WIP
This commit is contained in:
@@ -912,14 +912,14 @@ int main(int argc, char * argv[])
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{
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{
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string line = "";
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string line = "";
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rcbasic_dev("embedded_functions.bas"); rcbasic_output_debug_info(); return 0;
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//rcbasic_dev("embedded_functions.bas"); rcbasic_output_debug_info(); return 0;
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string rc_filename = "";// = "tst.bas";
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string rc_filename = "";// = "tst.bas";
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bool clean_after_build = false;
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bool clean_after_build = false;
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//DEBUG START
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//DEBUG START
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rc_filename = "/home/n00b/Projects/tst/test_types.bas";
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rc_filename = "/home/n00b/Projects/RCBASIC4/rcbasic_runtime/bin/Release/unittest.bas";
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//DEBUG END
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//DEBUG END
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if(argc > 1)
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if(argc > 1)
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@@ -2362,6 +2362,27 @@ bool pre_parse(int start_token = 0, int end_token = -1, int pp_flags, bool eval_
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int ut_info = -1;
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int ut_info = -1;
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int ut_index = -1;
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int ut_index = -1;
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getRegInfo(args[n], ut_info, ut_index);
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getRegInfo(args[n], ut_info, ut_index);
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if(n==1 && StringToLower(id[expr_id].name).compare("typearraycopy")==0)
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{
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int uti_1 = -1;
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int utx_1 = -1;
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getRegInfo(args[0], uti_1, utx_1);
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if(utx_1 < 0 || (uti_1 != ID_TYPE_USER && uti_1 != ID_TYPE_BYREF_USER) || (ut_info != ID_TYPE_USER && ut_info != ID_TYPE_BYREF_USER) )
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{
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rc_setError("Invalid identifier for ByRef argument");
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return false;
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}
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//cout << id[expr_id].name << " ARGS = " << ut_index << ", " << utx_1 << endl;
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if(ut_index != utx_1)
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{
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rc_setError("Expected \"" + utype[utx_1].name + "\" identifier for ByRef argument");
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return false;
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}
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}
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if(ut_index != id[expr_id].fn_arg_utype[n] && (!byref_type_generic(utype[id[expr_id].fn_arg_utype[n]].name)))
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if(ut_index != id[expr_id].fn_arg_utype[n] && (!byref_type_generic(utype[id[expr_id].fn_arg_utype[n]].name)))
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{
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{
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rc_setError("Expected \"" + utype[id[expr_id].fn_arg_utype[n]].name + "\" identifier for ByRef argument");
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rc_setError("Expected \"" + utype[id[expr_id].fn_arg_utype[n]].name + "\" identifier for ByRef argument");
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@@ -1354,6 +1354,7 @@ namespace rc_cbc_assembler
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else
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else
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{
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{
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int p = rc_find_digit(line_arg[i]);
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int p = rc_find_digit(line_arg[i]);
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//cout << "line_arg = " << line_arg[i] << endl;
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rc_int.i = rc_stringToInt(line_arg[i].substr(p));
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rc_int.i = rc_stringToInt(line_arg[i].substr(p));
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if(rc_int.i < 0)
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if(rc_int.i < 0)
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{
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{
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3603
rcbasic_build/rcbasic_dev.txt
Executable file → Normal file
3603
rcbasic_build/rcbasic_dev.txt
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
3923
rcbasic_build/rcbasic_dev2.txt
Executable file → Normal file
3923
rcbasic_build/rcbasic_dev2.txt
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
3377
rcbasic_build/rcbasic_dev3.txt
Executable file → Normal file
3377
rcbasic_build/rcbasic_dev3.txt
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
0
rcbasic_build/rcbasic_dev4.txt
Executable file → Normal file
0
rcbasic_build/rcbasic_dev4.txt
Executable file → Normal file
50
rcbasic_runtime/bin/Release/media/map-20kdm2.txt
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50
rcbasic_runtime/bin/Release/media/map-20kdm2.txt
Normal file
@@ -0,0 +1,50 @@
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-=( Map Information )=- -----------------------------------------------
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<Title> : Return to Castle: Quake
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<Date> : 02/02/02 - ren 11/17/2002
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<Filename> : map-20kdm2.pk3
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<Author> : Michael "<|3FG20K>" Cook
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<Email Address> : bfg20k@nycap.rr.com / bfg20k@planetquake.com
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<Website> : http://www.planetquake.com/bfg20k
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<Description> : This is an Evil7 Castle! It has three tiers,
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tight spaces, and plenty of room for various
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battles.
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<Additional Credits> : [HFX]Evil, for making great textures.
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-=( Construction )=- --------------------------------------------------
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<Base> : None.
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<Editor(s) Used> : Q3Radiant - Build 202 & Q3Build
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<Known Bugs> : This isn't really a bug, but an added feature;
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you can walk on top of the battlements.
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<Construction Time> : 3 weeks.
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<Compile Machine> : 866mhz PIII, 512mb RAM
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-=( Play Information )=- ----------------------------------------------
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<Mod> : A good one.
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<Players> : 2-8 Players
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<Bots> : Duh! wait, I THINK they're smarter than Forrest
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Gump... You'll have to clarify that for me =).
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-={ Installation }=- --------------------------------------------------
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<Installation> : Unzip the the zip file map-20kdm2.zip into
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your "Quake III Arena\baseq3" directory
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Run Quake III Arena, and under console type
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"/map 20kdm2" or select under Skirmish in
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SIngle Player mode.
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-=( Copyright / Permissions )=- ---------------------------------------
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<Copyright> : You not include or distribute this map in any
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sort of commercial product without permission
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from the author. You may not mass distribute
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this level via any non-electronic means
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including but not limited to compact disks,
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and floppy disks without permission from the
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author.
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-=( This is the End )=- -----------------------------------------------
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