Fixed Shadow Rendering

* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
n00b87
2025-09-29 01:20:51 -05:00
parent d63195de3b
commit 715098d200
39 changed files with 1256 additions and 407 deletions

View File

@@ -15,3 +15,7 @@ Sub DeleteAN8( an8_project )
Sub SetMeshBoundingBox( mesh, min_x, min_y, min_z, max_x, max_y, max_z )
Sub GetMeshBoundingBox( mesh, ByRef min_x, ByRef min_y, ByRef min_z, ByRef max_x, ByRef max_y, ByRef max_z )
Sub ReCalculateMeshBoundingBox( mesh )
Sub MakePlanarTextureMap( mesh, resolution )
Sub ReCalculateMeshNormals( mesh )
Function GetMeshPolygonCount( mesh )
Sub FlipMeshSurfaces( mesh )