Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
@@ -2093,6 +2093,18 @@ case FN_GetMeshBoundingBox: //Sub Procedure
|
||||
case FN_ReCalculateMeshBoundingBox: //Sub Procedure
|
||||
rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH );
|
||||
break;
|
||||
case FN_MakePlanarTextureMap: //Sub Procedure
|
||||
rc_makePlanarTextureMap( MAKEPLANARTEXTUREMAP_MESH, MAKEPLANARTEXTUREMAP_RESOLUTION );
|
||||
break;
|
||||
case FN_ReCalculateMeshNormals: //Sub Procedure
|
||||
rc_reCalculateMeshNormals( RECALCULATEMESHNORMALS_MESH );
|
||||
break;
|
||||
case FN_GetMeshPolygonCount: //Number Function
|
||||
rc_push_num(rc_getMeshPolygonCount( GETMESHPOLYGONCOUNT_MESH ));
|
||||
break;
|
||||
case FN_FlipMeshSurfaces: //Sub Procedure
|
||||
rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH );
|
||||
break;
|
||||
case FN_CreateAnimatedActor: //Number Function
|
||||
rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user