Added Sprite Physics and Joints
This commit is contained in:
@@ -34,6 +34,7 @@ Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/joint2D.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/tilemaps.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/mesh.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_animation.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_physics.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/constraint3D.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/camera.bas"
|
||||
@@ -42,5 +43,4 @@ Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/particles.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/lights.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/terrain.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/water.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/actor_animation.bas"
|
||||
Include "/home/n00b/Projects/RCBASIC4/rcbasic_build/intern_lib/materials.bas"
|
||||
|
||||
@@ -488,6 +488,105 @@ rc_getSpriteCurrentAnimationFrame( GETSPRITECURRENTANIMATIONFRAME_SPRITE )
|
||||
rc_numSpriteAnimationLoops( NUMSPRITEANIMATIONLOOPS_SPRITE )
|
||||
rc_spriteAnimationIsPlaying( SPRITEANIMATIONISPLAYING_SPRITE )
|
||||
rc_deleteSpriteAnimation( DELETESPRITEANIMATION_SPRITE, DELETESPRITEANIMATION_ANIMATION )
|
||||
rc_getSpriteCenter( GETSPRITECENTER_SPR_ID, &GETSPRITECENTER_X, &GETSPRITECENTER_Y )
|
||||
rc_setSpriteLinearVelocity( SETSPRITELINEARVELOCITY_SPR_ID, SETSPRITELINEARVELOCITY_X, SETSPRITELINEARVELOCITY_Y )
|
||||
rc_getSpriteLinearVelocity( GETSPRITELINEARVELOCITY_SPR_ID, &GETSPRITELINEARVELOCITY_X, &GETSPRITELINEARVELOCITY_Y )
|
||||
rc_setSpriteAngularVelocity( SETSPRITEANGULARVELOCITY_SPR_ID, SETSPRITEANGULARVELOCITY_AV )
|
||||
rc_getSpriteAngularVelocity( GETSPRITEANGULARVELOCITY_SPR_ID )
|
||||
rc_applySpriteForce( APPLYSPRITEFORCE_SPR_ID, APPLYSPRITEFORCE_FX, APPLYSPRITEFORCE_FY, APPLYSPRITEFORCE_PX, APPLYSPRITEFORCE_PY )
|
||||
rc_applySpriteCentralForce( APPLYSPRITECENTRALFORCE_SPR_ID, APPLYSPRITECENTRALFORCE_X, APPLYSPRITECENTRALFORCE_Y )
|
||||
rc_applySpriteTorque( APPLYSPRITETORQUE_SPR_ID, APPLYSPRITETORQUE_TORQUE )
|
||||
rc_applySpriteLinearImpulse( APPLYSPRITELINEARIMPULSE_SPR_ID, APPLYSPRITELINEARIMPULSE_IX, APPLYSPRITELINEARIMPULSE_IY, APPLYSPRITELINEARIMPULSE_PX, APPLYSPRITELINEARIMPULSE_PY )
|
||||
rc_applySpriteAngularImpulse( APPLYSPRITEANGULARIMPULSE_SPR_ID, APPLYSPRITEANGULARIMPULSE_IMPULSE )
|
||||
rc_getSpriteMass( GETSPRITEMASS_SPR_ID )
|
||||
rc_getSpriteInertia( GETSPRITEINERTIA_SPR_ID )
|
||||
rc_getSpriteWorldPoint( GETSPRITEWORLDPOINT_SPR_ID, GETSPRITEWORLDPOINT_LX, GETSPRITEWORLDPOINT_LY, &GETSPRITEWORLDPOINT_X, &GETSPRITEWORLDPOINT_Y )
|
||||
rc_getSpriteWorldVector( GETSPRITEWORLDVECTOR_SPR_ID, GETSPRITEWORLDVECTOR_LX, GETSPRITEWORLDVECTOR_LY, &GETSPRITEWORLDVECTOR_X, &GETSPRITEWORLDVECTOR_Y )
|
||||
rc_getSpriteLocalPoint( GETSPRITELOCALPOINT_SPR_ID, GETSPRITELOCALPOINT_WX, GETSPRITELOCALPOINT_WY, &GETSPRITELOCALPOINT_X, &GETSPRITELOCALPOINT_Y )
|
||||
rc_getSpriteLocalVector( GETSPRITELOCALVECTOR_SPR_ID, GETSPRITELOCALVECTOR_WX, GETSPRITELOCALVECTOR_WY, &GETSPRITELOCALVECTOR_X, &GETSPRITELOCALVECTOR_Y )
|
||||
rc_getSpriteLinearVelocityFromLocalPoint( GETSPRITELINEARVELOCITYFROMLOCALPOINT_SPR_ID, GETSPRITELINEARVELOCITYFROMLOCALPOINT_PX, GETSPRITELINEARVELOCITYFROMLOCALPOINT_PY, &GETSPRITELINEARVELOCITYFROMLOCALPOINT_X, &GETSPRITELINEARVELOCITYFROMLOCALPOINT_Y )
|
||||
rc_getSpriteLinearVelocityFromWorldPoint( GETSPRITELINEARVELOCITYFROMWORLDPOINT_SPR_ID, GETSPRITELINEARVELOCITYFROMWORLDPOINT_WX, GETSPRITELINEARVELOCITYFROMWORLDPOINT_WY, &GETSPRITELINEARVELOCITYFROMWORLDPOINT_X, &GETSPRITELINEARVELOCITYFROMWORLDPOINT_Y )
|
||||
rc_getSpriteLinearDamping( GETSPRITELINEARDAMPING_SPR_ID )
|
||||
rc_setSpriteLinearDamping( SETSPRITELINEARDAMPING_SPR_ID, SETSPRITELINEARDAMPING_LINEARDAMPING )
|
||||
rc_getSpriteAngularDamping( GETSPRITEANGULARDAMPING_SPR_ID )
|
||||
rc_setSpriteAngularDamping( SETSPRITEANGULARDAMPING_SPR_ID, SETSPRITEANGULARDAMPING_ANGULARDAMPING )
|
||||
rc_getSpriteGravityScale( GETSPRITEGRAVITYSCALE_SPR_ID )
|
||||
rc_setSpriteGravityScale( SETSPRITEGRAVITYSCALE_SPR_ID, SETSPRITEGRAVITYSCALE_G_SCALE )
|
||||
rc_setSpriteBullet( SETSPRITEBULLET_SPR_ID, SETSPRITEBULLET_FLAG )
|
||||
rc_spriteIsBullet( SPRITEISBULLET_SPR_ID )
|
||||
rc_setSpriteSleepAllowed( SETSPRITESLEEPALLOWED_SPR_ID, SETSPRITESLEEPALLOWED_FLAG )
|
||||
rc_spriteSleepAllowed( SPRITESLEEPALLOWED_SPR_ID )
|
||||
rc_setSpriteAwake( SETSPRITEAWAKE_SPR_ID, SETSPRITEAWAKE_FLAG )
|
||||
rc_spriteIsAwake( SPRITEISAWAKE_SPR_ID )
|
||||
rc_setSpriteFixedRotation( SETSPRITEFIXEDROTATION_SPR_ID, SETSPRITEFIXEDROTATION_FLAG )
|
||||
rc_spriteIsFixedRotation( SPRITEISFIXEDROTATION_SPR_ID )
|
||||
rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY )
|
||||
rc_createFrictionJoint( CREATEFRICTIONJOINT_SPRITEA, CREATEFRICTIONJOINT_SPRITEB, CREATEFRICTIONJOINT_X, CREATEFRICTIONJOINT_Y )
|
||||
rc_createGearJoint( CREATEGEARJOINT_JOINTA, CREATEGEARJOINT_JOINTB, CREATEGEARJOINT_G_RATIO )
|
||||
rc_createMotorJoint( CREATEMOTORJOINT_SPRITEA, CREATEMOTORJOINT_SPRITEB )
|
||||
rc_createPrismaticJoint( CREATEPRISMATICJOINT_SPRITEA, CREATEPRISMATICJOINT_SPRITEB, CREATEPRISMATICJOINT_AX, CREATEPRISMATICJOINT_AY, CREATEPRISMATICJOINT_AXISX, CREATEPRISMATICJOINT_AXISY )
|
||||
rc_createPulleyJoint( CREATEPULLEYJOINT_SPRITEA, CREATEPULLEYJOINT_SPRITEB, CREATEPULLEYJOINT_GAX, CREATEPULLEYJOINT_GAY, CREATEPULLEYJOINT_GBX, CREATEPULLEYJOINT_GBY, CREATEPULLEYJOINT_AX, CREATEPULLEYJOINT_AY, CREATEPULLEYJOINT_BX, CREATEPULLEYJOINT_BY, CREATEPULLEYJOINT_J_RATIO )
|
||||
rc_createRevoluteJoint( CREATEREVOLUTEJOINT_SPRITEA, CREATEREVOLUTEJOINT_SPRITEB, CREATEREVOLUTEJOINT_X, CREATEREVOLUTEJOINT_Y )
|
||||
rc_createWeldJoint( CREATEWELDJOINT_SPRITEA, CREATEWELDJOINT_SPRITEB, CREATEWELDJOINT_X, CREATEWELDJOINT_Y )
|
||||
rc_createWheelJoint( CREATEWHEELJOINT_SPRITEA, CREATEWHEELJOINT_SPRITEB, CREATEWHEELJOINT_AX, CREATEWHEELJOINT_AY, CREATEWHEELJOINT_AXISX, CREATEWHEELJOINT_AXISY )
|
||||
rc_getJointWorldAnchorA( GETJOINTWORLDANCHORA_JOINT_ID, &GETJOINTWORLDANCHORA_X, &GETJOINTWORLDANCHORA_Y )
|
||||
rc_getJointWorldAnchorB( GETJOINTWORLDANCHORB_JOINT_ID, &GETJOINTWORLDANCHORB_X, &GETJOINTWORLDANCHORB_Y )
|
||||
rc_getJointReactionForce( GETJOINTREACTIONFORCE_JOINT_ID, GETJOINTREACTIONFORCE_INV_DT, &GETJOINTREACTIONFORCE_X, &GETJOINTREACTIONFORCE_Y )
|
||||
rc_getJointReactionTorque( GETJOINTREACTIONTORQUE_JOINT_ID, GETJOINTREACTIONTORQUE_INV_DT )
|
||||
rc_getJointLocalAnchorA( GETJOINTLOCALANCHORA_JOINT_ID, &GETJOINTLOCALANCHORA_X, &GETJOINTLOCALANCHORA_Y )
|
||||
rc_getJointLocalAnchorB( GETJOINTLOCALANCHORB_JOINT_ID, &GETJOINTLOCALANCHORB_X, &GETJOINTLOCALANCHORB_Y )
|
||||
rc_setJointLength( SETJOINTLENGTH_JOINT_ID, SETJOINTLENGTH_JLEN )
|
||||
rc_getJointLength( GETJOINTLENGTH_JOINT_ID )
|
||||
rc_setJointMinLength( SETJOINTMINLENGTH_JOINT_ID, SETJOINTMINLENGTH_JLEN )
|
||||
rc_getJointMinLength( GETJOINTMINLENGTH_JOINT_ID )
|
||||
rc_setJointMaxLength( SETJOINTMAXLENGTH_JOINT_ID, SETJOINTMAXLENGTH_JLEN )
|
||||
rc_getJointMaxLength( GETJOINTMAXLENGTH_JOINT_ID )
|
||||
rc_getJointCurrentLength( GETJOINTCURRENTLENGTH_JOINT_ID )
|
||||
rc_setJointStiffness( SETJOINTSTIFFNESS_JOINT_ID, SETJOINTSTIFFNESS_STIFFNESS )
|
||||
rc_getJointStiffness( GETJOINTSTIFFNESS_JOINT_ID )
|
||||
rc_setJointDamping( SETJOINTDAMPING_JOINT_ID, SETJOINTDAMPING_DAMPING )
|
||||
rc_getJointDamping( GETJOINTDAMPING_JOINT_ID )
|
||||
rc_setJointMaxForce( SETJOINTMAXFORCE_JOINT_ID, SETJOINTMAXFORCE_FORCE )
|
||||
rc_getJointMaxForce( GETJOINTMAXFORCE_JOINT_ID )
|
||||
rc_setJointMaxTorque( SETJOINTMAXTORQUE_JOINT_ID, SETJOINTMAXTORQUE_TORQUE )
|
||||
rc_getJointMaxTorque( GETJOINTMAXTORQUE_JOINT_ID )
|
||||
rc_setJointCorrectionFactor( SETJOINTCORRECTIONFACTOR_JOINT_ID, SETJOINTCORRECTIONFACTOR_FACTOR )
|
||||
rc_getJointCorrectionFactor( GETJOINTCORRECTIONFACTOR_JOINT_ID )
|
||||
rc_setJointRatio( SETJOINTRATIO_JOINT_ID, SETJOINTRATIO_J_RATIO )
|
||||
rc_getJointRatio( GETJOINTRATIO_JOINT_ID )
|
||||
rc_setJointLinearOffset( SETJOINTLINEAROFFSET_JOINT_ID, SETJOINTLINEAROFFSET_X, SETJOINTLINEAROFFSET_Y )
|
||||
rc_getJointLinearOffset( GETJOINTLINEAROFFSET_JOINT_ID, &GETJOINTLINEAROFFSET_X, &GETJOINTLINEAROFFSET_Y )
|
||||
rc_setJointAngularOffset( SETJOINTANGULAROFFSET_JOINT_ID, SETJOINTANGULAROFFSET_ANGLEOFFSET )
|
||||
rc_getJointAngularOffset( GETJOINTANGULAROFFSET_JOINT_ID )
|
||||
rc_getJointLocalAxisA( GETJOINTLOCALAXISA_JOINT_ID, &GETJOINTLOCALAXISA_X, &GETJOINTLOCALAXISA_Y )
|
||||
rc_getJointReferenceAngle( GETJOINTREFERENCEANGLE_JOINT_ID )
|
||||
rc_getJointTranslation( GETJOINTTRANSLATION_JOINT_ID )
|
||||
rc_getJointSpeed( GETJOINTSPEED_JOINT_ID )
|
||||
rc_jointIsLimitEnabled( JOINTISLIMITENABLED_JOINT_ID )
|
||||
rc_enableJointLimit( ENABLEJOINTLIMIT_JOINT_ID, ENABLEJOINTLIMIT_FLAG )
|
||||
rc_getJointLowerLimit( GETJOINTLOWERLIMIT_JOINT_ID )
|
||||
rc_getJointUpperLimit( GETJOINTUPPERLIMIT_JOINT_ID )
|
||||
rc_setJointLimits( SETJOINTLIMITS_JOINT_ID, SETJOINTLIMITS_LOWER_LIMIT, SETJOINTLIMITS_UPPER_LIMIT )
|
||||
rc_jointMotorIsEnabled( JOINTMOTORISENABLED_JOINT_ID )
|
||||
rc_enableJointMotor( ENABLEJOINTMOTOR_JOINT_ID, ENABLEJOINTMOTOR_FLAG )
|
||||
rc_setJointMotorSpeed( SETJOINTMOTORSPEED_JOINT_ID, SETJOINTMOTORSPEED_SPEED )
|
||||
rc_getJointMotorSpeed( GETJOINTMOTORSPEED_JOINT_ID )
|
||||
rc_setJointMaxMotorForce( SETJOINTMAXMOTORFORCE_JOINT_ID, SETJOINTMAXMOTORFORCE_FORCE )
|
||||
rc_getJointMaxMotorForce( GETJOINTMAXMOTORFORCE_JOINT_ID )
|
||||
rc_getJointMotorForce( GETJOINTMOTORFORCE_JOINT_ID, GETJOINTMOTORFORCE_INV_DT )
|
||||
rc_setJointMaxMotorTorque( SETJOINTMAXMOTORTORQUE_JOINT_ID, SETJOINTMAXMOTORTORQUE_TORQUE )
|
||||
rc_getJointMaxMotorTorque( GETJOINTMAXMOTORTORQUE_JOINT_ID )
|
||||
rc_getJointMotorTorque( GETJOINTMOTORTORQUE_JOINT_ID, GETJOINTMOTORTORQUE_INV_DT )
|
||||
rc_getJointGroundAnchorA( GETJOINTGROUNDANCHORA_JOINT_ID, &GETJOINTGROUNDANCHORA_X, &GETJOINTGROUNDANCHORA_Y )
|
||||
rc_getJointGroundAnchorB( GETJOINTGROUNDANCHORB_JOINT_ID, &GETJOINTGROUNDANCHORB_X, &GETJOINTGROUNDANCHORB_Y )
|
||||
rc_getJointLengthA( GETJOINTLENGTHA_JOINT_ID )
|
||||
rc_getJointLengthB( GETJOINTLENGTHB_JOINT_ID )
|
||||
rc_getJointCurrentLengthA( GETJOINTCURRENTLENGTHA_JOINT_ID )
|
||||
rc_getJointCurrentLengthB( GETJOINTCURRENTLENGTHB_JOINT_ID )
|
||||
rc_setJointOrigin( SETJOINTORIGIN_JOINT_ID, SETJOINTORIGIN_X, SETJOINTORIGIN_Y )
|
||||
rc_getJointAngle( GETJOINTANGLE_JOINT_ID )
|
||||
rc_getJointLinearSpeed( GETJOINTLINEARSPEED_JOINT_ID )
|
||||
rc_getJointAngularSpeed( GETJOINTANGULARSPEED_JOINT_ID )
|
||||
rc_createTileSet( CREATETILESET_IMG_ID, CREATETILESET_TILE_W, CREATETILESET_TILE_H )
|
||||
rc_setTileAnimationLength( SETTILEANIMATIONLENGTH_TILESET, SETTILEANIMATIONLENGTH_BASE_TILE, SETTILEANIMATIONLENGTH_NUM_FRAMES )
|
||||
rc_getTileAnimationLength( GETTILEANIMATIONLENGTH_TILESET, GETTILEANIMATIONLENGTH_BASE_TILE )
|
||||
@@ -540,6 +639,21 @@ rc_getActorAutoCulling( GETACTORAUTOCULLING_ACTOR )
|
||||
rc_addActorShadow( ADDACTORSHADOW_ACTOR )
|
||||
rc_removeActorShadow( REMOVEACTORSHADOW_ACTOR )
|
||||
rc_actorExists( ACTOREXISTS_ACTOR )
|
||||
rc_createActorAnimation( CREATEACTORANIMATION_ACTOR, CREATEACTORANIMATION_START_FRAME, CREATEACTORANIMATION_END_FRAME, CREATEACTORANIMATION_SPEED )
|
||||
rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_ANIMATION, SETACTORANIMATION_NUM_LOOPS )
|
||||
rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_ANIMATION, SETACTORANIMATIONSPEED_SPEED )
|
||||
rc_setActorAnimationFrames( SETACTORANIMATIONFRAMES_ACTOR, SETACTORANIMATIONFRAMES_ANIMATION, SETACTORANIMATIONFRAMES_START_FRAME, SETACTORANIMATIONFRAMES_END_FRAME )
|
||||
rc_getActorCurrentAnimation( GETACTORCURRENTANIMATION_ACTOR )
|
||||
rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR, GETACTORANIMATIONSPEED_ANIMATION )
|
||||
rc_getActorAnimationStartFrame( GETACTORANIMATIONSTARTFRAME_ACTOR, GETACTORANIMATIONSTARTFRAME_ANIMATION )
|
||||
rc_getActorAnimationEndFrame( GETACTORANIMATIONENDFRAME_ACTOR, GETACTORANIMATIONENDFRAME_ANIMATION )
|
||||
rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME )
|
||||
rc_getActorFrame( GETACTORFRAME_ACTOR )
|
||||
rc_actorAnimationIsPlaying( ACTORANIMATIONISPLAYING_ACTOR )
|
||||
rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR )
|
||||
rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS )
|
||||
rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS )
|
||||
rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION )
|
||||
rc_setGravity3D( SETGRAVITY3D_X, SETGRAVITY3D_Y, SETGRAVITY3D_Z )
|
||||
rc_getGravity3D( &GETGRAVITY3D_X, &GETGRAVITY3D_Y, &GETGRAVITY3D_Z )
|
||||
rc_setActorCollisionShape( SETACTORCOLLISIONSHAPE_ACTOR, SETACTORCOLLISIONSHAPE_SHAPE_TYPE, SETACTORCOLLISIONSHAPE_MASS )
|
||||
@@ -579,7 +693,7 @@ rc_applyActorImpulseLocal( APPLYACTORIMPULSELOCAL_ACTOR, APPLYACTORIMPULSELOCAL
|
||||
rc_applyActorImpulseWorld( APPLYACTORIMPULSEWORLD_ACTOR, APPLYACTORIMPULSEWORLD_X, APPLYACTORIMPULSEWORLD_Y, APPLYACTORIMPULSEWORLD_Z, APPLYACTORIMPULSEWORLD_REL_X, APPLYACTORIMPULSEWORLD_REL_Y, APPLYACTORIMPULSEWORLD_REL_Z )
|
||||
rc_clearActorForces( CLEARACTORFORCES_ACTOR )
|
||||
rc_updateActorInertiaTensor( UPDATEACTORINERTIATENSOR_ACTOR )
|
||||
rc_getActorCOMPosition( GETACTORCOMPOSITION_ACTOR, &GETACTORCOMPOSITION_X, &GETACTORCOMPOSITION_Y, &GETACTORCOMPOSITION_Z )
|
||||
rc_getActorCenter( GETACTORCENTER_ACTOR, &GETACTORCENTER_X, &GETACTORCENTER_Y, &GETACTORCENTER_Z )
|
||||
rc_getActorRotationQ( GETACTORROTATIONQ_ACTOR, &GETACTORROTATIONQ_X, &GETACTORROTATIONQ_Y, &GETACTORROTATIONQ_Z, &GETACTORROTATIONQ_W )
|
||||
rc_getActorLinearVelocityWorld( GETACTORLINEARVELOCITYWORLD_ACTOR, &GETACTORLINEARVELOCITYWORLD_X, &GETACTORLINEARVELOCITYWORLD_Y, &GETACTORLINEARVELOCITYWORLD_Z )
|
||||
rc_getActorAngularVelocityWorld( GETACTORANGULARVELOCITYWORLD_ACTOR, &GETACTORANGULARVELOCITYWORLD_X, &GETACTORANGULARVELOCITYWORLD_Y, &GETACTORANGULARVELOCITYWORLD_Z )
|
||||
@@ -587,7 +701,7 @@ rc_setActorLinearVelocityLocal( SETACTORLINEARVELOCITYLOCAL_ACTOR, SETACTORLINE
|
||||
rc_setActorLinearVelocityWorld( SETACTORLINEARVELOCITYWORLD_ACTOR, SETACTORLINEARVELOCITYWORLD_X, SETACTORLINEARVELOCITYWORLD_Y, SETACTORLINEARVELOCITYWORLD_Z )
|
||||
rc_setActorAngularVelocityLocal( SETACTORANGULARVELOCITYLOCAL_ACTOR, SETACTORANGULARVELOCITYLOCAL_X, SETACTORANGULARVELOCITYLOCAL_Y, SETACTORANGULARVELOCITYLOCAL_Z )
|
||||
rc_setActorAngularVelocityWorld( SETACTORANGULARVELOCITYWORLD_ACTOR, SETACTORANGULARVELOCITYWORLD_X, SETACTORANGULARVELOCITYWORLD_Y, SETACTORANGULARVELOCITYWORLD_Z )
|
||||
rc_getActorLocalPointVelocity( GETACTORLOCALPOINTVELOCITY_ACTOR, GETACTORLOCALPOINTVELOCITY_REL_X, GETACTORLOCALPOINTVELOCITY_REL_Y, GETACTORLOCALPOINTVELOCITY_REL_Z, &GETACTORLOCALPOINTVELOCITY_X, &GETACTORLOCALPOINTVELOCITY_Y, &GETACTORLOCALPOINTVELOCITY_Z )
|
||||
rc_getActorVelocityInLocalPoint( GETACTORVELOCITYINLOCALPOINT_ACTOR, GETACTORVELOCITYINLOCALPOINT_REL_X, GETACTORVELOCITYINLOCALPOINT_REL_Y, GETACTORVELOCITYINLOCALPOINT_REL_Z, &GETACTORVELOCITYINLOCALPOINT_X, &GETACTORVELOCITYINLOCALPOINT_Y, &GETACTORVELOCITYINLOCALPOINT_Z )
|
||||
rc_getActorLinearVelocityLocal( GETACTORLINEARVELOCITYLOCAL_ACTOR, &GETACTORLINEARVELOCITYLOCAL_X, &GETACTORLINEARVELOCITYLOCAL_Y, &GETACTORLINEARVELOCITYLOCAL_Z )
|
||||
rc_getActorAngularVelocityLocal( GETACTORANGULARVELOCITYLOCAL_ACTOR, &GETACTORANGULARVELOCITYLOCAL_X, &GETACTORANGULARVELOCITYLOCAL_Y, &GETACTORANGULARVELOCITYLOCAL_Z )
|
||||
rc_getActorAABB( GETACTORAABB_ACTOR, &GETACTORAABB_MIN_X, &GETACTORAABB_MIN_Y, &GETACTORAABB_MIN_Z, &GETACTORAABB_MAX_X, &GETACTORAABB_MAX_Y, &GETACTORAABB_MAX_Z )
|
||||
@@ -803,21 +917,6 @@ rc_scaleTerrainTexture( SCALETERRAINTEXTURE_ACTOR, SCALETERRAINTEXTURE_SCALE,
|
||||
rc_setTerrainCameraMovementDelta( SETTERRAINCAMERAMOVEMENTDELTA_ACTOR, SETTERRAINCAMERAMOVEMENTDELTA_DELTA )
|
||||
rc_setTerrainCameraRotationDelta( SETTERRAINCAMERAROTATIONDELTA_ACTOR, SETTERRAINCAMERAROTATIONDELTA_DELTA )
|
||||
rc_setTerrainPatchLOD( SETTERRAINPATCHLOD_ACTOR, SETTERRAINPATCHLOD_PATCHX, SETTERRAINPATCHLOD_PATCHZ, SETTERRAINPATCHLOD_LOD )
|
||||
rc_createActorAnimation( CREATEACTORANIMATION_ACTOR, CREATEACTORANIMATION_START_FRAME, CREATEACTORANIMATION_END_FRAME, CREATEACTORANIMATION_SPEED )
|
||||
rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_ANIMATION, SETACTORANIMATION_NUM_LOOPS )
|
||||
rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_ANIMATION, SETACTORANIMATIONSPEED_SPEED )
|
||||
rc_setActorAnimationFrames( SETACTORANIMATIONFRAMES_ACTOR, SETACTORANIMATIONFRAMES_ANIMATION, SETACTORANIMATIONFRAMES_START_FRAME, SETACTORANIMATIONFRAMES_END_FRAME )
|
||||
rc_getActorCurrentAnimation( GETACTORCURRENTANIMATION_ACTOR )
|
||||
rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR, GETACTORANIMATIONSPEED_ANIMATION )
|
||||
rc_getActorAnimationStartFrame( GETACTORANIMATIONSTARTFRAME_ACTOR, GETACTORANIMATIONSTARTFRAME_ANIMATION )
|
||||
rc_getActorAnimationEndFrame( GETACTORANIMATIONENDFRAME_ACTOR, GETACTORANIMATIONENDFRAME_ANIMATION )
|
||||
rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME )
|
||||
rc_getActorFrame( GETACTORFRAME_ACTOR )
|
||||
rc_actorAnimationIsPlaying( ACTORANIMATIONISPLAYING_ACTOR )
|
||||
rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR )
|
||||
rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS )
|
||||
rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS )
|
||||
rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION )
|
||||
rc_createMaterial( )
|
||||
rc_deleteMaterial( DELETEMATERIAL_MATERIAL_ID )
|
||||
rc_setActorMaterial( SETACTORMATERIAL_ACTOR, SETACTORMATERIAL_MATERIAL_NUM, SETACTORMATERIAL_MATERIAL_ID )
|
||||
|
||||
@@ -37,7 +37,7 @@ sub applyActorImpulseLocal( actor, x, y, z, rel_x, rel_y, rel_z)
|
||||
sub applyActorImpulseWorld( actor, x, y, z, rel_x, rel_y, rel_z)
|
||||
sub clearActorForces( actor)
|
||||
sub updateActorInertiaTensor( actor)
|
||||
sub getActorCOMPosition( actor, ByRef x, ByRef y, ByRef z)
|
||||
sub getActorCenter( actor, ByRef x, ByRef y, ByRef z)
|
||||
sub getActorRotationQ( actor, ByRef x, ByRef y, ByRef z, ByRef w)
|
||||
sub getActorLinearVelocityWorld( actor, ByRef x, ByRef y, ByRef z)
|
||||
sub getActorAngularVelocityWorld( actor, ByRef x, ByRef y, ByRef z)
|
||||
@@ -45,7 +45,7 @@ sub setActorLinearVelocityLocal( actor, x, y, z)
|
||||
sub setActorLinearVelocityWorld( actor, x, y, z)
|
||||
sub setActorAngularVelocityLocal( actor, x, y, z)
|
||||
sub setActorAngularVelocityWorld( actor, x, y, z)
|
||||
sub getActorLocalPointVelocity( actor, rel_x, rel_y, rel_z, ByRef x, ByRef y, ByRef z)
|
||||
sub getActorVelocityInLocalPoint( actor, rel_x, rel_y, rel_z, ByRef x, ByRef y, ByRef z)
|
||||
sub getActorLinearVelocityLocal( actor, ByRef x, ByRef y, ByRef z)
|
||||
sub getActorAngularVelocityLocal( actor, ByRef x, ByRef y, ByRef z)
|
||||
sub getActorAABB( actor, ByRef min_x, ByRef min_y, ByRef min_z, ByRef max_x, ByRef max_y, ByRef max_z)
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
function createDistanceJoint( spriteA, spriteB, aX, aY, bX, bY)
|
||||
function createFrictionJoint( spriteA, spriteB, x, y)
|
||||
function createGearJoint( jointA, jointB, g_ratio)
|
||||
function createMotorJoint( spriteA, spriteB)
|
||||
function createPrismaticJoint( spriteA, spriteB, aX, aY, axisX, axisY)
|
||||
function createPulleyJoint( spriteA, spriteB, gaX, gaY, gbX, gbY, aX, aY, bX, bY, j_ratio)
|
||||
function createRevoluteJoint( spriteA, spriteB, x, y)
|
||||
function createWeldJoint( spriteA, spriteB, x, y)
|
||||
function createWheelJoint( spriteA, spriteB, aX, aY, axisX, axisY)
|
||||
sub getJointWorldAnchorA( joint_id, ByRef x, ByRef y)
|
||||
sub getJointWorldAnchorB( joint_id, ByRef x, ByRef y)
|
||||
sub getJointReactionForce( joint_id, inv_dt, ByRef x, ByRef y)
|
||||
function getJointReactionTorque( joint_id, inv_dt)
|
||||
sub getJointLocalAnchorA( joint_id, ByRef x, ByRef y)
|
||||
sub getJointLocalAnchorB( joint_id, ByRef x, ByRef y)
|
||||
sub setJointLength( joint_id, jlen)
|
||||
function getJointLength( joint_id)
|
||||
sub setJointMinLength( joint_id, jlen)
|
||||
function getJointMinLength( joint_id)
|
||||
sub setJointMaxLength( joint_id, jlen)
|
||||
function getJointMaxLength( joint_id)
|
||||
function getJointCurrentLength( joint_id)
|
||||
sub setJointStiffness( joint_id, stiffness)
|
||||
function getJointStiffness( joint_id)
|
||||
sub setJointDamping( joint_id, damping)
|
||||
function getJointDamping( joint_id)
|
||||
sub setJointMaxForce( joint_id, force)
|
||||
function getJointMaxForce( joint_id)
|
||||
sub setJointMaxTorque( joint_id, torque)
|
||||
function getJointMaxTorque( joint_id)
|
||||
sub setJointCorrectionFactor( joint_id, factor)
|
||||
function getJointCorrectionFactor( joint_id)
|
||||
sub setJointRatio( joint_id, j_ratio)
|
||||
function getJointRatio( joint_id)
|
||||
sub setJointLinearOffset( joint_id, x, y)
|
||||
sub getJointLinearOffset( joint_id, ByRef x, ByRef y)
|
||||
sub setJointAngularOffset( joint_id, angleOffset)
|
||||
function getJointAngularOffset( joint_id)
|
||||
sub getJointLocalAxisA( joint_id, ByRef x, ByRef y)
|
||||
function getJointReferenceAngle( joint_id)
|
||||
function getJointTranslation( joint_id)
|
||||
function getJointSpeed( joint_id)
|
||||
function jointIsLimitEnabled( joint_id)
|
||||
sub enableJointLimit( joint_id, flag)
|
||||
function getJointLowerLimit( joint_id)
|
||||
function getJointUpperLimit( joint_id)
|
||||
sub setJointLimits( joint_id, lower_limit, upper_limit)
|
||||
function jointMotorIsEnabled( joint_id)
|
||||
sub enableJointMotor( joint_id, flag)
|
||||
sub setJointMotorSpeed( joint_id, speed)
|
||||
function getJointMotorSpeed( joint_id)
|
||||
sub setJointMaxMotorForce( joint_id, force)
|
||||
function getJointMaxMotorForce( joint_id)
|
||||
function getJointMotorForce( joint_id, inv_dt)
|
||||
sub setJointMaxMotorTorque( joint_id, torque)
|
||||
function getJointMaxMotorTorque( joint_id)
|
||||
function getJointMotorTorque( joint_id, inv_dt)
|
||||
sub getJointGroundAnchorA( joint_id, ByRef x, ByRef y)
|
||||
sub getJointGroundAnchorB( joint_id, ByRef x, ByRef y)
|
||||
function getJointLengthA( joint_id)
|
||||
function getJointLengthB( joint_id)
|
||||
function getJointCurrentLengthA( joint_id)
|
||||
function getJointCurrentLengthB( joint_id)
|
||||
sub setJointOrigin( joint_id, x, y)
|
||||
function getJointAngle( joint_id)
|
||||
function getJointLinearSpeed( joint_id)
|
||||
function getJointAngularSpeed( joint_id)
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
sub getSpriteCenter( spr_id, ByRef x, ByRef y)
|
||||
sub setSpriteLinearVelocity( spr_id, x, y)
|
||||
sub getSpriteLinearVelocity( spr_id, ByRef x, ByRef y)
|
||||
sub setSpriteAngularVelocity( spr_id, av)
|
||||
function getSpriteAngularVelocity( spr_id)
|
||||
sub applySpriteForce( spr_id, fX, fY, pX, pY)
|
||||
sub applySpriteCentralForce( spr_id, x, y)
|
||||
sub applySpriteTorque( spr_id, torque)
|
||||
sub applySpriteLinearImpulse( spr_id, iX, iY, pX, pY)
|
||||
sub applySpriteAngularImpulse( spr_id, impulse)
|
||||
function getSpriteMass( spr_id)
|
||||
function getSpriteInertia( spr_id)
|
||||
sub getSpriteWorldPoint( spr_id, lX, lY, ByRef x, ByRef y)
|
||||
sub getSpriteWorldVector( spr_id, lX, lY, ByRef x, ByRef y)
|
||||
sub getSpriteLocalPoint( spr_id, wX, wY, ByRef x, ByRef y)
|
||||
sub getSpriteLocalVector( spr_id, wX, wY, ByRef x, ByRef y)
|
||||
sub getSpriteLinearVelocityFromLocalPoint( spr_id, pX, pY, ByRef x, ByRef y)
|
||||
sub getSpriteLinearVelocityFromWorldPoint( spr_id, wX, wY, ByRef x, ByRef y)
|
||||
function getSpriteLinearDamping( spr_id)
|
||||
sub setSpriteLinearDamping( spr_id, linearDamping)
|
||||
function getSpriteAngularDamping( spr_id)
|
||||
sub setSpriteAngularDamping( spr_id, angularDamping)
|
||||
function getSpriteGravityScale( spr_id)
|
||||
sub setSpriteGravityScale( spr_id, g_scale)
|
||||
sub setSpriteBullet( spr_id, flag)
|
||||
function spriteIsBullet( spr_id)
|
||||
sub setSpriteSleepAllowed( spr_id, flag)
|
||||
function spriteSleepAllowed( spr_id)
|
||||
sub setSpriteAwake( spr_id, flag)
|
||||
function spriteIsAwake( spr_id)
|
||||
sub setSpriteFixedRotation( spr_id, flag)
|
||||
function spriteIsFixedRotation( spr_id)
|
||||
|
||||
@@ -519,8 +519,6 @@ void init_embedded_functions()
|
||||
add_embedded_arg("c_num", ID_TYPE_NUM);
|
||||
add_embedded_arg("state", ID_TYPE_NUM);
|
||||
embed_function("OpenCanvasSpriteLayer", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("w", ID_TYPE_NUM);
|
||||
add_embedded_arg("h", ID_TYPE_NUM);
|
||||
add_embedded_arg("viewport_x", ID_TYPE_NUM);
|
||||
add_embedded_arg("viewport_y", ID_TYPE_NUM);
|
||||
add_embedded_arg("viewport_w", ID_TYPE_NUM);
|
||||
@@ -1404,6 +1402,397 @@ void init_embedded_functions()
|
||||
embed_function("DeleteSpriteAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("sprite", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("getSpriteCenter", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setSpriteLinearVelocity", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("getSpriteLinearVelocity", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setSpriteAngularVelocity", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("av", ID_TYPE_NUM);
|
||||
embed_function("getSpriteAngularVelocity", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("applySpriteForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("fX", ID_TYPE_NUM);
|
||||
add_embedded_arg("fY", ID_TYPE_NUM);
|
||||
add_embedded_arg("pX", ID_TYPE_NUM);
|
||||
add_embedded_arg("pY", ID_TYPE_NUM);
|
||||
embed_function("applySpriteCentralForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("applySpriteTorque", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("torque", ID_TYPE_NUM);
|
||||
embed_function("applySpriteLinearImpulse", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("iX", ID_TYPE_NUM);
|
||||
add_embedded_arg("iY", ID_TYPE_NUM);
|
||||
add_embedded_arg("pX", ID_TYPE_NUM);
|
||||
add_embedded_arg("pY", ID_TYPE_NUM);
|
||||
embed_function("applySpriteAngularImpulse", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("impulse", ID_TYPE_NUM);
|
||||
embed_function("getSpriteMass", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("getSpriteInertia", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("getSpriteWorldPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("lX", ID_TYPE_NUM);
|
||||
add_embedded_arg("lY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteWorldVector", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("lX", ID_TYPE_NUM);
|
||||
add_embedded_arg("lY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLocalPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("wX", ID_TYPE_NUM);
|
||||
add_embedded_arg("wY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLocalVector", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("wX", ID_TYPE_NUM);
|
||||
add_embedded_arg("wY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLinearVelocityFromLocalPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("pX", ID_TYPE_NUM);
|
||||
add_embedded_arg("pY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLinearVelocityFromWorldPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("wX", ID_TYPE_NUM);
|
||||
add_embedded_arg("wY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLinearDamping", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteLinearDamping", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("linearDamping", ID_TYPE_NUM);
|
||||
embed_function("getSpriteAngularDamping", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteAngularDamping", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("angularDamping", ID_TYPE_NUM);
|
||||
embed_function("getSpriteGravityScale", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteGravityScale", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("g_scale", ID_TYPE_NUM);
|
||||
embed_function("setSpriteBullet", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteIsBullet", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteSleepAllowed", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteSleepAllowed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteAwake", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteIsAwake", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteFixedRotation", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteIsFixedRotation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("createDistanceJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("bX", ID_TYPE_NUM);
|
||||
add_embedded_arg("bY", ID_TYPE_NUM);
|
||||
embed_function("createFrictionJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("createGearJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("jointA", ID_TYPE_NUM);
|
||||
add_embedded_arg("jointB", ID_TYPE_NUM);
|
||||
add_embedded_arg("g_ratio", ID_TYPE_NUM);
|
||||
embed_function("createMotorJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
embed_function("createPrismaticJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisX", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisY", ID_TYPE_NUM);
|
||||
embed_function("createPulleyJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("gaX", ID_TYPE_NUM);
|
||||
add_embedded_arg("gaY", ID_TYPE_NUM);
|
||||
add_embedded_arg("gbX", ID_TYPE_NUM);
|
||||
add_embedded_arg("gbY", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("bX", ID_TYPE_NUM);
|
||||
add_embedded_arg("bY", ID_TYPE_NUM);
|
||||
add_embedded_arg("j_ratio", ID_TYPE_NUM);
|
||||
embed_function("createRevoluteJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("createWeldJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("createWheelJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisX", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisY", ID_TYPE_NUM);
|
||||
embed_function("getJointWorldAnchorA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointWorldAnchorB", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointReactionForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointReactionTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
embed_function("getJointLocalAnchorA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointLocalAnchorB", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setJointLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("jlen", ID_TYPE_NUM);
|
||||
embed_function("getJointLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMinLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("jlen", ID_TYPE_NUM);
|
||||
embed_function("getJointMinLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("jlen", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointCurrentLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointStiffness", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("stiffness", ID_TYPE_NUM);
|
||||
embed_function("getJointStiffness", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointDamping", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("damping", ID_TYPE_NUM);
|
||||
embed_function("getJointDamping", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("force", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxForce", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxTorque", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("torque", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointCorrectionFactor", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("factor", ID_TYPE_NUM);
|
||||
embed_function("getJointCorrectionFactor", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointRatio", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("j_ratio", ID_TYPE_NUM);
|
||||
embed_function("getJointRatio", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointLinearOffset", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("getJointLinearOffset", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setJointAngularOffset", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("angleOffset", ID_TYPE_NUM);
|
||||
embed_function("getJointAngularOffset", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointLocalAxisA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointReferenceAngle", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointTranslation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("jointIsLimitEnabled", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("enableJointLimit", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("getJointLowerLimit", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointUpperLimit", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointLimits", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("lower_limit", ID_TYPE_NUM);
|
||||
add_embedded_arg("upper_limit", ID_TYPE_NUM);
|
||||
embed_function("jointMotorIsEnabled", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("enableJointMotor", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("setJointMotorSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("getJointMotorSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxMotorForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("force", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxMotorForce", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointMotorForce", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxMotorTorque", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("torque", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxMotorTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointMotorTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
embed_function("getJointGroundAnchorA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointGroundAnchorB", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointLengthA", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointLengthB", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointCurrentLengthA", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointCurrentLengthB", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointOrigin", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("getJointAngle", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointLinearSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointAngularSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("CreateTileSet", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("img_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile_w", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile_h", ID_TYPE_NUM);
|
||||
embed_function("SetTileAnimationLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_frames", ID_TYPE_NUM);
|
||||
embed_function("GetTileAnimationLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
embed_function("SetTileAnimationFrame", ID_TYPE_SUB);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile_frame", ID_TYPE_NUM);
|
||||
embed_function("GetTileAnimationFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_frame", ID_TYPE_NUM);
|
||||
embed_function("SetTileAnimationSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("GetTileAnimationSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
embed_function("CreateTileMap", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_NUM);
|
||||
embed_function("SetTileMapSize", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_NUM);
|
||||
embed_function("GetTileMapSize", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_BYREF_NUM);
|
||||
embed_function("SetTile", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("GetTile", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("FillTile", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_NUM);
|
||||
embed_function("DrawTileMap", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
add_embedded_arg("w", ID_TYPE_NUM);
|
||||
add_embedded_arg("h", ID_TYPE_NUM);
|
||||
add_embedded_arg("offset_x", ID_TYPE_NUM);
|
||||
add_embedded_arg("offset_y", ID_TYPE_NUM);
|
||||
embed_function("LoadMesh", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("mesh_file$", ID_TYPE_STR);
|
||||
embed_function("DeleteMesh", ID_TYPE_SUB);
|
||||
@@ -1525,6 +1914,55 @@ void init_embedded_functions()
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("ActorExists", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("CreateActorAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationFrames", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorCurrentAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationStartFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationEndFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("SetActorFrame", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("ActorAnimationIsPlaying", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("NumActorAnimationLoops", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2Animation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2AnimationByName", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_name$", ID_TYPE_STR);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("DeleteActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("SetGravity3D", ID_TYPE_SUB);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
@@ -1693,7 +2131,7 @@ void init_embedded_functions()
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("updateActorInertiaTensor", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("getActorCOMPosition", ID_TYPE_SUB);
|
||||
embed_function("getActorCenter", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
@@ -1734,7 +2172,7 @@ void init_embedded_functions()
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
add_embedded_arg("z", ID_TYPE_NUM);
|
||||
embed_function("getActorLocalPointVelocity", ID_TYPE_SUB);
|
||||
embed_function("getActorVelocityInLocalPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("rel_x", ID_TYPE_NUM);
|
||||
add_embedded_arg("rel_y", ID_TYPE_NUM);
|
||||
@@ -2436,55 +2874,6 @@ void init_embedded_functions()
|
||||
add_embedded_arg("patchX", ID_TYPE_NUM);
|
||||
add_embedded_arg("patchZ", ID_TYPE_NUM);
|
||||
add_embedded_arg("LOD", ID_TYPE_NUM);
|
||||
embed_function("CreateActorAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationFrames", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorCurrentAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationStartFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationEndFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("SetActorFrame", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("ActorAnimationIsPlaying", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("NumActorAnimationLoops", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2Animation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2AnimationByName", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_name$", ID_TYPE_STR);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("DeleteActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("createMaterial", ID_TYPE_FN_NUM);
|
||||
embed_function("deleteMaterial", ID_TYPE_SUB);
|
||||
add_embedded_arg("material_id", ID_TYPE_NUM);
|
||||
|
||||
Binary file not shown.
@@ -513,8 +513,6 @@ embed_function("SetCanvasPhysics2D", ID_TYPE_SUB);
|
||||
add_embedded_arg("c_num", ID_TYPE_NUM);
|
||||
add_embedded_arg("state", ID_TYPE_NUM);
|
||||
embed_function("OpenCanvasSpriteLayer", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("w", ID_TYPE_NUM);
|
||||
add_embedded_arg("h", ID_TYPE_NUM);
|
||||
add_embedded_arg("viewport_x", ID_TYPE_NUM);
|
||||
add_embedded_arg("viewport_y", ID_TYPE_NUM);
|
||||
add_embedded_arg("viewport_w", ID_TYPE_NUM);
|
||||
@@ -1398,6 +1396,397 @@ add_embedded_arg("sprite", ID_TYPE_NUM);
|
||||
embed_function("DeleteSpriteAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("sprite", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("getSpriteCenter", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setSpriteLinearVelocity", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("getSpriteLinearVelocity", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setSpriteAngularVelocity", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("av", ID_TYPE_NUM);
|
||||
embed_function("getSpriteAngularVelocity", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("applySpriteForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("fX", ID_TYPE_NUM);
|
||||
add_embedded_arg("fY", ID_TYPE_NUM);
|
||||
add_embedded_arg("pX", ID_TYPE_NUM);
|
||||
add_embedded_arg("pY", ID_TYPE_NUM);
|
||||
embed_function("applySpriteCentralForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("applySpriteTorque", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("torque", ID_TYPE_NUM);
|
||||
embed_function("applySpriteLinearImpulse", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("iX", ID_TYPE_NUM);
|
||||
add_embedded_arg("iY", ID_TYPE_NUM);
|
||||
add_embedded_arg("pX", ID_TYPE_NUM);
|
||||
add_embedded_arg("pY", ID_TYPE_NUM);
|
||||
embed_function("applySpriteAngularImpulse", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("impulse", ID_TYPE_NUM);
|
||||
embed_function("getSpriteMass", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("getSpriteInertia", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("getSpriteWorldPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("lX", ID_TYPE_NUM);
|
||||
add_embedded_arg("lY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteWorldVector", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("lX", ID_TYPE_NUM);
|
||||
add_embedded_arg("lY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLocalPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("wX", ID_TYPE_NUM);
|
||||
add_embedded_arg("wY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLocalVector", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("wX", ID_TYPE_NUM);
|
||||
add_embedded_arg("wY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLinearVelocityFromLocalPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("pX", ID_TYPE_NUM);
|
||||
add_embedded_arg("pY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLinearVelocityFromWorldPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("wX", ID_TYPE_NUM);
|
||||
add_embedded_arg("wY", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getSpriteLinearDamping", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteLinearDamping", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("linearDamping", ID_TYPE_NUM);
|
||||
embed_function("getSpriteAngularDamping", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteAngularDamping", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("angularDamping", ID_TYPE_NUM);
|
||||
embed_function("getSpriteGravityScale", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteGravityScale", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("g_scale", ID_TYPE_NUM);
|
||||
embed_function("setSpriteBullet", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteIsBullet", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteSleepAllowed", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteSleepAllowed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteAwake", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteIsAwake", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("setSpriteFixedRotation", ID_TYPE_SUB);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("spriteIsFixedRotation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spr_id", ID_TYPE_NUM);
|
||||
embed_function("createDistanceJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("bX", ID_TYPE_NUM);
|
||||
add_embedded_arg("bY", ID_TYPE_NUM);
|
||||
embed_function("createFrictionJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("createGearJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("jointA", ID_TYPE_NUM);
|
||||
add_embedded_arg("jointB", ID_TYPE_NUM);
|
||||
add_embedded_arg("g_ratio", ID_TYPE_NUM);
|
||||
embed_function("createMotorJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
embed_function("createPrismaticJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisX", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisY", ID_TYPE_NUM);
|
||||
embed_function("createPulleyJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("gaX", ID_TYPE_NUM);
|
||||
add_embedded_arg("gaY", ID_TYPE_NUM);
|
||||
add_embedded_arg("gbX", ID_TYPE_NUM);
|
||||
add_embedded_arg("gbY", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("bX", ID_TYPE_NUM);
|
||||
add_embedded_arg("bY", ID_TYPE_NUM);
|
||||
add_embedded_arg("j_ratio", ID_TYPE_NUM);
|
||||
embed_function("createRevoluteJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("createWeldJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("createWheelJoint", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("spriteA", ID_TYPE_NUM);
|
||||
add_embedded_arg("spriteB", ID_TYPE_NUM);
|
||||
add_embedded_arg("aX", ID_TYPE_NUM);
|
||||
add_embedded_arg("aY", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisX", ID_TYPE_NUM);
|
||||
add_embedded_arg("axisY", ID_TYPE_NUM);
|
||||
embed_function("getJointWorldAnchorA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointWorldAnchorB", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointReactionForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointReactionTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
embed_function("getJointLocalAnchorA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointLocalAnchorB", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setJointLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("jlen", ID_TYPE_NUM);
|
||||
embed_function("getJointLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMinLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("jlen", ID_TYPE_NUM);
|
||||
embed_function("getJointMinLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("jlen", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointCurrentLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointStiffness", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("stiffness", ID_TYPE_NUM);
|
||||
embed_function("getJointStiffness", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointDamping", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("damping", ID_TYPE_NUM);
|
||||
embed_function("getJointDamping", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("force", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxForce", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxTorque", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("torque", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointCorrectionFactor", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("factor", ID_TYPE_NUM);
|
||||
embed_function("getJointCorrectionFactor", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointRatio", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("j_ratio", ID_TYPE_NUM);
|
||||
embed_function("getJointRatio", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointLinearOffset", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("getJointLinearOffset", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("setJointAngularOffset", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("angleOffset", ID_TYPE_NUM);
|
||||
embed_function("getJointAngularOffset", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointLocalAxisA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointReferenceAngle", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointTranslation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("jointIsLimitEnabled", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("enableJointLimit", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("getJointLowerLimit", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointUpperLimit", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointLimits", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("lower_limit", ID_TYPE_NUM);
|
||||
add_embedded_arg("upper_limit", ID_TYPE_NUM);
|
||||
embed_function("jointMotorIsEnabled", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("enableJointMotor", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("flag", ID_TYPE_NUM);
|
||||
embed_function("setJointMotorSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("getJointMotorSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxMotorForce", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("force", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxMotorForce", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointMotorForce", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
embed_function("setJointMaxMotorTorque", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("torque", ID_TYPE_NUM);
|
||||
embed_function("getJointMaxMotorTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointMotorTorque", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("inv_dt", ID_TYPE_NUM);
|
||||
embed_function("getJointGroundAnchorA", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointGroundAnchorB", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
embed_function("getJointLengthA", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointLengthB", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointCurrentLengthA", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointCurrentLengthB", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("setJointOrigin", ID_TYPE_SUB);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("getJointAngle", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointLinearSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("getJointAngularSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("joint_id", ID_TYPE_NUM);
|
||||
embed_function("CreateTileSet", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("img_id", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile_w", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile_h", ID_TYPE_NUM);
|
||||
embed_function("SetTileAnimationLength", ID_TYPE_SUB);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_frames", ID_TYPE_NUM);
|
||||
embed_function("GetTileAnimationLength", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
embed_function("SetTileAnimationFrame", ID_TYPE_SUB);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile_frame", ID_TYPE_NUM);
|
||||
embed_function("GetTileAnimationFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_frame", ID_TYPE_NUM);
|
||||
embed_function("SetTileAnimationSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("GetTileAnimationSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("base_tile", ID_TYPE_NUM);
|
||||
embed_function("CreateTileMap", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tileset", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_NUM);
|
||||
embed_function("SetTileMapSize", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_NUM);
|
||||
embed_function("GetTileMapSize", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_BYREF_NUM);
|
||||
embed_function("SetTile", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("GetTile", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
embed_function("FillTile", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("tile", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
add_embedded_arg("widthInTiles", ID_TYPE_NUM);
|
||||
add_embedded_arg("heightInTiles", ID_TYPE_NUM);
|
||||
embed_function("DrawTileMap", ID_TYPE_SUB);
|
||||
add_embedded_arg("tilemap", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
add_embedded_arg("w", ID_TYPE_NUM);
|
||||
add_embedded_arg("h", ID_TYPE_NUM);
|
||||
add_embedded_arg("offset_x", ID_TYPE_NUM);
|
||||
add_embedded_arg("offset_y", ID_TYPE_NUM);
|
||||
embed_function("LoadMesh", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("mesh_file$", ID_TYPE_STR);
|
||||
embed_function("DeleteMesh", ID_TYPE_SUB);
|
||||
@@ -1519,6 +1908,55 @@ embed_function("RemoveActorShadow", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("ActorExists", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("CreateActorAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationFrames", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorCurrentAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationStartFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationEndFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("SetActorFrame", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("ActorAnimationIsPlaying", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("NumActorAnimationLoops", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2Animation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2AnimationByName", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_name$", ID_TYPE_STR);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("DeleteActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("SetGravity3D", ID_TYPE_SUB);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
@@ -1687,7 +2125,7 @@ embed_function("clearActorForces", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("updateActorInertiaTensor", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("getActorCOMPosition", ID_TYPE_SUB);
|
||||
embed_function("getActorCenter", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_BYREF_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_BYREF_NUM);
|
||||
@@ -1728,7 +2166,7 @@ add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("x", ID_TYPE_NUM);
|
||||
add_embedded_arg("y", ID_TYPE_NUM);
|
||||
add_embedded_arg("z", ID_TYPE_NUM);
|
||||
embed_function("getActorLocalPointVelocity", ID_TYPE_SUB);
|
||||
embed_function("getActorVelocityInLocalPoint", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("rel_x", ID_TYPE_NUM);
|
||||
add_embedded_arg("rel_y", ID_TYPE_NUM);
|
||||
@@ -2430,55 +2868,6 @@ add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("patchX", ID_TYPE_NUM);
|
||||
add_embedded_arg("patchZ", ID_TYPE_NUM);
|
||||
add_embedded_arg("LOD", ID_TYPE_NUM);
|
||||
embed_function("CreateActorAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationSpeed", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("speed", ID_TYPE_NUM);
|
||||
embed_function("SetActorAnimationFrames", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
add_embedded_arg("start_frame", ID_TYPE_NUM);
|
||||
add_embedded_arg("end_frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorCurrentAnimation", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationSpeed", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationStartFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("GetActorAnimationEndFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("SetActorFrame", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("frame", ID_TYPE_NUM);
|
||||
embed_function("GetActorFrame", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("ActorAnimationIsPlaying", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("NumActorAnimationLoops", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2Animation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim", ID_TYPE_NUM);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("SetActorMD2AnimationByName", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("anim_name$", ID_TYPE_STR);
|
||||
add_embedded_arg("num_loops", ID_TYPE_NUM);
|
||||
embed_function("DeleteActorAnimation", ID_TYPE_SUB);
|
||||
add_embedded_arg("actor", ID_TYPE_NUM);
|
||||
add_embedded_arg("animation", ID_TYPE_NUM);
|
||||
embed_function("createMaterial", ID_TYPE_FN_NUM);
|
||||
embed_function("deleteMaterial", ID_TYPE_SUB);
|
||||
add_embedded_arg("material_id", ID_TYPE_NUM);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -617,7 +617,7 @@ case FN_SetCanvasPhysics2D: //Sub Procedure
|
||||
rc_setCanvasPhysics2D( SETCANVASPHYSICS2D_C_NUM, SETCANVASPHYSICS2D_STATE );
|
||||
break;
|
||||
case FN_OpenCanvasSpriteLayer: //Number Function
|
||||
rc_push_num(rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_W, OPENCANVASSPRITELAYER_H, OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H ));
|
||||
rc_push_num(rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H ));
|
||||
break;
|
||||
case FN_Circle: //Sub Procedure
|
||||
rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
|
||||
@@ -1496,6 +1496,345 @@ case FN_SpriteAnimationIsPlaying: //Number Function
|
||||
case FN_DeleteSpriteAnimation: //Sub Procedure
|
||||
rc_deleteSpriteAnimation( DELETESPRITEANIMATION_SPRITE, DELETESPRITEANIMATION_ANIMATION );
|
||||
break;
|
||||
case FN_getSpriteCenter: //Sub Procedure
|
||||
rc_getSpriteCenter( GETSPRITECENTER_SPR_ID, &GETSPRITECENTER_X, &GETSPRITECENTER_Y );
|
||||
break;
|
||||
case FN_setSpriteLinearVelocity: //Sub Procedure
|
||||
rc_setSpriteLinearVelocity( SETSPRITELINEARVELOCITY_SPR_ID, SETSPRITELINEARVELOCITY_X, SETSPRITELINEARVELOCITY_Y );
|
||||
break;
|
||||
case FN_getSpriteLinearVelocity: //Sub Procedure
|
||||
rc_getSpriteLinearVelocity( GETSPRITELINEARVELOCITY_SPR_ID, &GETSPRITELINEARVELOCITY_X, &GETSPRITELINEARVELOCITY_Y );
|
||||
break;
|
||||
case FN_setSpriteAngularVelocity: //Sub Procedure
|
||||
rc_setSpriteAngularVelocity( SETSPRITEANGULARVELOCITY_SPR_ID, SETSPRITEANGULARVELOCITY_AV );
|
||||
break;
|
||||
case FN_getSpriteAngularVelocity: //Number Function
|
||||
rc_push_num(rc_getSpriteAngularVelocity( GETSPRITEANGULARVELOCITY_SPR_ID ));
|
||||
break;
|
||||
case FN_applySpriteForce: //Sub Procedure
|
||||
rc_applySpriteForce( APPLYSPRITEFORCE_SPR_ID, APPLYSPRITEFORCE_FX, APPLYSPRITEFORCE_FY, APPLYSPRITEFORCE_PX, APPLYSPRITEFORCE_PY );
|
||||
break;
|
||||
case FN_applySpriteCentralForce: //Sub Procedure
|
||||
rc_applySpriteCentralForce( APPLYSPRITECENTRALFORCE_SPR_ID, APPLYSPRITECENTRALFORCE_X, APPLYSPRITECENTRALFORCE_Y );
|
||||
break;
|
||||
case FN_applySpriteTorque: //Sub Procedure
|
||||
rc_applySpriteTorque( APPLYSPRITETORQUE_SPR_ID, APPLYSPRITETORQUE_TORQUE );
|
||||
break;
|
||||
case FN_applySpriteLinearImpulse: //Sub Procedure
|
||||
rc_applySpriteLinearImpulse( APPLYSPRITELINEARIMPULSE_SPR_ID, APPLYSPRITELINEARIMPULSE_IX, APPLYSPRITELINEARIMPULSE_IY, APPLYSPRITELINEARIMPULSE_PX, APPLYSPRITELINEARIMPULSE_PY );
|
||||
break;
|
||||
case FN_applySpriteAngularImpulse: //Sub Procedure
|
||||
rc_applySpriteAngularImpulse( APPLYSPRITEANGULARIMPULSE_SPR_ID, APPLYSPRITEANGULARIMPULSE_IMPULSE );
|
||||
break;
|
||||
case FN_getSpriteMass: //Number Function
|
||||
rc_push_num(rc_getSpriteMass( GETSPRITEMASS_SPR_ID ));
|
||||
break;
|
||||
case FN_getSpriteInertia: //Number Function
|
||||
rc_push_num(rc_getSpriteInertia( GETSPRITEINERTIA_SPR_ID ));
|
||||
break;
|
||||
case FN_getSpriteWorldPoint: //Sub Procedure
|
||||
rc_getSpriteWorldPoint( GETSPRITEWORLDPOINT_SPR_ID, GETSPRITEWORLDPOINT_LX, GETSPRITEWORLDPOINT_LY, &GETSPRITEWORLDPOINT_X, &GETSPRITEWORLDPOINT_Y );
|
||||
break;
|
||||
case FN_getSpriteWorldVector: //Sub Procedure
|
||||
rc_getSpriteWorldVector( GETSPRITEWORLDVECTOR_SPR_ID, GETSPRITEWORLDVECTOR_LX, GETSPRITEWORLDVECTOR_LY, &GETSPRITEWORLDVECTOR_X, &GETSPRITEWORLDVECTOR_Y );
|
||||
break;
|
||||
case FN_getSpriteLocalPoint: //Sub Procedure
|
||||
rc_getSpriteLocalPoint( GETSPRITELOCALPOINT_SPR_ID, GETSPRITELOCALPOINT_WX, GETSPRITELOCALPOINT_WY, &GETSPRITELOCALPOINT_X, &GETSPRITELOCALPOINT_Y );
|
||||
break;
|
||||
case FN_getSpriteLocalVector: //Sub Procedure
|
||||
rc_getSpriteLocalVector( GETSPRITELOCALVECTOR_SPR_ID, GETSPRITELOCALVECTOR_WX, GETSPRITELOCALVECTOR_WY, &GETSPRITELOCALVECTOR_X, &GETSPRITELOCALVECTOR_Y );
|
||||
break;
|
||||
case FN_getSpriteLinearVelocityFromLocalPoint: //Sub Procedure
|
||||
rc_getSpriteLinearVelocityFromLocalPoint( GETSPRITELINEARVELOCITYFROMLOCALPOINT_SPR_ID, GETSPRITELINEARVELOCITYFROMLOCALPOINT_PX, GETSPRITELINEARVELOCITYFROMLOCALPOINT_PY, &GETSPRITELINEARVELOCITYFROMLOCALPOINT_X, &GETSPRITELINEARVELOCITYFROMLOCALPOINT_Y );
|
||||
break;
|
||||
case FN_getSpriteLinearVelocityFromWorldPoint: //Sub Procedure
|
||||
rc_getSpriteLinearVelocityFromWorldPoint( GETSPRITELINEARVELOCITYFROMWORLDPOINT_SPR_ID, GETSPRITELINEARVELOCITYFROMWORLDPOINT_WX, GETSPRITELINEARVELOCITYFROMWORLDPOINT_WY, &GETSPRITELINEARVELOCITYFROMWORLDPOINT_X, &GETSPRITELINEARVELOCITYFROMWORLDPOINT_Y );
|
||||
break;
|
||||
case FN_getSpriteLinearDamping: //Number Function
|
||||
rc_push_num(rc_getSpriteLinearDamping( GETSPRITELINEARDAMPING_SPR_ID ));
|
||||
break;
|
||||
case FN_setSpriteLinearDamping: //Sub Procedure
|
||||
rc_setSpriteLinearDamping( SETSPRITELINEARDAMPING_SPR_ID, SETSPRITELINEARDAMPING_LINEARDAMPING );
|
||||
break;
|
||||
case FN_getSpriteAngularDamping: //Number Function
|
||||
rc_push_num(rc_getSpriteAngularDamping( GETSPRITEANGULARDAMPING_SPR_ID ));
|
||||
break;
|
||||
case FN_setSpriteAngularDamping: //Sub Procedure
|
||||
rc_setSpriteAngularDamping( SETSPRITEANGULARDAMPING_SPR_ID, SETSPRITEANGULARDAMPING_ANGULARDAMPING );
|
||||
break;
|
||||
case FN_getSpriteGravityScale: //Number Function
|
||||
rc_push_num(rc_getSpriteGravityScale( GETSPRITEGRAVITYSCALE_SPR_ID ));
|
||||
break;
|
||||
case FN_setSpriteGravityScale: //Sub Procedure
|
||||
rc_setSpriteGravityScale( SETSPRITEGRAVITYSCALE_SPR_ID, SETSPRITEGRAVITYSCALE_G_SCALE );
|
||||
break;
|
||||
case FN_setSpriteBullet: //Sub Procedure
|
||||
rc_setSpriteBullet( SETSPRITEBULLET_SPR_ID, SETSPRITEBULLET_FLAG );
|
||||
break;
|
||||
case FN_spriteIsBullet: //Number Function
|
||||
rc_push_num(rc_spriteIsBullet( SPRITEISBULLET_SPR_ID ));
|
||||
break;
|
||||
case FN_setSpriteSleepAllowed: //Sub Procedure
|
||||
rc_setSpriteSleepAllowed( SETSPRITESLEEPALLOWED_SPR_ID, SETSPRITESLEEPALLOWED_FLAG );
|
||||
break;
|
||||
case FN_spriteSleepAllowed: //Number Function
|
||||
rc_push_num(rc_spriteSleepAllowed( SPRITESLEEPALLOWED_SPR_ID ));
|
||||
break;
|
||||
case FN_setSpriteAwake: //Sub Procedure
|
||||
rc_setSpriteAwake( SETSPRITEAWAKE_SPR_ID, SETSPRITEAWAKE_FLAG );
|
||||
break;
|
||||
case FN_spriteIsAwake: //Number Function
|
||||
rc_push_num(rc_spriteIsAwake( SPRITEISAWAKE_SPR_ID ));
|
||||
break;
|
||||
case FN_setSpriteFixedRotation: //Sub Procedure
|
||||
rc_setSpriteFixedRotation( SETSPRITEFIXEDROTATION_SPR_ID, SETSPRITEFIXEDROTATION_FLAG );
|
||||
break;
|
||||
case FN_spriteIsFixedRotation: //Number Function
|
||||
rc_push_num(rc_spriteIsFixedRotation( SPRITEISFIXEDROTATION_SPR_ID ));
|
||||
break;
|
||||
case FN_createDistanceJoint: //Number Function
|
||||
rc_push_num(rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY ));
|
||||
break;
|
||||
case FN_createFrictionJoint: //Number Function
|
||||
rc_push_num(rc_createFrictionJoint( CREATEFRICTIONJOINT_SPRITEA, CREATEFRICTIONJOINT_SPRITEB, CREATEFRICTIONJOINT_X, CREATEFRICTIONJOINT_Y ));
|
||||
break;
|
||||
case FN_createGearJoint: //Number Function
|
||||
rc_push_num(rc_createGearJoint( CREATEGEARJOINT_JOINTA, CREATEGEARJOINT_JOINTB, CREATEGEARJOINT_G_RATIO ));
|
||||
break;
|
||||
case FN_createMotorJoint: //Number Function
|
||||
rc_push_num(rc_createMotorJoint( CREATEMOTORJOINT_SPRITEA, CREATEMOTORJOINT_SPRITEB ));
|
||||
break;
|
||||
case FN_createPrismaticJoint: //Number Function
|
||||
rc_push_num(rc_createPrismaticJoint( CREATEPRISMATICJOINT_SPRITEA, CREATEPRISMATICJOINT_SPRITEB, CREATEPRISMATICJOINT_AX, CREATEPRISMATICJOINT_AY, CREATEPRISMATICJOINT_AXISX, CREATEPRISMATICJOINT_AXISY ));
|
||||
break;
|
||||
case FN_createPulleyJoint: //Number Function
|
||||
rc_push_num(rc_createPulleyJoint( CREATEPULLEYJOINT_SPRITEA, CREATEPULLEYJOINT_SPRITEB, CREATEPULLEYJOINT_GAX, CREATEPULLEYJOINT_GAY, CREATEPULLEYJOINT_GBX, CREATEPULLEYJOINT_GBY, CREATEPULLEYJOINT_AX, CREATEPULLEYJOINT_AY, CREATEPULLEYJOINT_BX, CREATEPULLEYJOINT_BY, CREATEPULLEYJOINT_J_RATIO ));
|
||||
break;
|
||||
case FN_createRevoluteJoint: //Number Function
|
||||
rc_push_num(rc_createRevoluteJoint( CREATEREVOLUTEJOINT_SPRITEA, CREATEREVOLUTEJOINT_SPRITEB, CREATEREVOLUTEJOINT_X, CREATEREVOLUTEJOINT_Y ));
|
||||
break;
|
||||
case FN_createWeldJoint: //Number Function
|
||||
rc_push_num(rc_createWeldJoint( CREATEWELDJOINT_SPRITEA, CREATEWELDJOINT_SPRITEB, CREATEWELDJOINT_X, CREATEWELDJOINT_Y ));
|
||||
break;
|
||||
case FN_createWheelJoint: //Number Function
|
||||
rc_push_num(rc_createWheelJoint( CREATEWHEELJOINT_SPRITEA, CREATEWHEELJOINT_SPRITEB, CREATEWHEELJOINT_AX, CREATEWHEELJOINT_AY, CREATEWHEELJOINT_AXISX, CREATEWHEELJOINT_AXISY ));
|
||||
break;
|
||||
case FN_getJointWorldAnchorA: //Sub Procedure
|
||||
rc_getJointWorldAnchorA( GETJOINTWORLDANCHORA_JOINT_ID, &GETJOINTWORLDANCHORA_X, &GETJOINTWORLDANCHORA_Y );
|
||||
break;
|
||||
case FN_getJointWorldAnchorB: //Sub Procedure
|
||||
rc_getJointWorldAnchorB( GETJOINTWORLDANCHORB_JOINT_ID, &GETJOINTWORLDANCHORB_X, &GETJOINTWORLDANCHORB_Y );
|
||||
break;
|
||||
case FN_getJointReactionForce: //Sub Procedure
|
||||
rc_getJointReactionForce( GETJOINTREACTIONFORCE_JOINT_ID, GETJOINTREACTIONFORCE_INV_DT, &GETJOINTREACTIONFORCE_X, &GETJOINTREACTIONFORCE_Y );
|
||||
break;
|
||||
case FN_getJointReactionTorque: //Number Function
|
||||
rc_push_num(rc_getJointReactionTorque( GETJOINTREACTIONTORQUE_JOINT_ID, GETJOINTREACTIONTORQUE_INV_DT ));
|
||||
break;
|
||||
case FN_getJointLocalAnchorA: //Sub Procedure
|
||||
rc_getJointLocalAnchorA( GETJOINTLOCALANCHORA_JOINT_ID, &GETJOINTLOCALANCHORA_X, &GETJOINTLOCALANCHORA_Y );
|
||||
break;
|
||||
case FN_getJointLocalAnchorB: //Sub Procedure
|
||||
rc_getJointLocalAnchorB( GETJOINTLOCALANCHORB_JOINT_ID, &GETJOINTLOCALANCHORB_X, &GETJOINTLOCALANCHORB_Y );
|
||||
break;
|
||||
case FN_setJointLength: //Sub Procedure
|
||||
rc_setJointLength( SETJOINTLENGTH_JOINT_ID, SETJOINTLENGTH_JLEN );
|
||||
break;
|
||||
case FN_getJointLength: //Number Function
|
||||
rc_push_num(rc_getJointLength( GETJOINTLENGTH_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointMinLength: //Sub Procedure
|
||||
rc_setJointMinLength( SETJOINTMINLENGTH_JOINT_ID, SETJOINTMINLENGTH_JLEN );
|
||||
break;
|
||||
case FN_getJointMinLength: //Number Function
|
||||
rc_push_num(rc_getJointMinLength( GETJOINTMINLENGTH_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointMaxLength: //Sub Procedure
|
||||
rc_setJointMaxLength( SETJOINTMAXLENGTH_JOINT_ID, SETJOINTMAXLENGTH_JLEN );
|
||||
break;
|
||||
case FN_getJointMaxLength: //Number Function
|
||||
rc_push_num(rc_getJointMaxLength( GETJOINTMAXLENGTH_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointCurrentLength: //Number Function
|
||||
rc_push_num(rc_getJointCurrentLength( GETJOINTCURRENTLENGTH_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointStiffness: //Sub Procedure
|
||||
rc_setJointStiffness( SETJOINTSTIFFNESS_JOINT_ID, SETJOINTSTIFFNESS_STIFFNESS );
|
||||
break;
|
||||
case FN_getJointStiffness: //Number Function
|
||||
rc_push_num(rc_getJointStiffness( GETJOINTSTIFFNESS_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointDamping: //Sub Procedure
|
||||
rc_setJointDamping( SETJOINTDAMPING_JOINT_ID, SETJOINTDAMPING_DAMPING );
|
||||
break;
|
||||
case FN_getJointDamping: //Number Function
|
||||
rc_push_num(rc_getJointDamping( GETJOINTDAMPING_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointMaxForce: //Sub Procedure
|
||||
rc_setJointMaxForce( SETJOINTMAXFORCE_JOINT_ID, SETJOINTMAXFORCE_FORCE );
|
||||
break;
|
||||
case FN_getJointMaxForce: //Number Function
|
||||
rc_push_num(rc_getJointMaxForce( GETJOINTMAXFORCE_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointMaxTorque: //Sub Procedure
|
||||
rc_setJointMaxTorque( SETJOINTMAXTORQUE_JOINT_ID, SETJOINTMAXTORQUE_TORQUE );
|
||||
break;
|
||||
case FN_getJointMaxTorque: //Number Function
|
||||
rc_push_num(rc_getJointMaxTorque( GETJOINTMAXTORQUE_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointCorrectionFactor: //Sub Procedure
|
||||
rc_setJointCorrectionFactor( SETJOINTCORRECTIONFACTOR_JOINT_ID, SETJOINTCORRECTIONFACTOR_FACTOR );
|
||||
break;
|
||||
case FN_getJointCorrectionFactor: //Number Function
|
||||
rc_push_num(rc_getJointCorrectionFactor( GETJOINTCORRECTIONFACTOR_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointRatio: //Sub Procedure
|
||||
rc_setJointRatio( SETJOINTRATIO_JOINT_ID, SETJOINTRATIO_J_RATIO );
|
||||
break;
|
||||
case FN_getJointRatio: //Number Function
|
||||
rc_push_num(rc_getJointRatio( GETJOINTRATIO_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointLinearOffset: //Sub Procedure
|
||||
rc_setJointLinearOffset( SETJOINTLINEAROFFSET_JOINT_ID, SETJOINTLINEAROFFSET_X, SETJOINTLINEAROFFSET_Y );
|
||||
break;
|
||||
case FN_getJointLinearOffset: //Sub Procedure
|
||||
rc_getJointLinearOffset( GETJOINTLINEAROFFSET_JOINT_ID, &GETJOINTLINEAROFFSET_X, &GETJOINTLINEAROFFSET_Y );
|
||||
break;
|
||||
case FN_setJointAngularOffset: //Sub Procedure
|
||||
rc_setJointAngularOffset( SETJOINTANGULAROFFSET_JOINT_ID, SETJOINTANGULAROFFSET_ANGLEOFFSET );
|
||||
break;
|
||||
case FN_getJointAngularOffset: //Number Function
|
||||
rc_push_num(rc_getJointAngularOffset( GETJOINTANGULAROFFSET_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointLocalAxisA: //Sub Procedure
|
||||
rc_getJointLocalAxisA( GETJOINTLOCALAXISA_JOINT_ID, &GETJOINTLOCALAXISA_X, &GETJOINTLOCALAXISA_Y );
|
||||
break;
|
||||
case FN_getJointReferenceAngle: //Number Function
|
||||
rc_push_num(rc_getJointReferenceAngle( GETJOINTREFERENCEANGLE_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointTranslation: //Number Function
|
||||
rc_push_num(rc_getJointTranslation( GETJOINTTRANSLATION_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointSpeed: //Number Function
|
||||
rc_push_num(rc_getJointSpeed( GETJOINTSPEED_JOINT_ID ));
|
||||
break;
|
||||
case FN_jointIsLimitEnabled: //Number Function
|
||||
rc_push_num(rc_jointIsLimitEnabled( JOINTISLIMITENABLED_JOINT_ID ));
|
||||
break;
|
||||
case FN_enableJointLimit: //Sub Procedure
|
||||
rc_enableJointLimit( ENABLEJOINTLIMIT_JOINT_ID, ENABLEJOINTLIMIT_FLAG );
|
||||
break;
|
||||
case FN_getJointLowerLimit: //Number Function
|
||||
rc_push_num(rc_getJointLowerLimit( GETJOINTLOWERLIMIT_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointUpperLimit: //Number Function
|
||||
rc_push_num(rc_getJointUpperLimit( GETJOINTUPPERLIMIT_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointLimits: //Sub Procedure
|
||||
rc_setJointLimits( SETJOINTLIMITS_JOINT_ID, SETJOINTLIMITS_LOWER_LIMIT, SETJOINTLIMITS_UPPER_LIMIT );
|
||||
break;
|
||||
case FN_jointMotorIsEnabled: //Number Function
|
||||
rc_push_num(rc_jointMotorIsEnabled( JOINTMOTORISENABLED_JOINT_ID ));
|
||||
break;
|
||||
case FN_enableJointMotor: //Sub Procedure
|
||||
rc_enableJointMotor( ENABLEJOINTMOTOR_JOINT_ID, ENABLEJOINTMOTOR_FLAG );
|
||||
break;
|
||||
case FN_setJointMotorSpeed: //Sub Procedure
|
||||
rc_setJointMotorSpeed( SETJOINTMOTORSPEED_JOINT_ID, SETJOINTMOTORSPEED_SPEED );
|
||||
break;
|
||||
case FN_getJointMotorSpeed: //Number Function
|
||||
rc_push_num(rc_getJointMotorSpeed( GETJOINTMOTORSPEED_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointMaxMotorForce: //Sub Procedure
|
||||
rc_setJointMaxMotorForce( SETJOINTMAXMOTORFORCE_JOINT_ID, SETJOINTMAXMOTORFORCE_FORCE );
|
||||
break;
|
||||
case FN_getJointMaxMotorForce: //Number Function
|
||||
rc_push_num(rc_getJointMaxMotorForce( GETJOINTMAXMOTORFORCE_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointMotorForce: //Number Function
|
||||
rc_push_num(rc_getJointMotorForce( GETJOINTMOTORFORCE_JOINT_ID, GETJOINTMOTORFORCE_INV_DT ));
|
||||
break;
|
||||
case FN_setJointMaxMotorTorque: //Sub Procedure
|
||||
rc_setJointMaxMotorTorque( SETJOINTMAXMOTORTORQUE_JOINT_ID, SETJOINTMAXMOTORTORQUE_TORQUE );
|
||||
break;
|
||||
case FN_getJointMaxMotorTorque: //Number Function
|
||||
rc_push_num(rc_getJointMaxMotorTorque( GETJOINTMAXMOTORTORQUE_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointMotorTorque: //Number Function
|
||||
rc_push_num(rc_getJointMotorTorque( GETJOINTMOTORTORQUE_JOINT_ID, GETJOINTMOTORTORQUE_INV_DT ));
|
||||
break;
|
||||
case FN_getJointGroundAnchorA: //Sub Procedure
|
||||
rc_getJointGroundAnchorA( GETJOINTGROUNDANCHORA_JOINT_ID, &GETJOINTGROUNDANCHORA_X, &GETJOINTGROUNDANCHORA_Y );
|
||||
break;
|
||||
case FN_getJointGroundAnchorB: //Sub Procedure
|
||||
rc_getJointGroundAnchorB( GETJOINTGROUNDANCHORB_JOINT_ID, &GETJOINTGROUNDANCHORB_X, &GETJOINTGROUNDANCHORB_Y );
|
||||
break;
|
||||
case FN_getJointLengthA: //Number Function
|
||||
rc_push_num(rc_getJointLengthA( GETJOINTLENGTHA_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointLengthB: //Number Function
|
||||
rc_push_num(rc_getJointLengthB( GETJOINTLENGTHB_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointCurrentLengthA: //Number Function
|
||||
rc_push_num(rc_getJointCurrentLengthA( GETJOINTCURRENTLENGTHA_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointCurrentLengthB: //Number Function
|
||||
rc_push_num(rc_getJointCurrentLengthB( GETJOINTCURRENTLENGTHB_JOINT_ID ));
|
||||
break;
|
||||
case FN_setJointOrigin: //Sub Procedure
|
||||
rc_setJointOrigin( SETJOINTORIGIN_JOINT_ID, SETJOINTORIGIN_X, SETJOINTORIGIN_Y );
|
||||
break;
|
||||
case FN_getJointAngle: //Number Function
|
||||
rc_push_num(rc_getJointAngle( GETJOINTANGLE_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointLinearSpeed: //Number Function
|
||||
rc_push_num(rc_getJointLinearSpeed( GETJOINTLINEARSPEED_JOINT_ID ));
|
||||
break;
|
||||
case FN_getJointAngularSpeed: //Number Function
|
||||
rc_push_num(rc_getJointAngularSpeed( GETJOINTANGULARSPEED_JOINT_ID ));
|
||||
break;
|
||||
case FN_CreateTileSet: //Number Function
|
||||
rc_push_num(rc_createTileSet( CREATETILESET_IMG_ID, CREATETILESET_TILE_W, CREATETILESET_TILE_H ));
|
||||
break;
|
||||
case FN_SetTileAnimationLength: //Sub Procedure
|
||||
rc_setTileAnimationLength( SETTILEANIMATIONLENGTH_TILESET, SETTILEANIMATIONLENGTH_BASE_TILE, SETTILEANIMATIONLENGTH_NUM_FRAMES );
|
||||
break;
|
||||
case FN_GetTileAnimationLength: //Number Function
|
||||
rc_push_num(rc_getTileAnimationLength( GETTILEANIMATIONLENGTH_TILESET, GETTILEANIMATIONLENGTH_BASE_TILE ));
|
||||
break;
|
||||
case FN_SetTileAnimationFrame: //Sub Procedure
|
||||
rc_setTileAnimationFrame( SETTILEANIMATIONFRAME_TILESET, SETTILEANIMATIONFRAME_BASE_TILE, SETTILEANIMATIONFRAME_ANIM_FRAME, SETTILEANIMATIONFRAME_TILE_FRAME );
|
||||
break;
|
||||
case FN_GetTileAnimationFrame: //Number Function
|
||||
rc_push_num(rc_getTileAnimationFrame( GETTILEANIMATIONFRAME_TILESET, GETTILEANIMATIONFRAME_BASE_TILE, GETTILEANIMATIONFRAME_ANIM_FRAME ));
|
||||
break;
|
||||
case FN_SetTileAnimationSpeed: //Sub Procedure
|
||||
rc_setTileAnimationSpeed( SETTILEANIMATIONSPEED_TILESET, SETTILEANIMATIONSPEED_BASE_TILE, SETTILEANIMATIONSPEED_SPEED );
|
||||
break;
|
||||
case FN_GetTileAnimationSpeed: //Number Function
|
||||
rc_push_num(rc_getTileAnimationSpeed( GETTILEANIMATIONSPEED_TILESET, GETTILEANIMATIONSPEED_BASE_TILE ));
|
||||
break;
|
||||
case FN_CreateTileMap: //Number Function
|
||||
rc_push_num(rc_createTileMap( CREATETILEMAP_TILESET, CREATETILEMAP_WIDTHINTILES, CREATETILEMAP_HEIGHTINTILES ));
|
||||
break;
|
||||
case FN_SetTileMapSize: //Sub Procedure
|
||||
rc_setTileMapSize( SETTILEMAPSIZE_TILEMAP, SETTILEMAPSIZE_WIDTHINTILES, SETTILEMAPSIZE_HEIGHTINTILES );
|
||||
break;
|
||||
case FN_GetTileMapSize: //Sub Procedure
|
||||
rc_getTileMapSize( GETTILEMAPSIZE_TILEMAP, &GETTILEMAPSIZE_WIDTHINTILES, &GETTILEMAPSIZE_HEIGHTINTILES );
|
||||
break;
|
||||
case FN_SetTile: //Sub Procedure
|
||||
rc_setTile( SETTILE_TILEMAP, SETTILE_TILE, SETTILE_X, SETTILE_Y );
|
||||
break;
|
||||
case FN_GetTile: //Number Function
|
||||
rc_push_num(rc_getTile( GETTILE_TILEMAP, GETTILE_X, GETTILE_Y ));
|
||||
break;
|
||||
case FN_FillTile: //Sub Procedure
|
||||
rc_fillTile( FILLTILE_TILEMAP, FILLTILE_TILE, FILLTILE_X, FILLTILE_Y, FILLTILE_WIDTHINTILES, FILLTILE_HEIGHTINTILES );
|
||||
break;
|
||||
case FN_DrawTileMap: //Sub Procedure
|
||||
rc_drawTileMap( DRAWTILEMAP_TILEMAP, DRAWTILEMAP_X, DRAWTILEMAP_Y, DRAWTILEMAP_W, DRAWTILEMAP_H, DRAWTILEMAP_OFFSET_X, DRAWTILEMAP_OFFSET_Y );
|
||||
break;
|
||||
case FN_LoadMesh: //Number Function
|
||||
rc_push_num(rc_loadMesh( LOADMESH_MESH_FILE$ ));
|
||||
break;
|
||||
@@ -1610,6 +1949,51 @@ case FN_RemoveActorShadow: //Sub Procedure
|
||||
case FN_ActorExists: //Number Function
|
||||
rc_push_num(rc_actorExists( ACTOREXISTS_ACTOR ));
|
||||
break;
|
||||
case FN_CreateActorAnimation: //Number Function
|
||||
rc_push_num(rc_createActorAnimation( CREATEACTORANIMATION_ACTOR, CREATEACTORANIMATION_START_FRAME, CREATEACTORANIMATION_END_FRAME, CREATEACTORANIMATION_SPEED ));
|
||||
break;
|
||||
case FN_SetActorAnimation: //Sub Procedure
|
||||
rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_ANIMATION, SETACTORANIMATION_NUM_LOOPS );
|
||||
break;
|
||||
case FN_SetActorAnimationSpeed: //Sub Procedure
|
||||
rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_ANIMATION, SETACTORANIMATIONSPEED_SPEED );
|
||||
break;
|
||||
case FN_SetActorAnimationFrames: //Sub Procedure
|
||||
rc_setActorAnimationFrames( SETACTORANIMATIONFRAMES_ACTOR, SETACTORANIMATIONFRAMES_ANIMATION, SETACTORANIMATIONFRAMES_START_FRAME, SETACTORANIMATIONFRAMES_END_FRAME );
|
||||
break;
|
||||
case FN_GetActorCurrentAnimation: //Number Function
|
||||
rc_push_num(rc_getActorCurrentAnimation( GETACTORCURRENTANIMATION_ACTOR ));
|
||||
break;
|
||||
case FN_GetActorAnimationSpeed: //Number Function
|
||||
rc_push_num(rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR, GETACTORANIMATIONSPEED_ANIMATION ));
|
||||
break;
|
||||
case FN_GetActorAnimationStartFrame: //Number Function
|
||||
rc_push_num(rc_getActorAnimationStartFrame( GETACTORANIMATIONSTARTFRAME_ACTOR, GETACTORANIMATIONSTARTFRAME_ANIMATION ));
|
||||
break;
|
||||
case FN_GetActorAnimationEndFrame: //Number Function
|
||||
rc_push_num(rc_getActorAnimationEndFrame( GETACTORANIMATIONENDFRAME_ACTOR, GETACTORANIMATIONENDFRAME_ANIMATION ));
|
||||
break;
|
||||
case FN_SetActorFrame: //Sub Procedure
|
||||
rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME );
|
||||
break;
|
||||
case FN_GetActorFrame: //Number Function
|
||||
rc_push_num(rc_getActorFrame( GETACTORFRAME_ACTOR ));
|
||||
break;
|
||||
case FN_ActorAnimationIsPlaying: //Number Function
|
||||
rc_push_num(rc_actorAnimationIsPlaying( ACTORANIMATIONISPLAYING_ACTOR ));
|
||||
break;
|
||||
case FN_NumActorAnimationLoops: //Number Function
|
||||
rc_push_num(rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR ));
|
||||
break;
|
||||
case FN_SetActorMD2Animation: //Sub Procedure
|
||||
rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS );
|
||||
break;
|
||||
case FN_SetActorMD2AnimationByName: //Sub Procedure
|
||||
rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS );
|
||||
break;
|
||||
case FN_DeleteActorAnimation: //Sub Procedure
|
||||
rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION );
|
||||
break;
|
||||
case FN_SetGravity3D: //Sub Procedure
|
||||
rc_setGravity3D( SETGRAVITY3D_X, SETGRAVITY3D_Y, SETGRAVITY3D_Z );
|
||||
break;
|
||||
@@ -1727,8 +2111,8 @@ case FN_clearActorForces: //Sub Procedure
|
||||
case FN_updateActorInertiaTensor: //Sub Procedure
|
||||
rc_updateActorInertiaTensor( UPDATEACTORINERTIATENSOR_ACTOR );
|
||||
break;
|
||||
case FN_getActorCOMPosition: //Sub Procedure
|
||||
rc_getActorCOMPosition( GETACTORCOMPOSITION_ACTOR, &GETACTORCOMPOSITION_X, &GETACTORCOMPOSITION_Y, &GETACTORCOMPOSITION_Z );
|
||||
case FN_getActorCenter: //Sub Procedure
|
||||
rc_getActorCenter( GETACTORCENTER_ACTOR, &GETACTORCENTER_X, &GETACTORCENTER_Y, &GETACTORCENTER_Z );
|
||||
break;
|
||||
case FN_getActorRotationQ: //Sub Procedure
|
||||
rc_getActorRotationQ( GETACTORROTATIONQ_ACTOR, &GETACTORROTATIONQ_X, &GETACTORROTATIONQ_Y, &GETACTORROTATIONQ_Z, &GETACTORROTATIONQ_W );
|
||||
@@ -1751,8 +2135,8 @@ case FN_setActorAngularVelocityLocal: //Sub Procedure
|
||||
case FN_setActorAngularVelocityWorld: //Sub Procedure
|
||||
rc_setActorAngularVelocityWorld( SETACTORANGULARVELOCITYWORLD_ACTOR, SETACTORANGULARVELOCITYWORLD_X, SETACTORANGULARVELOCITYWORLD_Y, SETACTORANGULARVELOCITYWORLD_Z );
|
||||
break;
|
||||
case FN_getActorLocalPointVelocity: //Sub Procedure
|
||||
rc_getActorLocalPointVelocity( GETACTORLOCALPOINTVELOCITY_ACTOR, GETACTORLOCALPOINTVELOCITY_REL_X, GETACTORLOCALPOINTVELOCITY_REL_Y, GETACTORLOCALPOINTVELOCITY_REL_Z, &GETACTORLOCALPOINTVELOCITY_X, &GETACTORLOCALPOINTVELOCITY_Y, &GETACTORLOCALPOINTVELOCITY_Z );
|
||||
case FN_getActorVelocityInLocalPoint: //Sub Procedure
|
||||
rc_getActorVelocityInLocalPoint( GETACTORVELOCITYINLOCALPOINT_ACTOR, GETACTORVELOCITYINLOCALPOINT_REL_X, GETACTORVELOCITYINLOCALPOINT_REL_Y, GETACTORVELOCITYINLOCALPOINT_REL_Z, &GETACTORVELOCITYINLOCALPOINT_X, &GETACTORVELOCITYINLOCALPOINT_Y, &GETACTORVELOCITYINLOCALPOINT_Z );
|
||||
break;
|
||||
case FN_getActorLinearVelocityLocal: //Sub Procedure
|
||||
rc_getActorLinearVelocityLocal( GETACTORLINEARVELOCITYLOCAL_ACTOR, &GETACTORLINEARVELOCITYLOCAL_X, &GETACTORLINEARVELOCITYLOCAL_Y, &GETACTORLINEARVELOCITYLOCAL_Z );
|
||||
@@ -2399,51 +2783,6 @@ case FN_SetTerrainCameraRotationDelta: //Sub Procedure
|
||||
case FN_SetTerrainPatchLOD: //Sub Procedure
|
||||
rc_setTerrainPatchLOD( SETTERRAINPATCHLOD_ACTOR, SETTERRAINPATCHLOD_PATCHX, SETTERRAINPATCHLOD_PATCHZ, SETTERRAINPATCHLOD_LOD );
|
||||
break;
|
||||
case FN_CreateActorAnimation: //Number Function
|
||||
rc_push_num(rc_createActorAnimation( CREATEACTORANIMATION_ACTOR, CREATEACTORANIMATION_START_FRAME, CREATEACTORANIMATION_END_FRAME, CREATEACTORANIMATION_SPEED ));
|
||||
break;
|
||||
case FN_SetActorAnimation: //Sub Procedure
|
||||
rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_ANIMATION, SETACTORANIMATION_NUM_LOOPS );
|
||||
break;
|
||||
case FN_SetActorAnimationSpeed: //Sub Procedure
|
||||
rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_ANIMATION, SETACTORANIMATIONSPEED_SPEED );
|
||||
break;
|
||||
case FN_SetActorAnimationFrames: //Sub Procedure
|
||||
rc_setActorAnimationFrames( SETACTORANIMATIONFRAMES_ACTOR, SETACTORANIMATIONFRAMES_ANIMATION, SETACTORANIMATIONFRAMES_START_FRAME, SETACTORANIMATIONFRAMES_END_FRAME );
|
||||
break;
|
||||
case FN_GetActorCurrentAnimation: //Number Function
|
||||
rc_push_num(rc_getActorCurrentAnimation( GETACTORCURRENTANIMATION_ACTOR ));
|
||||
break;
|
||||
case FN_GetActorAnimationSpeed: //Number Function
|
||||
rc_push_num(rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR, GETACTORANIMATIONSPEED_ANIMATION ));
|
||||
break;
|
||||
case FN_GetActorAnimationStartFrame: //Number Function
|
||||
rc_push_num(rc_getActorAnimationStartFrame( GETACTORANIMATIONSTARTFRAME_ACTOR, GETACTORANIMATIONSTARTFRAME_ANIMATION ));
|
||||
break;
|
||||
case FN_GetActorAnimationEndFrame: //Number Function
|
||||
rc_push_num(rc_getActorAnimationEndFrame( GETACTORANIMATIONENDFRAME_ACTOR, GETACTORANIMATIONENDFRAME_ANIMATION ));
|
||||
break;
|
||||
case FN_SetActorFrame: //Sub Procedure
|
||||
rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME );
|
||||
break;
|
||||
case FN_GetActorFrame: //Number Function
|
||||
rc_push_num(rc_getActorFrame( GETACTORFRAME_ACTOR ));
|
||||
break;
|
||||
case FN_ActorAnimationIsPlaying: //Number Function
|
||||
rc_push_num(rc_actorAnimationIsPlaying( ACTORANIMATIONISPLAYING_ACTOR ));
|
||||
break;
|
||||
case FN_NumActorAnimationLoops: //Number Function
|
||||
rc_push_num(rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR ));
|
||||
break;
|
||||
case FN_SetActorMD2Animation: //Sub Procedure
|
||||
rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS );
|
||||
break;
|
||||
case FN_SetActorMD2AnimationByName: //Sub Procedure
|
||||
rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS );
|
||||
break;
|
||||
case FN_DeleteActorAnimation: //Sub Procedure
|
||||
rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION );
|
||||
break;
|
||||
case FN_createMaterial: //Number Function
|
||||
rc_push_num(rc_createMaterial( ));
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user