Fixed Shadow Rendering

* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
n00b87
2025-09-29 01:20:51 -05:00
parent d63195de3b
commit 715098d200
39 changed files with 1256 additions and 407 deletions

View File

@@ -4398,7 +4398,7 @@ int main(int argc, char * argv[])
if(rc_filename.compare("--version")==0)
{
cout << "RCBASIC Runtime v4.5" << endl;
cout << "RCBASIC Runtime v4.6" << endl;
return 0;
}
@@ -4452,7 +4452,7 @@ int main(int argc, char * argv[])
//ogles2 test
#ifdef RC_TESTING
rc_intern_dirChange("/home/n00b/Projects/SerenityEngine/Untitled_Project/test");
rc_intern_dirChange("/home/n00b/GameDev/Irrlicht Demo");
//rc_intern_dirChange("");
rc_filename = "main.cbc";