Fixed-Hopefully functions

This commit is contained in:
arc1tec4
2024-11-11 16:44:14 -07:00
committed by GitHub
parent cf6feab5c1
commit 78e3281bf3

View File

@@ -787,19 +787,20 @@ bool rc_spriteIsVisible(int spr_id)
return rc_sprite[spr_id].visible;
}
void rc_setSpriteGravity(double x, double y)
void rc_setGravity2d(double x, double y)
{
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
return;
if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
if(rc_canvas[r].type != RC_CANVAS_TYPE_SPRITE)
return;
b2Vec2 gravity(x, y);
b2World(gravity);
rc_canvas[rc_active_canvas].physics2D.world.SetGravity(gravity);
}
void rc_getSpriteGravity(double* x, double* y)
void rc_getGravity2d(double* x, double* y)
{
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
return;
@@ -810,8 +811,8 @@ void rc_getSpriteGravity(double* x, double* y)
*x = 0;
*y = 0;
*x = b2World.GetGravity().x;
*y = b2World.GetGravity().y;
*x = rc_canvas[rc_active_canvas].physics2D.world.GetGravity().x;
*y = rc_canvas[rc_active_canvas].physics2D.world.GetGravity().y;
}