Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -687,6 +687,10 @@ rc_deleteAN8( DELETEAN8_AN8_PROJECT )
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rc_setMeshBoundingBox( SETMESHBOUNDINGBOX_MESH, SETMESHBOUNDINGBOX_MIN_X, SETMESHBOUNDINGBOX_MIN_Y, SETMESHBOUNDINGBOX_MIN_Z, SETMESHBOUNDINGBOX_MAX_X, SETMESHBOUNDINGBOX_MAX_Y, SETMESHBOUNDINGBOX_MAX_Z )
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rc_getMeshBoundingBox( GETMESHBOUNDINGBOX_MESH, &GETMESHBOUNDINGBOX_MIN_X, &GETMESHBOUNDINGBOX_MIN_Y, &GETMESHBOUNDINGBOX_MIN_Z, &GETMESHBOUNDINGBOX_MAX_X, &GETMESHBOUNDINGBOX_MAX_Y, &GETMESHBOUNDINGBOX_MAX_Z )
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rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH )
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rc_makePlanarTextureMap( MAKEPLANARTEXTUREMAP_MESH, MAKEPLANARTEXTUREMAP_RESOLUTION )
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rc_reCalculateMeshNormals( RECALCULATEMESHNORMALS_MESH )
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rc_getMeshPolygonCount( GETMESHPOLYGONCOUNT_MESH )
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rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH )
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rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH )
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rc_createOctreeActor( CREATEOCTREEACTOR_MESH )
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rc_createCubeActor( CREATECUBEACTOR_CUBE_SIZE )
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