Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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@@ -46,7 +46,7 @@
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//FOR TESTING PURPOSES
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#ifdef RC_TESTING
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#define RC_DRIVER_GLES2
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//#define RC_DRIVER_GLES2
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#endif // RC_TESTING
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#define RC_PI 3.14159265359
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