Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -118,6 +118,55 @@ void rc_reCalculateMeshBoundingBox(int mesh_id)
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}
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}
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void rc_reCalculateMeshNormals(int mesh_id)
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{
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return;
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if(rc_mesh[mesh_id].mesh)
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{
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for(int i = 0; i < rc_mesh[mesh_id].mesh->getMeshBufferCount(); i++)
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SceneManager->getMeshManipulator()->recalculateNormals(rc_mesh[mesh_id].mesh->getMeshBuffer(i));
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}
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}
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void rc_makePlanarTextureMap(int mesh_id, double resolution)
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{
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return;
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if(rc_mesh[mesh_id].mesh)
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{
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for(int i = 0; i < rc_mesh[mesh_id].mesh->getMeshBufferCount(); i++)
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SceneManager->getMeshManipulator()->makePlanarTextureMapping(rc_mesh[mesh_id].mesh->getMeshBuffer(i), resolution);
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}
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}
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int rc_getMeshPolygonCount(int mesh_id)
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{
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return 0;
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if(rc_mesh[mesh_id].mesh)
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{
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if(rc_mesh[mesh_id].mesh_type == RC_MESH_TYPE_ANIMATED)
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return SceneManager->getMeshManipulator()->getPolyCount((irr::scene::IAnimatedMesh*)rc_mesh[mesh_id].mesh);
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else
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return SceneManager->getMeshManipulator()->getPolyCount(rc_mesh[mesh_id].mesh);
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}
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}
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void rc_flipMeshSurfaces(int mesh_id)
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{
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if(mesh_id < 0 || mesh_id >= rc_mesh.size())
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return;
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if(rc_mesh[mesh_id].mesh)
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{
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SceneManager->getMeshManipulator()->flipSurfaces(rc_mesh[mesh_id].mesh);
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}
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}
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int rc_loadAN8(std::string an8_file)
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