Finished changes on animation system
* Added collision callback * Set sprite density to 1 by default * Added default frame value of 0 on frame resize * Changed defaults for sprite fixture * Made changes to some of the animation functions parameters
This commit is contained in:
@@ -901,7 +901,6 @@ bool rc_scalarMatrixColumns(uint32_t mA, uint32_t mB, uint32_t c, uint32_t num_c
|
||||
rc_copyMatrix(mA, mB);
|
||||
|
||||
int row_offset = 0;
|
||||
int b_offset = 0;
|
||||
for(int row = 0; row < rc_matrix[mB].r; row++)
|
||||
{
|
||||
row_offset = row * rc_matrix[mB].c;
|
||||
|
||||
Reference in New Issue
Block a user