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n00b
2024-10-27 11:52:28 -04:00
parent 6edb1bc09d
commit 87ccd04589
940 changed files with 3883 additions and 65270 deletions

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<!DOCTYPE html>
<html>
<head>
<style>
table, th, td { border: 1px solid black; } th, td { padding: 10px; }
body { background-color: #064066; color: #FFFFFF; }
a { color: #40bfb8; }
a::before {
content: "---";
font-family: monospace, monospace;
display: inline-block;
margin-right: 6px;
color: #064066;
}
.rc_number { color: #0b9898; }
.rc_string { color: #dd4040; }
.rc_keyword { color: #6084a8; font-weight: bold; }
.rc_comment { color: #6e716e; }
#rc_code { font-family: Consolas,"courier new"; background-color: #2d3335; padding: 2px; font-size: 105%; }
ul, #myUL {
list-style-type: none;
}
#myUL {
margin: 0;
padding: 0;
}
.box {
cursor: pointer;
-webkit-user-select: none; /* Safari 3.1+ */
-moz-user-select: none; /* Firefox 2+ */
-ms-user-select: none; /* IE 10+ */
user-select: none;
}
.box::before {
content: "[+]";
font-family: monospace, monospace;
font-weight: bold;
color: #40bfb8;
display: inline-block;
margin-right: 6px;
}
.box {
font-weight: bold;
color: #40bfb8;
text-decoration: underline;
}
.check-box::before {
content: "[-]";
font-family: monospace, monospace;
font-weight: bold;
//color: dodgerblue;
color: #40bfb8;
}
.nested {
display: none;
}
.active {
display: block;
}
</style>
<link rel="stylesheet" href="style.css">
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
<title>createConeConstraintEx [RCBasic Doc] </title>
</head>
<body>
<p><h1>function createConeConstraintEx( actorA, actorB, rbAFrame_matrix, rbBFrame_matrix) </h1></p>
<p><h2>function createConeConstraintEx( actorA, actorB, rbAFrame_matrix, rbBFrame_matrix) </h2></p>
<p>
The Cone Constraint is a type of joint constraint used to simulate realistic rotational movement between two actors (or between an actor and the world) with specific angular limits. This constraint is especially useful for simulating ball-and-socket joints with some twisting freedom but restricted cone-like movement, such as human shoulders or robotic arms.
</p>