Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -4398,7 +4398,7 @@ int main(int argc, char * argv[])
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if(rc_filename.compare("--version")==0)
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{
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cout << "RCBASIC Runtime v4.5" << endl;
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cout << "RCBASIC Runtime v4.6" << endl;
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return 0;
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}
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@@ -4452,7 +4452,7 @@ int main(int argc, char * argv[])
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//ogles2 test
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#ifdef RC_TESTING
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rc_intern_dirChange("/home/n00b/Projects/SerenityEngine/Untitled_Project/test");
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rc_intern_dirChange("/home/n00b/GameDev/Irrlicht Demo");
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//rc_intern_dirChange("");
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rc_filename = "main.cbc";
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