Finished changes on animation system

* Added collision callback
* Set sprite density to 1 by default
* Added default frame value of 0 on frame resize
* Changed defaults for sprite fixture
* Made changes to some of the animation functions parameters
This commit is contained in:
n00b
2024-10-18 00:10:12 -04:00
parent 9b517acae1
commit 8f372bdf19
7 changed files with 142 additions and 26 deletions

View File

@@ -901,7 +901,6 @@ bool rc_scalarMatrixColumns(uint32_t mA, uint32_t mB, uint32_t c, uint32_t num_c
rc_copyMatrix(mA, mB);
int row_offset = 0;
int b_offset = 0;
for(int row = 0; row < rc_matrix[mB].r; row++)
{
row_offset = row * rc_matrix[mB].c;