Added Sprite Physics and Joints
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doc/doc_files/loadmeshfromarchive.html
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doc/doc_files/loadmeshfromarchive.html
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>LoadMeshFromArchive [RCBasic Doc] </title>
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</head>
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<body>
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<p><h2>function LoadMeshFromArchive( archive$, mesh_file$ ) </h2></p>
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<p>
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Returns a mesh id for the loaded mesh from an archive (*.zip, *.pak, etc.)
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</p>
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<p>
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Supported formats
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</p>
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<ul>
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<li>
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Animated objects:
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<ul>
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<li>
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B3D files (.b3d, r, skeleton)
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</li>
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<li>
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Microsoft DirectX (.x, r) (binary & text, skeleton)
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</li>
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<li>
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Milkshape (.ms3d, r, skeleton)
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</li>
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<li>
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Quake 3 models (.md3, r, morph)
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</li>
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<li>
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Quake 2 models (.md2, r, morph)
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</li>
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</ul>
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</li>
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<li>
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Static objects:
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<ul>
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<li>
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Irrlicht scenes (.irr, r/w)
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</li>
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<li>
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Irrlicht static meshes (.irrmesh, r/w)
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</li>
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<li>
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3D Studio meshes (.3ds, r)
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</li>
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<li>
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Alias Wavefront Maya (.obj, r/w)
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</li>
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<li>
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Lightwave Objects (.lwo, r)
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</li>
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<li>
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COLLADA 1.4 (.xml, .dae, r/w)
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</li>
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<li>
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OGRE meshes (.mesh, r)
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</li>
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<li>
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My3DTools 3 (.my3D, r)
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</li>
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<li>
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Pulsar LMTools (.lmts, r)
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</li>
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<li>
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Quake 3 levels (.bsp, r)
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</li>
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<li>
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DeleD (.dmf, r)
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</li>
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<li>
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FSRad oct (.oct, r)
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</li>
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<li>
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Cartography shop 4 (.csm, r)
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</li>
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<li>
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STL 3D files (.stl, r/w)
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</li>
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<li>
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PLY 3D files (.ply, r/w)
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</li>
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</ul>
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</li>
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</ul>
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<br><p>Related:
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<a href="loadmesh.html">LoadMesh</a>
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</p>
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<p>
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</body>
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</html>
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