Added Sprite Physics and Joints
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@@ -2671,7 +2671,7 @@ void rc_updateActorInertiaTensor(int actor)
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}
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}
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void rc_getActorCOMPosition(int actor, double* x, double* y, double* z)
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void rc_getActorCenter(int actor, double* x, double* y, double* z)
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{
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if(actor < 0 || actor >= rc_actor.size())
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return;
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@@ -2789,7 +2789,7 @@ void rc_setActorAngularVelocityWorld(int actor, double x, double y, double z)
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}
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}
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void rc_getActorLocalPointVelocity(int actor, double rel_x, double rel_y, double rel_z, double* x, double* y, double* z)
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void rc_getActorVelocityInLocalPoint(int actor, double rel_x, double rel_y, double rel_z, double* x, double* y, double* z)
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{
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if(actor < 0 || actor >= rc_actor.size())
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return;
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