Added Sprite Physics and Joints
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@@ -37,7 +37,7 @@ sub applyActorImpulseLocal( actor, x, y, z, rel_x, rel_y, rel_z)
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sub applyActorImpulseWorld( actor, x, y, z, rel_x, rel_y, rel_z)
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sub clearActorForces( actor)
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sub updateActorInertiaTensor( actor)
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sub getActorCOMPosition( actor, ByRef x, ByRef y, ByRef z)
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sub getActorCenter( actor, ByRef x, ByRef y, ByRef z)
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sub getActorRotationQ( actor, ByRef x, ByRef y, ByRef z, ByRef w)
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sub getActorLinearVelocityWorld( actor, ByRef x, ByRef y, ByRef z)
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sub getActorAngularVelocityWorld( actor, ByRef x, ByRef y, ByRef z)
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@@ -45,7 +45,7 @@ sub setActorLinearVelocityLocal( actor, x, y, z)
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sub setActorLinearVelocityWorld( actor, x, y, z)
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sub setActorAngularVelocityLocal( actor, x, y, z)
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sub setActorAngularVelocityWorld( actor, x, y, z)
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sub getActorLocalPointVelocity( actor, rel_x, rel_y, rel_z, ByRef x, ByRef y, ByRef z)
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sub getActorVelocityInLocalPoint( actor, rel_x, rel_y, rel_z, ByRef x, ByRef y, ByRef z)
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sub getActorLinearVelocityLocal( actor, ByRef x, ByRef y, ByRef z)
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sub getActorAngularVelocityLocal( actor, ByRef x, ByRef y, ByRef z)
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sub getActorAABB( actor, ByRef min_x, ByRef min_y, ByRef min_z, ByRef max_x, ByRef max_y, ByRef max_z)
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