Added SetActorShapeEx()
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@@ -2093,6 +2093,18 @@ case FN_GetMeshBoundingBox: //Sub Procedure
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case FN_ReCalculateMeshBoundingBox: //Sub Procedure
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rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH );
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break;
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case FN_MakePlanarTextureMap: //Sub Procedure
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rc_makePlanarTextureMap( MAKEPLANARTEXTUREMAP_MESH, MAKEPLANARTEXTUREMAP_RESOLUTION );
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break;
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case FN_ReCalculateMeshNormals: //Sub Procedure
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rc_reCalculateMeshNormals( RECALCULATEMESHNORMALS_MESH );
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break;
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case FN_GetMeshPolygonCount: //Number Function
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rc_push_num(rc_getMeshPolygonCount( GETMESHPOLYGONCOUNT_MESH ));
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break;
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case FN_FlipMeshSurfaces: //Sub Procedure
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rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH );
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break;
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case FN_CreateAnimatedActor: //Number Function
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rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
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break;
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@@ -2411,6 +2423,9 @@ case FN_CastRay3D_All: //Number Function
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case FN_GetRayHit3D: //Sub Procedure
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rc_getRayHit3D( GETRAYHIT3D_INDEX, &GETRAYHIT3D_ACTOR_ID, &GETRAYHIT3D_X, &GETRAYHIT3D_Y, &GETRAYHIT3D_Z, &GETRAYHIT3D_NORMAL_X, &GETRAYHIT3D_NORMAL_Y, &GETRAYHIT3D_NORMAL_Z );
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break;
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case FN_SetActorShapeEx: //Sub Procedure
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rc_setActorCollisionShape( SETACTORSHAPEEX_ACTOR, SETACTORSHAPEEX_SHAPE_TYPE, SETACTORSHAPEEX_MASS, SETACTORSHAPEEX_RADIUS );
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break;
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case FN_createPointConstraint: //Number Function
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rc_push_num(rc_createPointConstraint( CREATEPOINTCONSTRAINT_ACTORA, CREATEPOINTCONSTRAINT_PXA, CREATEPOINTCONSTRAINT_PYA, CREATEPOINTCONSTRAINT_PZA ));
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break;
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