Fixed Shadow Rendering

* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
n00b87
2025-09-29 01:20:51 -05:00
parent d63195de3b
commit 715098d200
39 changed files with 1256 additions and 407 deletions

View File

@@ -2093,6 +2093,18 @@ case FN_GetMeshBoundingBox: //Sub Procedure
case FN_ReCalculateMeshBoundingBox: //Sub Procedure
rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH );
break;
case FN_MakePlanarTextureMap: //Sub Procedure
rc_makePlanarTextureMap( MAKEPLANARTEXTUREMAP_MESH, MAKEPLANARTEXTUREMAP_RESOLUTION );
break;
case FN_ReCalculateMeshNormals: //Sub Procedure
rc_reCalculateMeshNormals( RECALCULATEMESHNORMALS_MESH );
break;
case FN_GetMeshPolygonCount: //Number Function
rc_push_num(rc_getMeshPolygonCount( GETMESHPOLYGONCOUNT_MESH ));
break;
case FN_FlipMeshSurfaces: //Sub Procedure
rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH );
break;
case FN_CreateAnimatedActor: //Number Function
rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
break;