Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -959,7 +959,7 @@ int main(int argc, char * argv[])
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if(rc_filename.compare("--version")==0)
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{
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cout << "RCBASIC Compiler v4.5" << endl;
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cout << "RCBASIC Compiler v4.6" << endl;
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return 0;
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}
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