Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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#title SetSpriteCanvasBilinearFilter [RCBasic Doc]
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#header sub SetSpriteCanvasBilinearFilter( c_num, flag )
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Enables or disables bi-linear filter for the sprite canvas
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#ref GetSpriteCanvasBilinearFilter
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