Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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#title SetSpriteCanvasBlendMode [RCBasic Doc]
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#header sub SetSpriteCanvasBlendMode( c_num, blend_mode )
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Sets the blend mode used to render sprites on the given sprite canvas
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Possible Blend Modes
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#list ul
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#li BLEND_MODE_NONE
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#li BLEND_MODE_ADD
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#li BLEND_MODE_SUBTRACT
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#li BLEND_MODE_REVSUBTRACT
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#li BLEND_MODE_MIN
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#li BLEND_MODE_MAX
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#li BLEND_MODE_MIN_FACTOR
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#li BLEND_MODE_MAX_FACTOR
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#li BLEND_MODE_MIN_ALPHA
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#li BLEND_MODE_MAX_ALPHA
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#/list
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#ref SetCanvasBlendMode GetSpriteCanvasBlendMode
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