Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -15,3 +15,7 @@ Sub DeleteAN8( an8_project )
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Sub SetMeshBoundingBox( mesh, min_x, min_y, min_z, max_x, max_y, max_z )
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Sub GetMeshBoundingBox( mesh, ByRef min_x, ByRef min_y, ByRef min_z, ByRef max_x, ByRef max_y, ByRef max_z )
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Sub ReCalculateMeshBoundingBox( mesh )
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Sub MakePlanarTextureMap( mesh, resolution )
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Sub ReCalculateMeshNormals( mesh )
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Function GetMeshPolygonCount( mesh )
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Sub FlipMeshSurfaces( mesh )
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