Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
@@ -2081,6 +2081,15 @@ void init_embedded_functions()
|
||||
add_embedded_arg("max_z", ID_TYPE_BYREF_NUM);
|
||||
embed_function("ReCalculateMeshBoundingBox", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("MakePlanarTextureMap", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
add_embedded_arg("resolution", ID_TYPE_NUM);
|
||||
embed_function("ReCalculateMeshNormals", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("GetMeshPolygonCount", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("FlipMeshSurfaces", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("CreateAnimatedActor", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("CreateOctreeActor", ID_TYPE_FN_NUM);
|
||||
|
||||
Reference in New Issue
Block a user